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source/archipelago/APCategoryState.hx

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@@ -138,6 +138,8 @@ class APCategoryState extends states.CategoryState {
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archipelago.APInfo.ap = null;
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}
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archipelago.APInfo.inMinigame = archipelago.APInfo.APMinigame.None;
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// APPlayState references
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if (archipelago.APPlayState.apGame != null) {
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archipelago.APPlayState.apGame = null;

source/archipelago/APItem.hx

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@@ -1627,6 +1627,8 @@ class APItem {
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extaLives = 0;
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pendingDamage = 0.0;
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frozenInput = 0;
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unknownSongs = false;
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unoColorsUnlocked = [];
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// Clear inventory and item counts
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extraItemInventory = [];

source/archipelago/traps/games/APUnoTrapState.hx

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@@ -70,7 +70,7 @@ class APUnoTrapState extends UnoTestState {
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var unoColors = APItem.unoColorsUnlocked;
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var unoColorsWithInt = [for (colorInfo in unoColors) {
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var colorInt = FlxColor.fromString('${colorInfo.color_code}');
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var colorInt = FlxColor.fromString('#${colorInfo.color_code}');
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{name: colorInfo.name, color: colorInt};
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}];
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var usableColors:Array<UnoColor> = [];

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