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a thing
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-3
lines changed

2 files changed

+2
-3
lines changed

source/objects/Note.hx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -404,7 +404,7 @@ class Note extends NoteObject
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public var tripProgress:Float = 1;
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public var isHeld:Bool = false;
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/** The maximum amount of time you can release a hold before it counts as a miss**/
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public var maxReleaseTime:Float = 0.25;
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public var maxReleaseTime:Float = 0.75;
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public var typeOffsetX:Float = 0; // used to offset notes, mainly for note types. use in place of offset.x and offset.y when offsetting notetypes
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public var typeOffsetY:Float = 0;
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public var requiresTap:Bool = true;

source/states/FreeplayState.hx

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -141,7 +141,7 @@ class FreeplayState extends MusicBeatState
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var checker = archipelago.APGameState.instance?.info();
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checker.poll();
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checker.Get(['_read_hints_${checker.team}_${checker.slotnr}']);
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APEntryState.apGame.info().Sync();
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APEntryState.gonnaRunSync = false;
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@@ -707,7 +707,6 @@ class FreeplayState extends MusicBeatState
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} } else {
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songText = new Alphabet(90, 320, songs[i].songName, true);
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}
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// if (songText.exists(true)) {
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songText.targetY = i;
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grpSongs.add(songText);
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