@@ -27,6 +27,7 @@ class PhillyBlazin extends BaseStage
2727
2828 override function create ()
2929 {
30+ StickerSubState .STICKER_PACK = " weekend" ;
3031 FlxTransitionableState .skipNextTransOut = true ; // skip the original transition fade
3132 function setupScale (spr : BGSprite )
3233 {
@@ -74,21 +75,13 @@ class PhillyBlazin extends BaseStage
7475 additionalLighten .visible = false ;
7576 add (additionalLighten );
7677 }
77-
78- abot = new ABotSpeaker (gfGroup .x , gfGroup .y + 550 );
79- add (abot );
8078
8179 if (ClientPrefs .data .shaders )
8280 setupRainShader ();
8381
84- var _song = PlayState .SONG ;
85- if (_song .gameOverSound == null || _song .gameOverSound .trim ().length < 1 ) GameOverSubstate .deathSoundName = ' fnf_loss_sfx-pico-gutpunch' ;
86- if (_song .gameOverLoop == null || _song .gameOverLoop .trim ().length < 1 ) GameOverSubstate .loopSoundName = ' gameOver-pico' ;
87- if (_song .gameOverEnd == null || _song .gameOverEnd .trim ().length < 1 ) GameOverSubstate .endSoundName = ' gameOverEnd-pico' ;
88- if (_song .gameOverChar == null || _song .gameOverChar .trim ().length < 1 ) GameOverSubstate .characterName = ' pico-blazin' ;
89- GameOverSubstate .deathDelay = 0.15 ;
90-
9182 setDefaultGF (' nene' );
83+ gfGroup .y + = 200 ;
84+ gfGroup .x + = 50 ;
9285 precache ();
9386
9487 if (isStoryMode )
@@ -113,6 +106,15 @@ class PhillyBlazin extends BaseStage
113106
114107 override function createPost ()
115108 {
109+ super .createPost ();
110+
111+ var _song = PlayState .SONG ;
112+ if (_song .gameOverSound == null || _song .gameOverSound .trim ().length < 1 ) GameOverSubstate .deathSoundName = ' fnf_loss_sfx-pico-gutpunch' ;
113+ if (_song .gameOverLoop == null || _song .gameOverLoop .trim ().length < 1 ) GameOverSubstate .loopSoundName = ' gameOver-pico' ;
114+ if (_song .gameOverEnd == null || _song .gameOverEnd .trim ().length < 1 ) GameOverSubstate .endSoundName = ' gameOverEnd-pico' ;
115+ if (_song .gameOverChar == null || _song .gameOverChar .trim ().length < 1 ) GameOverSubstate .characterName = ' pico-blazin' ;
116+ GameOverSubstate .deathDelay = 0.15 ;
117+
116118 FlxG .camera .focusOn (camFollow .getPosition ());
117119 FlxG .camera .fade (FlxColor .BLACK , 1.5 , true , null , true );
118120
@@ -131,7 +133,7 @@ class PhillyBlazin extends BaseStage
131133 if (character == null ) continue ;
132134 character .color = 0xFF888888 ;
133135 }
134- abot .color = 0xFF888888 ;
136+ PicoCapableStage . instance . abot .color = 0xFF888888 ;
135137
136138 var unspawnNotes : Array <Note > = cast game .unspawnNotes ;
137139 for (note in unspawnNotes )
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