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Merge pull request #9 from YiGu-Studio/e1-6-1-update
E1 6 1 update
2 parents a1ee379 + b20d46d commit 2cd12ad

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7 files changed

+8
-8
lines changed

7 files changed

+8
-8
lines changed

ModuleData/new_pieces.xml

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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<CraftingPieces>
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<CraftingPiece id="shitouqiang_grip" name="{=c33de75b}Tiger Head Qiang Grip" tier="1" piece_type="Handle" mesh="S_TY0004_007_Qiangwoba_aeowl" length="110" weight="1" excluded_item_usage_features="long" item_holster_pos_shift="0,0,0.3">
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<PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:Javelin" />
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<PieceUsages unavailable_usages="" />
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<BuildData piece_offset="30" previous_piece_offset="0" />
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<Materials>
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<Material id="wood" count="3" />

Source/SGAddItem/SGAddItem/Program.cs

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@@ -40,7 +40,7 @@ public override bool DoLoading(Game game)
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LPLog.Log("玩家背包道具数量 " + MobileParty.MainParty.ItemRoster.Count.ToString());
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foreach (ItemObject item2 in ItemObject.All)
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foreach (ItemObject item2 in Items.All)
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{
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if (item2 != null && !string.IsNullOrEmpty(item2.StringId) && item2.StringId.ToLower().Contains(NowModNameId) && !items.Contains(item2))
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{

SubModule.xml

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@@ -2,15 +2,15 @@
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<Module>
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<Name value="TigerHeadQiang"/>
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<Id value="TigerHeadQiang"/>
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<Version value="v1.1.2"/>
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<Version value="v1.2.0"/>
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<SingleplayerModule value="true"/>
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<MultiplayerModule value="false"/>
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<DependedModules>
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<DependedModule Id="Native" DependentVersion="e1.5.6"/>
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<DependedModule Id="SandBoxCore" DependentVersion="e1.5.6"/>
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<DependedModule Id="Sandbox" DependentVersion="e1.5.6"/>
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<DependedModule Id="CustomBattle" DependentVersion="e1.5.6"/>
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<DependedModule Id="StoryMode" DependentVersion="e1.5.6"/>
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<DependedModule Id="Native" DependentVersion="e1.6.1"/>
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<DependedModule Id="SandBoxCore" DependentVersion="e1.6.1"/>
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<DependedModule Id="Sandbox" DependentVersion="e1.6.1"/>
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<DependedModule Id="CustomBattle" DependentVersion="e1.6.1"/>
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<DependedModule Id="StoryMode" DependentVersion="e1.6.1"/>
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</DependedModules>
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<SubModules>
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<SubModule>
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