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Auto-copy bindings to Unity project on compile #55
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Currently when the bindings are compiled, the new binaries must be copied manually. The project should be setup to do this automatically.
More specifically when this project gets compiled:
https://github.com/Yellow-Dog-Man/Resonite.UnitySDK/tree/main/BindingsGenerator/Resonite.UnitySDK.Bindings
Its build output needs to be copied here:
https://github.com/Yellow-Dog-Man/Resonite.UnitySDK/tree/main/Assets/ResoniteSDK/Plugins
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