entity-broadcast-range-percentage #114
Replies: 4 comments 2 replies
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My request/suggestion would be only to explore, with your settings, how and to what extent this setting could be connected to your preferences, so that they do not cause any conflicts. |
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As this is not really a server optimization matter, I'm gonna convert this to a discussion. This is still relevant for some, but generally if you have fps issues due to amount of entities, you probably have way too many entities. |
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I made a mistake; this affects the "entity-tracking-range" setting in the spigot.yml file. Let's keep this value at 100%. We are talking about server-side performance, that's a fact, but we are doing it for the players, so that our server operates on a quality basis and there is no delay. This is equally true for FPS, especially when compared to other servers with 80% less delay. |
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It only works bugged on the client side with armor stands and item frames; their disappearance doesn't occur when the Y coordinate moves. This is a bug on Mojang's part. However, it does react to changes in X and Z, which should be sufficient. |
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On my server, due to the multitude of unique items, users have consistently experienced low FPS levels. While elsewhere they might have around 100-120 FPS, in my lobby, for example, it's around 50-60. You could try adjusting the "entity-broadcast-range-percentage" setting similarly to the "entity-tracking-range" setting. However, this setting affects everything that could cause lag and may also benefit those with poor internet connections. Here are a few visual examples with a value of 20:
entity-broadcast-range-percentage=100 (63-65 FPS):

entity-broadcast-range-percentage=20: (74-78 FPS):

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