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trainer.py
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341 lines (279 loc) · 12.6 KB
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"""
训练器:处理环境交互和训练循环
"""
import torch
import numpy as np
import gym
from typing import Dict, List, Optional
from dual_policy_ppo import DualPolicyPPO
from collections import deque
import time
class ReplayBuffer:
"""经验回放缓冲区"""
def __init__(self):
self.states = []
self.actions = []
self.log_probs = []
self.rewards = []
self.dones = []
self.values = []
self.next_states = []
def add(self, state, action, log_prob, reward, done, value, next_state):
self.states.append(state)
self.actions.append(action)
self.log_probs.append(log_prob)
self.rewards.append(reward)
self.dones.append(done)
self.values.append(value)
self.next_states.append(next_state)
def get(self) -> Dict[str, torch.Tensor]:
"""返回tensor形式的数据"""
return {
'states': torch.FloatTensor(np.array(self.states)),
'actions': torch.FloatTensor(np.array(self.actions)) if len(self.actions) > 0 and isinstance(self.actions[0], (list, np.ndarray)) else torch.LongTensor(np.array(self.actions)),
'log_probs': torch.FloatTensor(np.array(self.log_probs)),
'rewards': torch.FloatTensor(np.array(self.rewards)),
'dones': torch.FloatTensor(np.array(self.dones)),
'values': torch.FloatTensor(np.array(self.values)),
'next_states': torch.FloatTensor(np.array(self.next_states)),
}
def clear(self):
self.states.clear()
self.actions.clear()
self.log_probs.clear()
self.rewards.clear()
self.dones.clear()
self.values.clear()
self.next_states.clear()
def __len__(self):
return len(self.states)
class Trainer:
"""
双策略PPO训练器
"""
def __init__(self,
env_name: str,
agent: DualPolicyPPO,
max_episodes: int = 1000,
max_steps_per_episode: int = 1000,
update_frequency: int = 2048,
eval_frequency: int = 10,
eval_episodes: int = 5,
save_frequency: int = 50,
log_frequency: int = 1,
save_dir: str = './checkpoints'):
self.env_name = env_name
self.agent = agent
self.max_episodes = max_episodes
self.max_steps_per_episode = max_steps_per_episode
self.update_frequency = update_frequency
self.eval_frequency = eval_frequency
self.eval_episodes = eval_episodes
self.save_frequency = save_frequency
self.log_frequency = log_frequency
self.save_dir = save_dir
# 创建保存目录
import os
os.makedirs(save_dir, exist_ok=True)
# 创建环境
self.env = gym.make(env_name)
self.eval_env = gym.make(env_name)
# 缓冲区
self.buffer = ReplayBuffer()
# 训练统计
self.episode_rewards = []
self.episode_lengths = []
self.eval_rewards = []
# 最佳性能跟踪
self.best_eval_reward = -float('inf')
def collect_experience(self, n_steps: int) -> Dict[str, float]:
"""
收集经验
返回: 统计信息字典
"""
episode_reward = 0
episode_length = 0
episodes_finished = 0
# 重置环境(兼容gym和gymnasium)
reset_result = self.env.reset()
if isinstance(reset_result, tuple):
state, _ = reset_result
else:
state = reset_result
for step in range(n_steps):
# 选择动作
with torch.no_grad():
state_tensor = torch.FloatTensor(state).unsqueeze(0).to(self.agent.device)
action, log_prob, value = self.agent.actor_critic.get_action(state_tensor)
# 转换为numpy
if self.agent.continuous:
action_np = action.cpu().numpy()[0]
else:
action_np = action.cpu().item()
log_prob_np = log_prob.cpu().item()
value_np = value.cpu().item()
# 执行动作(兼容gym和gymnasium)
step_result = self.env.step(action_np)
if len(step_result) == 5:
next_state, reward, terminated, truncated, info = step_result
done = terminated or truncated
else: # 旧版gym
next_state, reward, done, info = step_result
# 存储经验
self.buffer.add(state, action_np, log_prob_np, reward, float(done), value_np, next_state)
episode_reward += reward
episode_length += 1
# 更新状态
state = next_state
# 处理回合结束
if done or episode_length >= self.max_steps_per_episode:
self.episode_rewards.append(episode_reward)
self.episode_lengths.append(episode_length)
episodes_finished += 1
# 重置环境(兼容gym和gymnasium)
reset_result = self.env.reset()
if isinstance(reset_result, tuple):
state, _ = reset_result
else:
state = reset_result
episode_reward = 0
episode_length = 0
# 返回统计信息
stats = {
'steps_collected': n_steps,
'episodes_finished': episodes_finished,
}
if episodes_finished > 0:
recent_rewards = self.episode_rewards[-episodes_finished:]
recent_lengths = self.episode_lengths[-episodes_finished:]
stats.update({
'mean_episode_reward': np.mean(recent_rewards),
'mean_episode_length': np.mean(recent_lengths),
'max_episode_reward': np.max(recent_rewards),
'min_episode_reward': np.min(recent_rewards),
})
return stats
def evaluate(self) -> float:
"""
评估当前策略
返回: 平均奖励
"""
eval_rewards = []
for _ in range(self.eval_episodes):
# 重置环境(兼容gym和gymnasium)
reset_result = self.eval_env.reset()
if isinstance(reset_result, tuple):
state, _ = reset_result
else:
state = reset_result
episode_reward = 0
done = False
steps = 0
while not done and steps < self.max_steps_per_episode:
with torch.no_grad():
state_tensor = torch.FloatTensor(state).unsqueeze(0).to(self.agent.device)
action, _, _ = self.agent.actor_critic.get_action(state_tensor, deterministic=True)
if self.agent.continuous:
action_np = action.cpu().numpy()[0]
else:
action_np = action.cpu().item()
# 执行动作(兼容gym和gymnasium)
step_result = self.eval_env.step(action_np)
if len(step_result) == 5:
state, reward, terminated, truncated, _ = step_result
done = terminated or truncated
else: # 旧版gym
state, reward, done, _ = step_result
episode_reward += reward
steps += 1
eval_rewards.append(episode_reward)
mean_reward = np.mean(eval_rewards)
self.eval_rewards.append(mean_reward)
return mean_reward
def train(self) -> Dict[str, List]:
"""
训练主循环
返回: 训练历史
"""
print("=" * 80)
print("开始训练双策略PPO算法")
print("=" * 80)
print(f"环境: {self.env_name}")
print(f"最大回合数: {self.max_episodes}")
print(f"更新频率: {self.update_frequency} 步")
print(f"设备: {self.agent.device}")
print("=" * 80)
total_steps = 0
start_time = time.time()
training_history = {
'episode_rewards': [],
'episode_lengths': [],
'eval_rewards': [],
'training_stats': [],
}
episode = 0
last_eval_episode = 0 # 上次评估时的回合数
last_log_episode = 0 # 上次日志输出时的回合数
while episode < self.max_episodes:
# 收集经验
collect_stats = self.collect_experience(self.update_frequency)
total_steps += collect_stats['steps_collected']
episode += collect_stats.get('episodes_finished', 0)
# 更新策略
if len(self.buffer) >= self.update_frequency:
memory = self.buffer.get()
# 转移到正确的设备
memory = {k: v.to(self.agent.device) for k, v in memory.items()}
update_stats = self.agent.update(memory)
training_history['training_stats'].append(update_stats)
# 清空缓冲区
self.buffer.clear()
# 评估 - 改进逻辑:检查是否已经达到下一个评估点
if episode > 0 and episode - last_eval_episode >= self.eval_frequency:
eval_reward = self.evaluate()
training_history['eval_rewards'].append(eval_reward)
last_eval_episode = episode # 更新上次评估回合数
# 更新对手策略
self.agent.update_opponent_policy(eval_reward)
# 保存最佳模型
if eval_reward > self.best_eval_reward:
self.best_eval_reward = eval_reward
self.agent.save(f"{self.save_dir}/best_model.pth")
print(f"★ 新的最佳模型!评估奖励: {eval_reward:.2f}")
# 日志 - 改进逻辑
if episode > 0 and episode - last_log_episode >= self.log_frequency and len(self.episode_rewards) > 0:
last_log_episode = episode # 更新上次日志回合数
elapsed_time = time.time() - start_time
recent_rewards = self.episode_rewards[-10:] if len(self.episode_rewards) >= 10 else self.episode_rewards
print(f"\n回合 {episode}/{self.max_episodes} | 总步数: {total_steps}")
print(f" 平均奖励 (最近10回合): {np.mean(recent_rewards):.2f} ± {np.std(recent_rewards):.2f}")
print(f" 最大奖励: {np.max(recent_rewards):.2f}")
if len(training_history['training_stats']) > 0:
latest_stats = training_history['training_stats'][-1]
print(f" 策略损失: {latest_stats['policy_loss']:.4f}")
print(f" 价值损失: {latest_stats['value_loss']:.4f}")
print(f" KL散度: {latest_stats['kl_divergence']:.4f}")
print(f" 内在奖励: {latest_stats['intrinsic_reward_mean']:.4f} ± {latest_stats['intrinsic_reward_std']:.4f}")
if len(self.eval_rewards) > 0:
print(f" 最近评估奖励: {self.eval_rewards[-1]:.2f}")
print(f" 用时: {elapsed_time:.1f}秒")
# 定期保存
if episode % self.save_frequency == 0 and episode > 0:
self.agent.save(f"{self.save_dir}/checkpoint_{episode}.pth")
print(f"✓ 已保存检查点: checkpoint_{episode}.pth")
# 训练结束
print("\n" + "=" * 80)
print("训练完成!")
print(f"总训练时间: {(time.time() - start_time) / 60:.2f} 分钟")
print(f"最佳评估奖励: {self.best_eval_reward:.2f}")
print("=" * 80)
# 保存最终模型
self.agent.save(f"{self.save_dir}/final_model.pth")
# 保存训练历史
training_history['episode_rewards'] = self.episode_rewards
training_history['episode_lengths'] = self.episode_lengths
return training_history
def close(self):
"""关闭环境"""
self.env.close()
self.eval_env.close()