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Copy file name to clipboardExpand all lines: source/backend/Achievements.hx
+3-1Lines changed: 3 additions & 1 deletion
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@@ -91,7 +91,9 @@ class Achievements {
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createAchievement('hype', {name: "Hyperactive", description: "Finish a Song without going back to Idle."});
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createAchievement('two_keys', {name: "Just the Two of Us", description: "Finish a Song pressing only two keys."});
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createAchievement('toastie', {name: "Toaster Gamer", description: "Have you tried to run the game on a toaster?"});
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createAchievement('potato', {name: "The Ultimate Potato", description: "The minimum requirement to run the game on a potato."});
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createAchievement('debugger', {name: "Debugger", description: "Beat the \"Test\" Stage from the Chart Editor.", hidden: true});
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createAchievement('search_songs', {name: "The Music Lost to Time", description: "Find all 3 secret freeplay songs\n(And no, playing them in archipelago mode doesn't count)", maxScore: 3, maxDecimals: 0});
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// Secret achievements
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createAchievement('pessy_easter_egg', {name: "Engine Gal Pal", description: "Teehee, you found me~!", hidden: true});
Copy file name to clipboardExpand all lines: source/states/freeplay/FreeplayState.hx
+6-3Lines changed: 6 additions & 3 deletions
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@@ -116,9 +116,9 @@ class FreeplayState extends MusicBeatState
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varhh:Array<Chance> = [
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{item: "normal error", chance: 95}, // 95% chance to got the normal error screen
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{item: "small argument", chance: FlxG.save.data.gotsmallargument||APEntryState.inArchipelagoMode?0:5}, // 5% chance to play Small Argument if not already unlocked or in Archipelago Mode
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{item: "beat battle", chance: FlxG.save.data.gotbeatbattle||APEntryState.inArchipelagoMode?0:5}, // 5% chance to play Beat Battle if not already unlocked or in Archipelago Mode
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{item: "beat battle 2", chance: FlxG.save.data.gotbeatbattle2||APEntryState.inArchipelagoMode?0:5} // 5% chance to do Beat Battle 2 if not already unlocked or in Archipelago Mode
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if (!FlxG.save.data.gotsmallargument&&!APEntryState.inArchipelagoMode) {item: "small argument", chance: 5}, // 5% chance to play Small Argument if not already unlocked or in Archipelago Mode
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if (!FlxG.save.data.gotbeatbattle&&!APEntryState.inArchipelagoMode) {item: "beat battle", chance: 5}, // 5% chance to play Beat Battle if not already unlocked or in Archipelago Mode
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if (!FlxG.save.data.gotbeatbattle2&&!APEntryState.inArchipelagoMode) {item: "beat battle 2", chance: 5} // 5% chance to do Beat Battle 2 if not already unlocked or in Archipelago Mode
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];
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varticketCounter:FlxText=null;
@@ -856,14 +856,17 @@ class FreeplayState extends MusicBeatState
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