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game.js
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113 lines (74 loc) · 2.3 KB
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let buttonColors = ["red", "blue", "green", "yellow"];
let gamePattern = [];
let userClickPattern = [];
var started = false;
var level = 0;
$(document).on("keypress touchstart",function() {
if (!started) {
nextSequence();
$("#level-title").text("Level " + level);
started = true;
}
});
/*function nextSequence() {
userClickPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
}*/
$('.btn').on("click", function(){
let userChosenColor = $(this).attr("id");
//console.log(userChosenColor);
userClickPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickPattern.length-1);
})
function playSound(name){
let audio = new Audio(`./sounds/${name}.mp3`);
audio.play();
}
function animatePress(currentColor){
$(`#${currentColor}`).addClass('pressed');
setTimeout( function(){
$(`#${currentColor}`).removeClass('pressed');
}, 100);
}
function checkAnswer(currentLevel){
if(gamePattern[currentLevel]===userClickPattern[currentLevel]){
if(gamePattern.length === userClickPattern.length){
setTimeout(() => {
nextSequence();
}, 1000);
}
}
else{
playSound("wrong");
$("body").addClass("game-over");
setTimeout(() => {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function startOver(){
started = false;
level = 0;
gamePattern = [];
}
function nextSequence(){
userClickPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random()*4);
//var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#"+randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
}