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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -9,10 +9,13 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Added
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- When using the Unity Localization package Yarn Spinner can now sort the localisation tables based on a lines position in the file.
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- This resolves an issue where lines added into the middle of a Yarn file however this does require sorting your localisation table every time you edit your Yarn files
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- Defaults to off, can be changed in Yarn Spinners settings in `Edit -> Project Settings -> Yarn Spinner`
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- Will log any values found in the localisation table that didn't come from your Yarn files and sort them to the top of the table
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- This resolves an issue where lines added into the middle of a Yarn file however this does require sorting your localisation table every time you edit your Yarn files
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- Defaults to off, can be changed in Yarn Spinners settings in `Edit -> Project Settings -> Yarn Spinner`
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- Will log any values found in the localisation table that didn't come from your Yarn files and sort them to the top of the table
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-`YarnSpinnerAssemblyGeneratedYSLSPath` function to the `YarnSpinnerProjectSettings` so that each assembly can have a generated and consistent path.
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- Generated YSLS file now includes subtype information for instance commands
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- This means a command like `<<move gary left>>` now knows that the `"gary"` is the name of a game object and the specific game object subclass
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- Only works at a single level of monobehaviour depth, subclasses of a monobehaviour subclass will not be recognised
logger?.WriteLine("Command has been registered via the attribute, will be adding a target parameter.");
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varp=newParameter
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{
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Name="target",
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IsOptional=false,
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Type=symbol.ContainingType,
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Description="The name of the Game Object the runner will search for to run this command upon. This will be done through a normal GameObject.Find Unity call.",
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