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.gitignore
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131 lines (107 loc) · 3.25 KB
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Visual Studio Code cache directory
.vscode/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
Assets/Gemserk.SelectionHistory.asset
Assets/Gemserk.Favorites.asset
Assets/Gemserk.SelectionHistory.asset.meta
Assets/Gemserk.Favorites.asset.meta
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore Sirenix demo assets
/Assets/Plugins/Sirenix/Demos
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# FMOD files
fmod_editor.log
Assets/StreamingAssets/*.bank
Assets/Plugins/FMOD/Resources/FMODStudioCache.asset
Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset
Assets/Plugins/FMOD/platforms/mac
# FMOD files - some of these keep getting re-added by Unity
/Assets/StreamingAssets/*.bank
/Assets/Plugins/FMOD/Resources/FMODStudioCache.asset
/Assets/Plugins/FMOD/Cache
/Assets/Plugins/FMOD/Cache/Editor
/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset
/Assets/Plugins/FMOD/platforms/mac
/Assets/Plugins/FMOD/platforms/mac/lib/fmodstudioL.bundle/Contents
# Project settings that don't need to be pushed to the repo
ProjectSettings/Packages/com.eflatun.scenereference/Settings.json
ProjectSettings/Packages/com.unity.probuilder/Settings.json
# other shii
/Assets/Dreamteck/Splines/Examples
/Assets/EditorThemes
/Assets/EditorThemes/Editor/StyleSheets
/Assets/EditorThemes/Editor/StyleSheets/Extensions/dark.uss
/Assets/EditorThemes/Editor/StyleSheets/Extensions/light.uss
/.idea
Assets/Plugins/Dreamteck/Splines/Examples.unitypackage.meta
ProjectSettings/Packages/com.unity.probuilder/Settings.json