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almost forgot about small argument
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+6
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source/states/PlayState.hx

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -489,13 +489,13 @@ class PlayState extends MusicBeatState
489489
chartModifier = ClientPrefs.getGameplaySetting('chartModifier', 'Normal');
490490
trace("Chart Modifier: " + chartModifier);
491491
bothMode = ClientPrefs.getGameplaySetting('bothMode', false);
492-
mixupMode = (ClientPrefs.data.mixupMode || SONG.song == "Small Argument" && !inArchipelagoMode) && !bothMode;
492+
mixupMode = (ClientPrefs.data.mixupMode /*|| SONG.song == "Small Argument" && !inArchipelagoMode*/) && !bothMode;
493493
opponentmode = ClientPrefs.getGameplaySetting('opponentplay', false) && !bothMode;
494494
playAsGF = ClientPrefs.getGameplaySetting('gfMode', false) && !bothMode && !opponentmode; // dont do it to yourself its not worth it
495495
holdsGiveHP = ClientPrefs.getGameplaySetting('holdsgivehp', holdsGiveHP);
496496
guitarHeroSustains = ClientPrefs.data.guitarHeroSustains;
497497
AIMode = ClientPrefs.data.mixupMode && !bothMode;
498-
AIDifficulty = (SONG.song == "Small Argument" && !inArchipelagoMode) ? "Baby Mode" : ClientPrefs.data.aiDifficulty;
498+
AIDifficulty = /*(SONG.song == "Small Argument" && !inArchipelagoMode) ? "Baby Mode" : */ClientPrefs.data.aiDifficulty;
499499
gimmicksAllowed = ClientPrefs.data.gimmicksAllowed;
500500
guitarHeroSustains = ClientPrefs.data.guitarHeroSustains;
501501

@@ -3078,7 +3078,7 @@ class PlayState extends MusicBeatState
30783078
}
30793079
}
30803080

3081-
if ((loopMode || loopModeChallenge || curSong == "Small Argument" && !inArchipelagoMode)
3081+
if ((loopMode || loopModeChallenge/* || curSong == "Small Argument" && !inArchipelagoMode*/)
30823082
&& startedCountdown
30833083
&& !endingSong)
30843084
{
@@ -3431,10 +3431,10 @@ class PlayState extends MusicBeatState
34313431
endingSong = false;
34323432
songAboutToLoop = false;
34333433

3434-
if ((curSong == "Small Argument" && !inArchipelagoMode)
3434+
/*if ((curSong == "Small Argument" && !inArchipelagoMode)
34353435
&& AIPlayer.diff != 6
34363436
&& AIScore != songScore) // Six is the highest there is. It's literally botplay at that point.
3437-
AIPlayer.diff += 1;
3437+
AIPlayer.diff += 1;*/
34383438

34393439
trace("AI LEVEL: " + AIPlayer.diff);
34403440
var AIPlayMap = [];
@@ -3510,7 +3510,7 @@ class PlayState extends MusicBeatState
35103510
bf2.stunned = true;
35113511
deathCounter++;
35123512

3513-
if (loopMode || loopModeChallenge || curSong == "Small Argument" && !inArchipelagoMode)
3513+
if (loopMode || loopModeChallenge/* || curSong == "Small Argument" && !inArchipelagoMode*/)
35143514
{
35153515
Highscore.saveEndlessScore(SONG.song.toLowerCase() + saveMod, songScore);
35163516
}

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