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András Kurai
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add initial implementation
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UnityResourceGenerator/.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample.meta

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namespace UnityResourceGenerator.Sample
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{
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// ReSharper disable PartialTypeWithSinglePart
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public static partial class ResourcePaths
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{
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public static partial class Scenes
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{
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public const string SampleSceneScene = "UnityResourceGenerator.Sample/Scenes/SampleScene.unity";
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}
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}
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/ResourcePaths.cs.meta

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UnityResourceGenerator/Assets/Scenes.meta renamed to UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/Scenes.meta

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UnityResourceGenerator/Assets/Scenes/SampleScene.unity renamed to UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/Scenes/SampleScene.unity

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UnityResourceGenerator/Assets/Scenes/SampleScene.unity.meta renamed to UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/Scenes/SampleScene.unity.meta

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{
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"name": "UnityResourceGenerator.Sample",
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"references": [
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"GUID:bf5358081130cea4e8844e0ea5848f6d"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/UnityResourceGenerator.Sample.asmdef.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.meta

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