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"Flags granting advantages or permissions to players. Denying these feels wrong from a player perspective. Usually combined with PLAYER. Examples: INVINCIBLE, KEEP_INV, KEEP_XP."
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@@ -41,7 +41,7 @@ public final class FlagTagRegister {
FLAG_RESULT_LOG = BUILDER.comment("Enable logging of flag check results.")
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.define("log_flag_result", true);
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.define("log_flag_result", false);
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LOG_EMPTY_RESULTS = BUILDER.comment("Enable logging of empty (without responsible region) flag check results.")
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.define("log_empty_results", false);
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LOG_RESULT_VALUES = BUILDER.comment("List of flags result states which shall be logged. By default only denied results will be logged.\n Valid FlagStates are: allowed and denied")
LOG_FLAG_CATEGORIES = BUILDER.comment("List of flag categories which shall be logged.\nValid categories are: player, block, entity, item, environment, protection and * (for all).")
LOG_FLAG_TAGS = BUILDER.comment("List of flag tags which shall be logged.\nValid tags are: player, beneficial, block, entity, item, environment, protection, high-frequency and * (for all).")
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