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79 lines (65 loc) · 1.45 KB
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VRUI-Default.shader
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79 lines (65 loc) · 1.45 KB
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Shader "VRUI/Default"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_OcclusionAlpha ("OcclusionAlpha", Float) = 0.25
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
ColorMask[_ColorMask]
ZTest Greater
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
//#define VRUI_OCCLUDED_ALPHA
#define VRUI_OCCLUDED_STIPPLED
#include "./VRUI-shared.cginc"
ENDCG
}
Cull Off
Lighting Off
ZWrite Off
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "./VRUI-shared.cginc"
ENDCG
}
}
}