1+ <?xml version="1.0" encoding="UTF-8"?>
2+ <LanguageData>
3+
4+ <TinyTweaks.SettingsCategory>[XND]游戏微调</TinyTweaks.SettingsCategory>
5+ <TinyTweaks.NextPage>下一页</TinyTweaks.NextPage>
6+ <TinyTweaks.PreviousPage>上一页</TinyTweaks.PreviousPage>
7+ <TinyTweaks.Expand>展开</TinyTweaks.Expand>
8+ <TinyTweaks.Collapse>收起</TinyTweaks.Collapse>
9+
10+ <TinyTweaks.GameRestartNotRequired>提示:以下设置更改后立即生效 - 无需重启游戏。</TinyTweaks.GameRestartNotRequired>
11+ <TinyTweaks.GameRestartRequired>提示:以下设置更改后需重启游戏生效。</TinyTweaks.GameRestartRequired>
12+
13+ <!-- QoL Changes -->
14+
15+ <TinyTweaks.QualityOfLifeChangesHeading>游戏体验优化</TinyTweaks.QualityOfLifeChangesHeading>
16+
17+ <TinyTweaks.QoLChanges.CaravanFoodRestrictions>远征启用管理食物限制</TinyTweaks.QoLChanges.CaravanFoodRestrictions>
18+ <TinyTweaks.QoLChanges.CaravanFoodRestrictions_ToolTip>在世界地图中选中远征队并单击"物品"标签,你会看到"指定用药方针"旁有一个"管理食物限制"按钮。</TinyTweaks.QoLChanges.CaravanFoodRestrictions_ToolTip>
19+
20+ <TinyTweaks.QoLChanges.AutoAssignAnimalFollowSettings>自动指派动物跟随其主人</TinyTweaks.QoLChanges.AutoAssignAnimalFollowSettings>
21+ <TinyTweaks.QoLChanges.AutoAssignAnimalFollowSettings_ToolTip>已训练了"顺从"的动物会被自动指派跟随处于征召或从事野外活动的主人。</TinyTweaks.QoLChanges.AutoAssignAnimalFollowSettings_ToolTip>
22+
23+ <TinyTweaks.QoLChanges.AutoRemoveTerrainPumpDry>自动移除已完工的排水泵</TinyTweaks.QoLChanges.AutoRemoveTerrainPumpDry>
24+ <TinyTweaks.QoLChanges.AutoRemoveTerrainPumpDry_ToolTip>自动指派恰当的卸载或拆除命令到已完成排水作业的排水泵。</TinyTweaks.QoLChanges.AutoRemoveTerrainPumpDry_ToolTip>
25+
26+ <TinyTweaks.QoLChanges.AutoOwl>自动设置"夜猫子"的作息表</TinyTweaks.QoLChanges.AutoOwl>
27+ <TinyTweaks.QoLChanges.AutoOwl_ToolTip>自动设置新加入/生成带有"夜猫子"特性的小人作息表,因此他们会在白天入睡。</TinyTweaks.QoLChanges.AutoOwl_ToolTip>
28+
29+ <TinyTweaks.QoLChanges.MedBedMedicalAlert>为医疗床的病人显示"殖民者需要治疗"警报</TinyTweaks.QoLChanges.MedBedMedicalAlert>
30+ <TinyTweaks.QoLChanges.MedBedMedicalAlert_ToolTip>若医疗床上的病人有需要立即治疗的伤口或疾病,则仍然为他们显示"殖民者需要治疗"警报。</TinyTweaks.QoLChanges.MedBedMedicalAlert_ToolTip>
31+
32+ <TinyTweaks.QoLChanges.AlphabeticalBillList>按字母排序工作台清单</TinyTweaks.QoLChanges.AlphabeticalBillList>
33+ <TinyTweaks.QoLChanges.AlphabeticalBillList_ToolTip>为工作台"清单"启用按字母排序。(译者注:留言区说该功能会导致游戏卡顿,推荐关闭。)</TinyTweaks.QoLChanges.AlphabeticalBillList_ToolTip>
34+
35+
36+ <TinyTweaks.QoLChanges.ChangeBuildableDefDesignationCategories>合并建筑规划选项</TinyTweaks.QoLChanges.ChangeBuildableDefDesignationCategories>
37+ <TinyTweaks.QoLChanges.ChangeBuildableDefDesignationCategories_ToolTip>将一些Mod的建筑规划选项合并到原版的建筑规划选项中(例子:"家具+"合并到原版"家具"内)。但有时候,新的建筑规划选项仍会被添加。(例如:LWM Deep Storage(深度储存)则仍然拥有独立的建筑规划选项-"Storage")。</TinyTweaks.QoLChanges.ChangeBuildableDefDesignationCategories_ToolTip>
38+
39+ <TinyTweaks.QoLChanges.ChangeDefLabels>统一物品名称</TinyTweaks.QoLChanges.ChangeDefLabels>
40+ <TinyTweaks.QoLChanges.ChangeDefLabels_ToolTip>物品和清单的标签名使用游戏原版习惯。(例如:White Composite Water Tower => White composite water tower)(译者注:似乎只对英文生效,简体中文玩家推荐关闭)</TinyTweaks.QoLChanges.ChangeDefLabels_ToolTip>
41+
42+ <!-- Bug Fixes -->
43+
44+ <TinyTweaks.BugFixesHeading>修复游戏错误</TinyTweaks.BugFixesHeading>
45+
46+ <TinyTweaks.BugFixes.MeleeArmourPenetration>近战护甲穿透调整</TinyTweaks.BugFixes.MeleeArmourPenetration>
47+ <TinyTweaks.BugFixes.MeleeArmourPenetration_ToolTip>近战武器(例子:剑/矛)的护甲穿透现在基于武器的质量及材料计算。</TinyTweaks.BugFixes.MeleeArmourPenetration_ToolTip>
48+
49+ <!-- Balance Changes -->
50+
51+ <TinyTweaks.BalanceChangesHeading>平衡性调整</TinyTweaks.BalanceChangesHeading>
52+
53+ <TinyTweaks.BalanceChanges.BloodPumpingAffectsBleeding>血液循环速度关联失血速度</TinyTweaks.BalanceChanges.BloodPumpingAffectsBleeding>
54+ <TinyTweaks.BalanceChanges.BloodPumpingAffectsBleeding_ToolTip>生物的失血率与其血液循坏速度成正比。</TinyTweaks.BalanceChanges.BloodPumpingAffectsBleeding_ToolTip>
55+
56+ <TinyTweaks.BalanceChanges.ChangeQualityDistribution>技能关联质量</TinyTweaks.BalanceChanges.ChangeQualityDistribution>
57+ <TinyTweaks.BalanceChanges.ChangeQualityDistribution_ToolTip>制作具有质量等级的物品时,技能等级更明显的与质量成正比。质量关联的技能围绕6级而非4级。</TinyTweaks.BalanceChanges.ChangeQualityDistribution_ToolTip>
58+
59+ <TinyTweaks.BalanceChanges.DelayedSkillDecay>推迟技能经验流失</TinyTweaks.BalanceChanges.DelayedSkillDecay>
60+ <TinyTweaks.BalanceChanges.DelayedSkillDecay_ToolTip>技能经验只在以下情况流失:角色获得一个技能的2000经验或游戏时间过去了8小时。</TinyTweaks.BalanceChanges.DelayedSkillDecay_ToolTip>
61+
62+ <!-- Tiny Additions -->
63+
64+ <TinyTweaks.TinyAdditionsHeading>附加内容</TinyTweaks.TinyAdditionsHeading>
65+
66+ <TinyTweaks.TinyAdditions.RandomStartingSeason>开局随机季节</TinyTweaks.TinyAdditions.RandomStartingSeason>
67+ <TinyTweaks.TinyAdditions.RandomStartingSeason_ToolTip>在生成新世界后,点击"高级"设置,会看到以随机季节开局的选项。</TinyTweaks.TinyAdditions.RandomStartingSeason_ToolTip>
68+
69+ </LanguageData>
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