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poe2_endgame.filtertemplate
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1156 lines (1017 loc) · 29.9 KB
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# Filter Spirit - example filter template for Path of Exile 2
# This file is public domain. You can freely modify and reuse it in any way.
# more about Filter Spirit tool on https://github.com/Xeverous/filter_spirit
# This filter is designed towards endgame. It has some minor leveling help
# but don't expect it to perform well in any racing or things of this sort.
# if you want to disable some action (so that an alert/icon/beam does not happen),
# assign a special value
# $icon_* = -1
# $alert_* = None
# $beam_* = None
# $cfg_*_names = None
# other types: sorry, not possible; search for variable usage and edit filter structure
##############################################################################
### Constants
##############################################################################
# generic colors
$color_white = 255 255 255
$color_black = 0 0 0
$color_red = 255 0 0
$color_golden = 240 200 150
$color_error = $color_red
$color_purple = 175 0 175
# specific colors
$color_gold = 255 192 128
$color_currency_high = $color_red
$color_currency_mid = 249 150 25
$color_currency_low = 213 159 0
$color_currency_very_low = 190 178 135
$color_omen_high = 244 244 0
$color_omen_mid = 182 182 0
$color_omen_low = 127 127 0
$color_omen_very_low = $color_omen_low
$color_augment_high = 170 0 255
$color_augment_mid = 169 109 233
$color_augment_low = $color_augment_mid
$color_augment_very_low = $color_augment_low
$color_essence_high = 0 172 255
$color_essence_mid = 0 96 128
# low tiers use text/border color instead of background color
# brigther color is necessary here because it is hard to read otherwise
$color_essence_low = $color_essence_high
$color_essence_very_low = $color_essence_high
$color_gem = 20 240 240
$color_gear_exceptional = 0 255 255
$color_unknown_price = $color_red
$color_corrupted = 255 127 127
$font_min = 18
$font_max = 45
$font_high = $font_max
$font_mid = 38
$font_low = 34
$font_very_low = 26
$font_scroll = $font_mid
$font_currency_high = $font_high
$font_currency_mid = $font_high
$font_currency_low = $font_mid
$font_currency_very_low = $font_mid
$font_essence_high = $font_currency_high
$font_essence_mid = $font_currency_mid
$font_essence_low = $font_currency_low
$font_essence_very_low = $font_currency_very_low
$font_omen_high = $font_currency_high
$font_omen_mid = $font_currency_mid
$font_omen_low = $font_currency_low
$font_omen_very_low = $font_currency_very_low
$font_augment_high = $font_currency_high
$font_augment_mid = $font_currency_mid
$font_augment_low = $font_currency_low
$font_augment_very_low = $font_currency_very_low
$font_gem_high = $font_max
$font_gem_mid = $font_high
$font_gem_low = $font_mid
$font_gem_very_low = $font_low
# items that drop only under certain conditions
$alert_very_specific = 1
# item value - low uncertainty
$alert_high = 6
$alert_mid = 2
$alert_low = $alert_mid
# item value - high uncertainty
$alert_extraordinary = 5
$alert_uncommon = $alert_high
$alert_common = $alert_mid
$alert_frequent = None
# value can not be easily determined
$alert_check_required = 3
# some items can only be created by players
$alert_undroppable = $alert_high
# maps - people quickly lose interest in low tiers
$alert_map_high = 5
$alert_map_low = 4
# other
$alert_leveling = 12
# I have yet to see someone who likes 15
$alert_error = 15
$alert_gold = $alert_frequent
$alert_currency_high = $alert_high
$alert_currency_mid = $alert_mid
$alert_currency_low = $alert_low
$alert_currency_very_low = $alert_frequent
$alert_essence_high = $alert_high
$alert_essence_mid = $alert_mid
$alert_essence_low = $alert_low
$alert_essence_very_low = $alert_frequent
$alert_omen_high = $alert_high
$alert_omen_mid = $alert_mid
$alert_omen_low = $alert_low
$alert_omen_very_low = $alert_frequent
$alert_augment_high = $alert_high
$alert_augment_mid = $alert_mid
$alert_augment_low = $alert_low
$alert_gem_high = $alert_high
$alert_gem_mid = $alert_mid
$alert_gem_low = $alert_low
$alert_chance = $alert_common
$alert_item_exceptional = $alert_very_specific
$beam_currency = Yellow
$beam_gem = Green
$beam_essence = Blue
$beam_augment = Purple
$beam_omen = Brown
$icon_gold_high = 0 Yellow Circle
$icon_gold_mid = 2 Yellow Circle
$icon_currency_high = 0 $beam_currency Star
$icon_currency_mid = 1 $beam_currency Star
$icon_currency_low = 2 $beam_currency Star
$icon_omen_high = 0 $beam_omen Kite
$icon_omen_mid = 1 $beam_omen Kite
$icon_omen_low = 2 $beam_omen Kite
$icon_augment_high = 0 $beam_augment Circle
$icon_augment_mid = 1 $beam_augment Circle
$icon_augment_low = 2 $beam_augment Circle
$icon_gem_high = 0 $beam_gem Triangle
$icon_gem_mid = 1 $beam_gem Triangle
$icon_gem_low = 2 $beam_gem Triangle
$icon_essence_high = 0 $beam_essence Star
$icon_essence_mid = 2 $beam_essence Star
$icon_essence_low = -1
$icon_error = 0 Red UpsideDownHouse
$actions_currency_high = {
SetTextColor $color_golden
SetBorderColor $color_golden
SetBackgroundColor $color_currency_high
SetFontSize $font_currency_high
SetAlertSound $alert_currency_high
PlayEffect $beam_currency
MinimapIcon $icon_currency_high
}
$actions_currency_mid = {
SetTextColor $color_black
SetBackgroundColor $color_currency_mid
SetFontSize $font_currency_mid
SetAlertSound $alert_currency_mid
PlayEffect $beam_currency
MinimapIcon $icon_currency_mid
}
$actions_currency_low = {
SetTextColor $color_black
SetBackgroundColor $color_currency_low
SetFontSize $font_currency_low
SetAlertSound $alert_currency_low
PlayEffect $beam_currency
MinimapIcon $icon_currency_low
}
$actions_currency_very_low = {
SetTextColor $color_currency_very_low
SetBorderColor $color_currency_very_low
SetBackgroundColor $color_black
SetFontSize $font_currency_very_low
SetAlertSound $alert_currency_very_low
}
$actions_currency_low_shards = {
SetTextColor $color_currency_very_low
SetBackgroundColor $color_black
SetFontSize $font_currency_very_low
SetAlertSound $alert_currency_very_low
}
$actions_quest_items = {
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor $color_black
SetFontSize $font_max
MinimapIcon 0 Green Pentagon
SetAlertSound 1 300
}
##############################################################################
### Configuration
##############################################################################
$cfg_default_background_color = $color_black
$cfg_default_font_size = 36
$cfg_show_scrolls_wisdom = True
$cfg_currency_high_min_value = 20
$cfg_currency_mid_min_value = 0.5
$cfg_currency_low_min_value = 0.05
$cfg_show_currency_low = True
$cfg_show_currency_very_low = True
$cfg_show_currency_low_shards = True
$cfg_essences_high_min_value = 20
$cfg_essences_mid_min_value = 1
$cfg_essences_low_min_value = 0.25
$cfg_show_essences_mid = True
$cfg_show_essences_low = True
$cfg_show_essences_very_low = True
$cfg_omens_high_min_value = 50
$cfg_omens_mid_min_value = 10
$cfg_omens_low_min_value = 1
$cfg_show_omens_mid = True
$cfg_show_omens_low = True
$cfg_show_omens_very_low = True
$cfg_show_augments_mid = True
$cfg_show_augments_low = True
$cfg_show_augments_very_low = True
$cfg_augments_high_min_value = 50
$cfg_augments_mid_min_value = 10
$cfg_augments_low_min_value = 1
# (on unknown prices)
$cfg_show_runes_lesser = True
$cfg_show_runes_regular = True
$cfg_show_runes_greater = True
$cfg_show_idols_regular = True
$cfg_show_idols_endgame = True
$cfg_gems_high_min_value = 50
$cfg_gems_mid_min_value = 5
$cfg_gems_low_min_value = 0.5
$cfg_show_gems_mid = True
$cfg_show_gems_low = True
$cfg_show_gems_very_low = True
$cfg_show_flasks = True
$cfg_show_flasks_high_ilvl = True
$cfg_show_charms = True
$cfg_show_gear_exceptional_quality = True
$cfg_show_gear_exceptional_sockets = True
$cfg_show_salvage_sockets = True
$cfg_show_salvage_quality_flasks = True
$cfg_show_salvage_quality_charms = True
$cfg_show_salvage_quality_gear = True
$cfg_gear_unid_tier_min = 1 # set to 1 to show all
$cfg_always_show_splinters = True
$cfg_always_show_expedition = True
$cfg_always_show_uncut_support_gems = True
##############################################################################
### Filter starts here
##############################################################################
# Apply default background at the start.
# Some items pass through multiple Continue blocks before reaching their final block.
# This Continue block is better than plain action at the top because it applies
# only once whereas a global action would inject an override to each block in
# Continue-based highlights, needlessly overriding a style applied by first blocks
# if the later ones do not have the same action specified.
{
SetFontSize $cfg_default_font_size
SetBackgroundColor $cfg_default_background_color
Show
Continue
}
#--------------------------
# Gold
#--------------------------
# Strange: Gold doesn't seem to have any usable class
#Class "Currency Item" "Gold"
BaseType == "Gold"
{
StackSize >= 1000
{
SetTextColor $color_black
SetBackgroundColor $color_gold
SetFontSize $font_currency_high
SetAlertSound $alert_gold
MinimapIcon $icon_gold_high
Show
}
StackSize >= 200
{
SetTextColor $color_gold
SetBackgroundColor $color_black
SetBorderColor $color_gold
SetFontSize $font_currency_mid
SetAlertSound $alert_gold
MinimapIcon $icon_gold_mid
Show
}
SetTextColor $color_gold
SetBackgroundColor $color_black
SetFontSize $font_currency_mid
SetAlertSound $alert_gold
Show
}
#--------------------------
# Currency
#--------------------------
Class == "Stackable Currency"
{
SetBackgroundColor $color_black
BaseType == "Transmutation Shard" "Artificer's Shard" "Regal Shard"
{
Expand $actions_currency_low_shards
ShowHide $cfg_show_currency_low_shards
}
# Splinters etc
BaseType == "Simulacrum Splinter" "Breach Splinter" "Petition Splinter" "Runic Splinter"
{
Expand $actions_currency_low
ShowDiscard $cfg_always_show_splinters
}
BaseType == "Broken Circle Artifact" "Black Scythe Artifact" "Order Artifact" "Sun Artifact" "Exotic Coinage"
{
Expand $actions_currency_low
ShowDiscard $cfg_always_show_expedition
}
BaseType == "Scroll of Wisdom"
{
SetTextColor 220 195 160
SetFontSize $font_scroll
ShowHide $cfg_show_scrolls_wisdom
}
Autogen "Currency" "Abyss Currency" "Catalysts" "Emotions" "Expedition"
{
Price >= $cfg_currency_high_min_value
{
Expand $actions_currency_high
Show
}
Price < $cfg_currency_high_min_value
Price >= $cfg_currency_mid_min_value
{
Expand $actions_currency_mid
Show
}
Price < $cfg_currency_mid_min_value
Price >= $cfg_currency_low_min_value
{
Expand $actions_currency_low
ShowHide $cfg_show_currency_low
}
Price < $cfg_currency_low_min_value
{
Expand $actions_currency_very_low
ShowHide $cfg_show_currency_very_low
}
}
# Divine tier
BaseType == "Divine Orb" "Mirror of Kalandra" "Perfect Jeweller's Orb" "Concentrated Liquid Fear" "Concentrated Liquid Suffering" "Concentrated Liquid Isolation" "Hinekora's Lock" "Architect's Orb" "Crystallised Corruption"
{
Expand $actions_currency_high
Show
}
# Chaos/Exalt tier"
BaseType == "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance" "Glassblower's Bauble" "Exalted Orb" "Vaal Orb" "Chaos Orb" "Chance Shard" "Greater Jeweller's Orb" "Artificer's Orb" "Orb of Alchemy" "Greater Chaos Orb" "Perfect Chaos Orb" "Greater Exalted Orb" "Perfect Exalted Orb" "Fracturing Orb" "Vaal Cultivation Orb" "Ancient Infuser" "Orb of Extraction" "Core Destabiliser" "Vaal Infuser"
{
Expand $actions_currency_mid
Show
}
Autogen "Essences"
{
Price >= $cfg_essences_high_min_value
{
SetTextColor $color_white
SetBorderColor $color_white
SetBackgroundColor $color_essence_high
SetFontSize $font_essence_high
SetAlertSound $alert_essence_high
PlayEffect $beam_essence
MinimapIcon $icon_essence_high
Show
}
Price < $cfg_essences_high_min_value
Price >= $cfg_essences_mid_min_value
{
SetTextColor $color_white
SetBorderColor $color_essence_mid
SetBackgroundColor $color_essence_mid
SetFontSize $font_essence_mid
SetAlertSound $alert_essence_mid
PlayEffect $beam_essence
MinimapIcon $icon_essence_mid
ShowHide $cfg_show_essences_mid
}
Price < $cfg_essences_mid_min_value
Price >= $cfg_essences_low_min_value
{
SetTextColor $color_essence_low
SetBorderColor $color_essence_low
SetBackgroundColor $color_black
SetFontSize $font_essence_low
SetAlertSound $alert_essence_low
MinimapIcon $icon_essence_low
ShowHide $cfg_show_essences_low
}
Price < $cfg_essences_low_min_value
{
SetTextColor $color_essence_very_low
SetBackgroundColor $color_black
SetFontSize $font_essence_very_low
SetAlertSound $alert_essence_very_low
ShowHide $cfg_show_essences_very_low
}
}
BaseType "Essence of"
{
Expand $actions_currency_mid
SetBorderColor $color_unknown_price
Show
}
# Scrap tier
BaseType == "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Regal Orb" "Orb of Augmentation" "Orb of Transmutation" "Lesser Jeweller's Orb" "Greater Orb of Transmutation" "Perfect Orb of Transmutation" "Greater Regal Orb" "Perfect Regal Orb" "Greater Orb of Augmentation" "Perfect Orb of Augmentation"
{
Expand $actions_currency_low
Show
}
# Abyss crafting orbs
BaseType == "Gnawed Jawbone" "Preserved Jawbone" "Ancient Jawbone" "Gnawed Rib" "Preserved Rib" "Ancient Rib" "Gnawed Collarbone" "Preserved Collarbone" "Ancient Collarbone" "Preserved Cranium" "Preserved Vertebrae"
{
Expand $actions_currency_mid
Show
}
# corruption-only Essences
BaseType == "Essence of Hysteria" "Essence of Horror" "Essence of Insanity" "Essence of Delirium"
{
Expand $actions_currency_high
Show
}
# Catalysts, Essences, Emotions - generic
BaseType "Catalyst" "Essence of" "Liquid"
{
Expand $actions_currency_mid
Show
}
BaseType == "Bronze Key" "Silver Key" "Gold Key"
{
Expand $actions_quest_items
Show
}
SetTextColor $color_error
SetBorderColor $color_error
SetBackgroundColor $color_currency_mid
SetFontSize $font_max
SetAlertSound $alert_error
Show
}
Class == "Omen"
{
Autogen "Omens"
{
Price >= $cfg_omens_high_min_value
{
SetTextColor $color_black
SetBorderColor $color_omen_high
SetBackgroundColor $color_omen_high
SetFontSize $font_omen_high
SetAlertSound $alert_omen_high
PlayEffect $beam_omen
MinimapIcon $icon_omen_high
Show
}
Price < $cfg_omens_high_min_value
Price >= $cfg_omens_mid_min_value
{
SetTextColor $color_black
SetBorderColor $color_omen_mid
SetBackgroundColor $color_omen_mid
SetFontSize $font_omen_mid
SetAlertSound $alert_omen_mid
PlayEffect $beam_omen
MinimapIcon $icon_omen_mid
ShowHide $cfg_show_omens_mid
}
Price < $cfg_omens_mid_min_value
Price >= $cfg_omens_low_min_value
{
SetTextColor $color_black
SetBorderColor $color_omen_low
SetBackgroundColor $color_omen_low
SetFontSize $font_omen_low
SetAlertSound $alert_omen_low
MinimapIcon $icon_omen_low
ShowHide $cfg_show_omens_low
}
Price < $cfg_omens_low_min_value
{
SetTextColor $color_omen_very_low
SetBorderColor $color_omen_very_low
SetBackgroundColor $color_black
SetFontSize $font_omen_very_low
SetAlertSound $alert_omen_very_low
ShowHide $cfg_show_omens_very_low
}
}
# unknown price
SetTextColor $color_black
SetBorderColor $color_unknown_price
SetBackgroundColor $color_omen_mid
SetFontSize $font_omen_mid
Show
}
# presumably only drops from Atziri
Class == "Incubators"
{
Expand $actions_currency_high
Show
}
#--------------------------
# Augment (called Socketable before 0.4.0)
#--------------------------
Class == "Augment"
{
# ninja may still use the legacy name of Talismans, not Idols
Autogen "Runes" "Soul Cores" "Idols"
{
Price >= $cfg_augments_high_min_value
{
SetTextColor $color_white
SetBorderColor $color_augment_high
SetBackgroundColor $color_augment_high
SetFontSize $font_augment_high
SetAlertSound $alert_augment_high
PlayEffect $beam_augment
MinimapIcon $icon_augment_high
Show
}
Price < $cfg_augments_high_min_value
Price >= $cfg_augments_mid_min_value
{
SetTextColor $color_black
SetBorderColor $color_augment_mid
SetBackgroundColor $color_augment_mid
SetFontSize $font_augment_mid
SetAlertSound $alert_augment_mid
PlayEffect $beam_augment
MinimapIcon $icon_augment_mid
ShowHide $cfg_show_augments_mid
}
Price < $cfg_augments_mid_min_value
Price >= $cfg_augments_low_min_value
{
SetTextColor $color_black
SetBorderColor $color_augment_low
SetBackgroundColor $color_augment_low
SetFontSize $font_augment_low
SetAlertSound $alert_augment_low
MinimapIcon $icon_augment_low
ShowHide $cfg_show_augments_low
}
Price < $cfg_augments_low_min_value
{
SetTextColor $color_augment_very_low
SetBackgroundColor $color_black
SetFontSize $font_augment_very_low
ShowHide $cfg_show_augments_very_low
}
}
# Runes
{
SetFontSize 42
SetBackgroundColor 0 240 190 255
SetTextColor 0 0 0 255
PlayEffect Cyan Temp
BaseType == "Lesser Adept Rune" "Lesser Body Rune" "Lesser Desert Rune" "Lesser Glacial Rune" "Lesser Inspiration Rune" "Lesser Iron Rune" "Lesser Mind Rune" "Lesser Rebirth Rune" "Lesser Resolve Rune" "Lesser Robust Rune" "Lesser Stone Rune" "Lesser Storm Rune" "Lesser Vision Rune"
{
ShowHide $cfg_show_runes_lesser
}
BaseType == "Adept Rune" "Body Rune" "Desert Rune" "Glacial Rune" "Inspiration Rune" "Iron Rune" "Mind Rune" "Rebirth Rune" "Resolve Rune" "Robust Rune" "Stone Rune" "Storm Rune" "Vision Rune"
{
ShowHide $cfg_show_runes_regular
}
BaseType == "Greater Adept Rune" "Greater Body Rune" "Greater Desert Rune" "Greater Glacial Rune" "Greater Inspiration Rune" "Greater Iron Rune" "Greater Mind Rune" "Greater Rebirth Rune" "Greater Resolve Rune" "Greater Robust Rune" "Greater Stone Rune" "Greater Storm Rune" "Greater Vision Rune"
{
ShowHide $cfg_show_runes_greater
}
# 0.2.1 endgame runes
BaseType == "Countess Seske's Rune of Archery" "Courtesan Mannan's Rune of Cruelty" "Craiceann's Rune of Recovery" "Craiceann's Rune of Warding" "Farrul's Rune of Grace" "Farrul's Rune of the Chase" "Farrul's Rune of the Hunt" "Fenumus' Rune of Agony" "Fenumus' Rune of Draining" "Fenumus' Rune of Spinning" "Hedgewitch Assandra's Rune of Wisdom" "Lady Hestra's Rune of Winter" "Saqawal's Rune of Erosion" "Saqawal's Rune of Memory" "Saqawal's Rune of the Sky" "Thane Girt's Rune of Wildness" "Thane Grannell's Rune of Mastery" "Thane Leld's Rune of Spring" "Thane Myrk's Rune of Summer" "The Greatwolf's Rune of Claws" "The Greatwolf's Rune of Willpower"
{
Show
}
# 0.2.0 The Phaaryl Megalith
BaseType == "Greater Rune of Leadership" "Greater Rune of Tithing" "Greater Rune of Alacrity" "Greater Rune of Nobility"
{
PlayEffect Cyan
MinimapIcon 0 Cyan Kite
Show
}
BaseType == "Snake Idol" "Primate Idol" "Owl Idol" "Cat Idol" "Wolf Idol" "Stag Idol" "Boar Idol" "Bear Idol" "Ox Idol" "Rabbit Idol" "Fox Idol"
{
ShowHide $cfg_show_idols_regular
Show
}
# 0.2.1 endgame Idols
BaseType == "Idol of Eeshta" "Idol of Egrin" "Idol of Grold" "Idol of Maxarius" "Idol of Ralakesh" "Idol of Sirrius" "Idol of Thruldana"
{
ShowHide $cfg_show_idols_endgame
Show
}
}
# Soul Cores
{
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
# 0.2.1 endgame Soul Cores
BaseType == "Atmohua's Soul Core of Retreat" "Cholotl's Soul Core of War" "Citaqualotl's Soul Core of Foulness" "Estazunti's Soul Core of Convalescence" "Guatelitzi's Soul Core of Endurance" "Hayoxi's Soul Core of Heatproofing" "Opiloti's Soul Core of Assault" "Quipolatl's Soul Core of Flow" "Tacati's Soul Core of Affliction" "Topotante's Soul Core of Dampening" "Tzamoto's Soul Core of Ferocity" "Uromoti's Soul Core of Attenuation" "Xipocado's Soul Core of Dominion" "Xopec's Soul Core of Power" "Zalatl's Soul Core of Insulation"
{
Show
}
# other
BaseType "Soul Core"
{
Show
}
}
{
# Right now reuse Soul Cores colors
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
# 0.3.0 Abyss Augments
BaseType == "Amanamu's Gaze" "Tecrod's Gaze" "Kurgal's Gaze" "Ulaman's Gaze"
{
Show
}
# 0.4.0 corruption-only Augments
BaseType == "Quipolatl's Thesis" "Jiquani's Thesis" "Guatelitzi's Thesis" "Citaqualotl's Thesis"
{
Show
}
}
Show
}
#--------------------------
# Gems
#--------------------------
Class == "Uncut Skill Gems" "Uncut Spirit Gems" "Support Gems"
{
Autogen "Uncut Skill Gems" "Uncut Spirit Gems" "Lineage Support Gems"
{
Price >= $cfg_gems_high_min_value
{
SetTextColor $color_gem
SetBorderColor $color_gem
SetBackgroundColor $color_white
SetFontSize $font_gem_high
SetAlertSound $alert_gem_high
PlayEffect $beam_gem
MinimapIcon $icon_gem_high
Show
}
Price < $cfg_gems_high_min_value
Price >= $cfg_gems_mid_min_value
{
SetTextColor $color_black
SetBorderColor $color_gem
SetBackgroundColor $color_gem
SetFontSize $font_gem_mid
SetAlertSound $alert_gem_mid
PlayEffect $beam_gem
MinimapIcon $icon_gem_mid
ShowHide $cfg_show_gems_mid
}
Price < $cfg_gems_mid_min_value
Price >= $cfg_gems_low_min_value
{
SetTextColor $color_black
SetBorderColor $color_gem
SetBackgroundColor $color_gem
SetFontSize $font_gem_low
SetAlertSound $alert_gem_low
MinimapIcon $icon_gem_low
ShowHide $cfg_show_gems_low
}
Price < $cfg_gems_low_min_value
{
SetTextColor $color_gem
SetBorderColor $color_gem
SetBackgroundColor $color_black
SetFontSize $font_gem_very_low
ShowHide $cfg_show_gems_very_low
}
}
SetFontSize $font_mid
SetTextColor $color_black
SetBorderColor $color_unknown_price
SetBackgroundColor $color_gem
SetAlertSound $alert_mid
PlayEffect $beam_gem Temp
# 0.3.0 Lineage Supports (unknown price)
BaseType "Atalui's Bloodletting" "Einhar's Beastrite" "Vilenta's Propulsion" "Ahn's Citadel" "Brutus' Brain" "Tecrod's Revenge" "Uruk's Smelting" "Paquate's Pact" "Ailith's Chimes" "Doedre's Undoing" "Ratha's Assault" "Arjun's Medal" "Kaom's Madness" "Sione's Temper" "Ixchel's Torment" "Romira's Requital" "Tawhoa's Tending" "Dominus' Grasp" "Dialla's Desire" "Kalisa's Crescendo" "Xoph's Pyre" "Esh's Radiance" "Tul's Stillness" "Uul-Netol's Embrace" "Rakiata's Flow" "Rigwald's Ferocity" "Uhtred's Exodus" "Uhtred's Omen" "Uhtred's Augury" "Daresso's Passion" "Atziri's Allure" "Tacati's Ire" "Zarokh's Refrain" "Garukhan's Resolve" "Kurgal's Leash" "Kulemak's Dominion" "Amanamu's Tithe" "Varashta's Blessing" "Arbiter's Ignition" "Arakaali's Lust"
{
Show
}
# Other unknown Skill and Spirit Gems
Show
}
# These are never valuable
# Users might want to disable them in late game
Class == "Uncut Support Gems"
{
SetTextColor $color_gem
SetBorderColor $color_gem
SetBackgroundColor $color_black
SetFontSize $font_gem_low
ShowHide $cfg_always_show_uncut_support_gems
}
#--------------------------
# Valuables
#--------------------------
# Items that should be always shown
# (perhaps crafts that drop items instead returning them on UI)
AlwaysShow True
{
SetBackgroundColor 0 96 0
SetAlertSound $alert_very_specific
Show
}
Class == "Quest Items" "Instance Local Items"
{
Expand $actions_quest_items
Show
}
Class == "Expedition Logbook"
{
SetTextColor $color_black
SetBorderColor 0 105 255
SetBackgroundColor 0 105 255
SetFontSize $font_max
MinimapIcon 0 Cyan Square
SetAlertSound $alert_high
Show
}
# Sanctum Relics
Class == "Relics"
{
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
Show
}
#--------------------------
# Fragments etc.
#--------------------------
# Djinn Barya and Inscribed Ultimatum
Class == "Trial Coins" "Inscribed Ultimatum"
{
SetTextColor 255 207 255 255
SetBorderColor 255 207 255 255
SetBackgroundColor 65 20 80 255
SetAlertSound $alert_common
SetFontSize 40
Show
}
# Crisis Fragments (Arbiter of Ash)
# Calamity Fragments (Uber Arbiter of Ash)
Class == "Pinnacle Keys"
{
SetTextColor $color_white
SetBorderColor $color_white
SetBackgroundColor $color_red
SetFontSize $font_max
SetAlertSound $alert_high
PlayEffect White
MinimapIcon 0 Brown Star
Show
}
# Trialmaster fragments, Vaal Vault key, Well of Souls key
Class == "Map Fragment"
BaseType == "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Idol of Estazunti" "Kulemak's Invitation"
{
SetTextColor $color_white
SetBorderColor 204 153 0
SetBackgroundColor 204 153 0
SetFontSize $font_max
PlayEffect White
MinimapIcon 0 Brown Star
SetAlertSound $alert_very_specific
Show
}
{
SetTextColor 74 230 58
SetBorderColor 74 230 58
SetBackgroundColor $color_black
SetFontSize $font_max
SetAlertSound $alert_extraordinary
# 0.2.0 Twilight Reliquary Key etc.
Class == "Vault Keys"
{
Show
}
# 0.3.0 Legacy - now only as splinters
Class == "Map Fragment"
BaseType == "Simulacrum"
{
Show
}
# 0.3.0 Legacy - now only as splinters
Class == "Breachstone"
{
Show
}
}
#--------------------------
# Uniques
#--------------------------
Rarity Unique
{
PlayEffect Brown
# Expensive uniques
BaseType == "Timeless Jewel" "Diamond" "Time-Lost Diamond" "Ring"
{
SetTextColor 0 240 190 255
SetBorderColor 0 240 190 255
SetBackgroundColor $color_white
SetFontSize $font_max
SetAlertSound $alert_extraordinary
MinimapIcon 0 Brown Star
Show
}
SetTextColor 175 96 37 255
SetBorderColor 175 96 37 255
SetBackgroundColor 53 13 13 255
SetFontSize 40
SetAlertSound $alert_check_required
MinimapIcon 2 Brown Star
Show
}
#--------------------------
# Maps
#--------------------------
Class == "Waystone"
Rarity <= Rare
{
SetTextColor $color_white
SetBorderColor $color_white
SetFontSize 40
WaystoneTier >= 14
{
SetAlertSound $alert_map_high
PlayEffect White
MinimapIcon 1 White Square
Show
}
{
SetAlertSound $alert_map_low
#PlayEffect White
#MinimapIcon 1 White Square
Show
}
}
Class == "Tablet"
{
SetTextColor 255 207 255 255
SetBorderColor 255 207 255 255
SetBackgroundColor 65 20 80 255
SetAlertSound $alert_mid
PlayEffect White
MinimapIcon 1 White Square
SetFontSize 40
Show
}
#--------------------------
# Gear - rares
#--------------------------
TwiceCorrupted True
{
SetBackgroundColor $color_corrupted
Show
}
Class "Jewel"
{
#SetTextColor 0 240 190 255
#SetBorderColor 0 240 190 255
SetFontSize 40
Rarity Rare
{
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
Show
}
Rarity Magic
{
PlayEffect Cyan Temp
Show