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Feature: Excluding Objects in Live Connect #62

@aaronvark

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@aaronvark

Is there any method (or plan) to exclude specific objects from transferring to Resonite, for instance using a specific component, or adding them to some sort of active exclusion list? This applies specifically to the live connection mode.

We're currently working on a (very early WIP) system that pulls object information for specific objects (those with tags in root, single-depth component information from there), and replicating that on the client side (in Unity, but planned also for Unreal, Godot, etc.). It would be very useful if the Unity SDK had some way to exclude the spawned object from then also replicating back to Resonite (which would cause duplicates, and potentially infinite looping).

Our system lives between Resonite and other clients, and the Unity SDK is currently connecting direct to Resonite. This setup might change in the future, as we're just experimenting with which setups are possible & interesting to try.

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