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Error using class patcher #1

@neopryne

Description

@neopryne

I'm trying to use the class patcher, and I see this error when I run the game. I have modutils and my mod installed, as well as the DLC. I'm trying to patch BestiaryMenu.gd, which is normally autoloaded. Is this a supported use case?

Godot Engine v3.5.1.stable.custom_build.bb8bd433c - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
 
CassetteBeasts (Godot 3.5.1 stable)
Type help to get more information about usage
Loaded user://mods/cat_modutils.pck
Loaded user://mods/compatibility_search.pck
ERROR: Can't call non-static function 'reload' in script.
   at: GDScript::call (modules\gdscript\gdscript.cpp:664) - Condition "!E->get()->is_static()" is true. Returned: Variant()
ERROR: unsupported format character
   at: GDScriptFunctions::call (modules\gdscript\gdscript_functions.cpp:775) - unsupported format character
Device 0 connected: XInput Gamepad __XINPUT_DEVICE__
CassetteBeasts version 1.5.0

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