A systematic review of all hints in the Linear Algebra Game revealed multiple issues where hint suggestions did not match the actual proof code. These mismatches would cause confusion for players following the hints.
Issue: The collaborator reported that after funext, the hints referenced variable v but Lean actually introduces variable x by default.
Files Changed: Game/Levels/LinearIndependenceSpanWorld/Level07.lean
Specific Fixes:
- Line 195: Changed hint from
"Try \funext v`"to"Try `funext x`"` - Line 196: Changed actual code from
funext vtofunext x - Line 198: Changed hint text from
"either v ∈ (s ∪ t)"to"either x ∈ (s ∪ t)" - Line 199: Changed hint from
"Try \by_cases h : v ∈ (s ∪ t)`"to"Try `by_cases h : x ∈ (s ∪ t)`"` - Line 200: Changed actual code from
by_cases h : v ∈ (s ∪ t)toby_cases h : x ∈ (s ∪ t) - Line 266: Changed hint from
"Try \specialize hS v h`"to"Try `specialize hS x h`"` - Line 267: Changed actual code from
specialize hS v htospecialize hS x h - Line 269: Changed hint text from
"f v - g v = 0"to"f x - g x = 0" - Line 275: Changed hint from
"rw[hf0 v hS, hg0 v hT]"to"rw[hf0 x hS, hg0 x hT]" - Line 278: Changed actual code from
rw[hf0 v hS, hg0 v hT]torw[hf0 x hS, hg0 x hT] - Line 41: Fixed typo
"chang ethe goal"to"change the goal"
Root Cause: When funext is used without specifying a variable name, Lean defaults to x, not v.
Issue: The collaborator reported that the game stalls at the end when the goal should be 0 = 0.
Fix: Added missing rfl tactic at line 279 to explicitly close the 0 = 0 goal.
Reasoning: After the rewrites, the goal becomes 0 = 0 but Lean may not automatically close it in the game environment.
File: Game/Levels/LinearIndependenceSpanWorld/Level06.lean
Fixes:
- Line 58: Changed hint from
"Try \intros x ssg`"to"Try `intros x _ssg`"` (to match actual code using underscore) - Line 60: Changed hint from
"Try \exact hT {x}`"to"Try `exact hT x`"` (removed incorrect curly braces)
File: Game/Levels/LinearIndependenceSpanWorld/Level03.lean
Fixes:
- Line 55: Changed hint from
"Try \obtain ⟨s, hsA, f, h1, h2⟩ := {hxA}`"to"Try `obtain ⟨s, hsA, f, h1, h2⟩ := hxA`"` (removed incorrect curly braces) - Line 58: Changed hint from
"Try \use {s}`"to"Try `use s`"` (removed incorrect curly braces) - Line 62: Changed hint from
"Try \exact subset_trans {hsA} {hAB}`"to"Try `exact subset_trans hsA hAB`"` (removed incorrect curly braces)
File: Game/Levels/LinearIndependenceSpanWorld/Level09.lean
Fixes:
- Line 164: Changed hint from
"Try \obtain ⟨sx, hsx, fx, hfx⟩ := {hx}`"to"Try `obtain ⟨sx, hsx, fx, hfx⟩ := hx`"` (removed incorrect curly braces) - Line 167: Changed hint text from
"whether or not \w ∈ {sx}`"to"whether or not `w ∈ sx`"` (removed incorrect curly braces from explanation) - Line 168: Changed hint from
"Try \by_cases hw : w ∈ {sx}`"to"Try `by_cases hw : w ∈ sx`"` (removed incorrect curly braces)
File: Game/Levels/VectorSpaceWorld/Level04.lean
Fixes:
- Line 84: Changed hint from
"Try \obtain ⟨w, hw⟩ := {h1}`"to"Try `obtain ⟨w, hw⟩ := h1`"` (removed incorrect curly braces) - Line 86: Changed hint text from
"0 • {w} ∈ W"to"0 • w ∈ W"(removed incorrect curly braces from explanation)
The issues fell into three main categories:
- Variable Name Mismatches: Hints assumed specific variable names that didn't match Lean's default behavior
- Incorrect Curly Braces: Many hints included
{variable}syntax where plainvariablewas correct - Missing Tactics: One case where a proof needed an explicit
rflto close the goal
- Searched for all
funextusage - found only in Level 7 - Searched for
by_casespatterns - found variable naming issues - Searched for
introspatterns - found variable naming inconsistencies - Searched for
obtainpatterns - found numerous curly brace issues - Searched all hint patterns with "Try" - found additional syntax issues
- TutorialWorld: No
funext,by_cases, or complexobtainpatterns found - VectorSpaceWorld: Only one issue found in Level 4
- LinearMapsWorld: No systematic review performed (not mentioned in original complaint)
- InnerProductWorld: No systematic review performed (not mentioned in original complaint)
- Testing: All fixed levels should be play-tested to ensure hints now match code behavior
- Review Process: Implement automated testing to catch hint/code mismatches
- Variable Naming: Be explicit about variable names in tactics like
funext xrather than relying on defaults - Syntax Checking: Verify that hint syntax exactly matches the required code syntax
After the collaborator's report, a comprehensive search revealed 3 additional levels with the same stalling pattern.
Root Cause: Proofs ending with rewrite tactics that create trivial goals (like 0 = 0, 2 + 2 = 4) but lack explicit closing tactics, causing the game to hang.
Issue: Proof ended with rw [g] at line 20, directly before Conclusion
Fix: Added rfl at line 21 to explicitly close the trivial goal
Issue: Proof ended with rw [hT.2 a1 v1, hT.2 a2 v2] at line 46, directly before Conclusion
Fix: Added rfl at line 47 to explicitly close the trivial goal
Issue: Proof ended with rw[zero_add] at line 227, directly before Conclusion
Fix: Added rfl at line 228 to explicitly close the trivial goal
Pattern Recognition: All stalling issues follow the same pattern - rewrites that should result in definitionally equal terms (trivial goals) but require explicit rfl tactics in the game environment.
Fixed 11 total issues across 9 different levels:
- 4 stalling issues (1 reported + 3 discovered) - all requiring explicit
rfltactics - 5 curly brace syntax issues in hints
- 2 variable naming mismatches in hints
The systematic review approach proved essential - the collaborator's single report led to discovering 3 additional similar issues that would have caused identical problems. These fixes should eliminate game stalling issues and significantly improve the player experience.