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Board.py
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189 lines (157 loc) · 6.64 KB
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from Pieces.Piece import Piece
import copy
class Board:
ROWS = 10
COLS = 10
def __init__(self, p1, p2, board=None, full_positions=None):
self.full_positions = {} # {tuple Piece -> player}
self.GAME_BOARD = []
# creating the GAME_BOARD
for i in range(2 * Board.ROWS):
self.GAME_BOARD.append([None] * 2 * Board.COLS)
if board is not None:
self.GAME_BOARD = copy.deepcopy(board)
if full_positions is not None:
new_full_pos = {}
for piece, player in self.full_positions.items():
pass
# TODO: resolve copy problems
# new_full_pos[piece.copy(self.GAME_BOARD, p1.copy(), p2.copy())] = player
def __str__(self, **kwargs):
res = " "
for i in range(self.COLS):
res += ' ' + str(i * 2) + (7 - len(str(i * 2))) * ' '
res += '\n '
for j in range(Board.COLS):
res += 3 * "_" + 5 * " "
res += "\n"
for i in range(Board.ROWS):
for j in range(Board.COLS):
piece_label = 3 * " "
piece = self.GAME_BOARD[2 * i][2 * j]
# if piece is None and (i, j) in selects.keys():
# color_name = selects.get((i, j))
# color = colors.get(color_name)
# piece_label = color + "NON" + colors.get('Normal')
if piece is None:
piece_label = " "
elif isinstance(piece, Piece):
piece_label = piece.name[0] + ("-" if not piece.bottom else "+") + piece.color[0]
res += "/" + piece_label + "\\" + 3 * "_"
res += f"{i * 2}\n"
for j in range(Board.COLS):
piece_label = 3 * " "
piece = self.GAME_BOARD[2 * i + 1][2 * j + 1]
if piece is None:
piece_label = " "
elif isinstance(piece, Piece):
piece_label = piece.name[0] + ("-" if not piece.bottom else "+") + piece.color[0]
res += "\\" + 3 * "_" + "/" + piece_label
res += "\n"
return res
def contains_enemy(self, list_of_cells, player):
for cell in list_of_cells:
if isinstance(cell, tuple) or isinstance(cell, str):
continue
if cell.player != player:
return True
return False
def __repr__(self):
res = ""
for i in self.GAME_BOARD:
res += str(i) + "\n"
return res
def get_possible_insertions(self, player):
if len(self.full_positions) == 0:
return {(self.ROWS - 1, self.COLS - 1)}
if len(self.full_positions) == 1:
return set(k for k in list(self.full_positions.keys())[0].get_all_neighbours().values() if k is not None)
output = set() # set of tuples of positions
for piece, _ in self.full_positions.items():
neighbors = piece.get_all_neighbours()
for neighbor in neighbors.values():
# neighbor is tuple of x,y if None else Piece
if isinstance(neighbor, Piece):
continue
if neighbor == "ERROR":
continue
fake_piece = Piece('')
fake_piece.pos['x'] = neighbor[0]
fake_piece.pos['y'] = neighbor[1]
fake_piece.board = self
if not self.contains_enemy(fake_piece.get_all_neighbours().values(), player):
output.add(neighbor)
return output
def add_piece(self, pos, piece, color):
self.GAME_BOARD[pos[0]][pos[1]] = piece
self.full_positions[piece] = color
# This method returns a boolean determine if a position in in the board or not
def is_in_board(self, position):
return 0 <= position[0] < self.ROWS * 2 and 0 <= position[1] < self.COLS * 2
def get_move_sources(self, player):
return dict(filter(lambda key_val: key_val[1] == player.color, self.full_positions.items()))
def move_if_can(self, piece, destination):
x0, y0 = tuple(piece.pos.values())
self.move(piece, destination)
if not Board.is_connected(self):
self.move(piece, (x0, y0))
return False
return True
def move(self, piece, destination):
source_x, source_y = piece.pos.values()
dest_x, dest_y = destination
self.GAME_BOARD[source_x][source_y] = piece.bottom
# if self.GAME_BOARD[dest_x][dest_y]:
piece.bottom = self.GAME_BOARD[dest_x][dest_y]
self.GAME_BOARD[dest_x][dest_y] = piece
# else:
# self.GAME_BOARD[dest_x][dest_y] = Piece('')
# self.GAME_BOARD[dest_x][dest_y].pos = {
# 'x': dest_x,
# 'y': dest_y
# }
# if not to_test_move:
piece.pos = {
'x': dest_x,
'y': dest_y
}
# self.full_positions[dest_x][dest_y] = piece
# if self.GAME_BOARD[source_x][source_y] is None:
# del self.full_positions[source_x][source_y]
# def copy(self):
# result = Board()
# result.GAME_BOARD = [row[:] for row in self.GAME_BOARD]
# result.full_positions = self.full_positions.copy()
# return result
@staticmethod
def is_connected(temp_board):
start_piece = list(temp_board.full_positions.keys())[0]
open_list = []
visited = set()
open_list.append(start_piece)
visited.add(start_piece)
while len(open_list) != 0:
this_pos = open_list.pop()
for n in this_pos.get_not_null_neighbors():
if n not in visited:
visited.add(n)
open_list.append(n)
covered_cells = {tuple(key.pos.values()) for key, _ in temp_board.full_positions.items()}
print("nodes count: ", len(covered_cells))
covered_and_visited_cells = {tuple(piece.pos.values()) for piece in visited}
print("visited: ", len(covered_and_visited_cells))
return len(covered_and_visited_cells) == len(covered_cells)
def filter_valid_moves(self, piece: Piece, dest_poses: set):
output = dest_poses.copy()
for dest in dest_poses:
source_x, source_y = piece.pos.values()
self.move(piece, dest)
if not Board.is_connected(self):
output.remove(dest)
self.move(piece, (source_x, source_y))
return output
# -------------------------------
if __name__ == '__main__':
b = Board()
print(b.__str__(selects={(2, 3): 'Red', (0, 4): 'Blue'}))
print(repr(b))