@@ -489,13 +489,13 @@ class PlayState extends MusicBeatState
489489 chartModifier = ClientPrefs .getGameplaySetting (' chartModifier' , ' Normal' );
490490 trace (" Chart Modifier: " + chartModifier );
491491 bothMode = ClientPrefs .getGameplaySetting (' bothMode' , false );
492- mixupMode = (ClientPrefs .data .mixupMode || SONG .song == " Small Argument" && ! inArchipelagoMode ) && ! bothMode ;
492+ mixupMode = (ClientPrefs .data .mixupMode /* || SONG.song == "Small Argument" && !inArchipelagoMode*/ ) && ! bothMode ;
493493 opponentmode = ClientPrefs .getGameplaySetting (' opponentplay' , false ) && ! bothMode ;
494494 playAsGF = ClientPrefs .getGameplaySetting (' gfMode' , false ) && ! bothMode && ! opponentmode ; // dont do it to yourself its not worth it
495495 holdsGiveHP = ClientPrefs .getGameplaySetting (' holdsgivehp' , holdsGiveHP );
496496 guitarHeroSustains = ClientPrefs .data .guitarHeroSustains ;
497497 AIMode = ClientPrefs .data .mixupMode && ! bothMode ;
498- AIDifficulty = (SONG .song == " Small Argument" && ! inArchipelagoMode ) ? " Baby Mode" : ClientPrefs .data .aiDifficulty ;
498+ AIDifficulty = /* (SONG.song == "Small Argument" && !inArchipelagoMode) ? "Baby Mode" : */ ClientPrefs .data .aiDifficulty ;
499499 gimmicksAllowed = ClientPrefs .data .gimmicksAllowed ;
500500 guitarHeroSustains = ClientPrefs .data .guitarHeroSustains ;
501501
@@ -3078,7 +3078,7 @@ class PlayState extends MusicBeatState
30783078 }
30793079 }
30803080
3081- if ((loopMode || loopModeChallenge || curSong == " Small Argument" && ! inArchipelagoMode )
3081+ if ((loopMode || loopModeChallenge /* || curSong == "Small Argument" && !inArchipelagoMode*/ )
30823082 && startedCountdown
30833083 && ! endingSong )
30843084 {
@@ -3431,10 +3431,10 @@ class PlayState extends MusicBeatState
34313431 endingSong = false ;
34323432 songAboutToLoop = false ;
34333433
3434- if ((curSong == " Small Argument" && ! inArchipelagoMode )
3434+ /* if ((curSong == "Small Argument" && !inArchipelagoMode)
34353435 && AIPlayer.diff != 6
34363436 && AIScore != songScore) // Six is the highest there is. It's literally botplay at that point.
3437- AIPlayer .diff + = 1 ;
3437+ AIPlayer.diff += 1;*/
34383438
34393439 trace (" AI LEVEL: " + AIPlayer .diff );
34403440 var AIPlayMap = [];
@@ -3510,7 +3510,7 @@ class PlayState extends MusicBeatState
35103510 bf2 .stunned = true ;
35113511 deathCounter ++ ;
35123512
3513- if (loopMode || loopModeChallenge || curSong == " Small Argument" && ! inArchipelagoMode )
3513+ if (loopMode || loopModeChallenge /* || curSong == "Small Argument" && !inArchipelagoMode*/ )
35143514 {
35153515 Highscore .saveEndlessScore (SONG .song .toLowerCase () + saveMod , songScore );
35163516 }
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