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MicrophoneStream.py
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executable file
·112 lines (87 loc) · 3.26 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""MicroPhone & Play Sound"""
from __future__ import print_function
import time
import wave
import pyaudio
from six.moves import queue
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 16000
CHUNK = 512
# MicrophoneStream - original code in https://goo.gl/7Xy3TT
class MicrophoneStream(object):
"""Opens a recording stream as a generator yielding the audio chunks."""
def __init__(self, rate, chunk):
self._rate = rate
self._chunk = chunk
# Create a thread-safe buffer of audio data
self._buff = queue.Queue()
self.closed = True
def __enter__(self):
self._audio_interface = pyaudio.PyAudio()
self._audio_stream = self._audio_interface.open(
format=pyaudio.paInt16,
channels=1, rate=self._rate,
input=True, frames_per_buffer=self._chunk,
# Run the audio stream asynchronously to fill the buffer object.
# This is necessary so that the input device's buffer doesn't
# overflow while the calling thread makes network requests, etc.
stream_callback=self._fill_buffer,
)
self.closed = False
return self
def __exit__(self, type, value, traceback):
self._audio_stream.stop_stream()
self._audio_stream.close()
self.closed = True
# Signal the generator to terminate so that the client's
# streaming_recognize method will not block the process termination.
self._buff.put(None)
self._audio_interface.terminate()
def _fill_buffer(self, in_data, frame_count, time_info, status_flags):
"""Continuously collect data from the audio stream, into the buffer."""
self._buff.put(in_data)
return None, pyaudio.paContinue
def generator(self):
while not self.closed:
# Use a blocking get() to ensure there's at least one chunk of
# data, and stop iteration if the chunk is None, indicating the
# end of the audio stream.
chunk = self._buff.get()
if chunk is None:
return
data = [chunk]
# Now consume whatever other data's still buffered.
while True:
try:
chunk = self._buff.get(block=False)
if chunk is None:
return
data.append(chunk)
except queue.Empty:
break
yield b''.join(data)
# [END audio_stream]
def play_file(fname):
# create an audio object
wf = wave.open(fname, 'rb')
p = pyaudio.PyAudio()
chunk = 1024
# open stream based on the wave object which has been input.
stream = p.open(format=p.get_format_from_width(wf.getsampwidth()),
channels=wf.getnchannels(),
rate=wf.getframerate(),
output=True)
# read data (based on the chunk size)
data = wf.readframes(chunk)
# play stream (looping from beginning of file to the end)
while len(data) > 0:
# writing to the stream is what *actually* plays the sound.
stream.write(data)
data = wf.readframes(chunk)
# cleanup stuff.
time.sleep(0.5)
stream.close()
p.terminate()