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András Kurai
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move everything under AutSoft namespace
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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample.meta renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/UnityResourceGenerator.Sample.asmdef renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/AutSoft.UnityResourceGenerator.Sample.asmdef

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{
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"name": "UnityResourceGenerator.Sample",
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"name": "AutSoft.UnityResourceGenerator.Sample",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/UnityResourceGenerator.Sample.asmdef.meta renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/AutSoft.UnityResourceGenerator.Sample.asmdef.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/CubeDestroyer.cs renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/CubeDestroyer.cs

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using System.Collections;
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using UnityEngine;
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namespace UnityResourceGenerator.Sample
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namespace AutSoft.UnityResourceGenerator.Sample
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{
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[RequireComponent(typeof(Rigidbody))]
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public sealed class CubeDestroyer : MonoBehaviour

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/CubeDestroyer.cs.meta renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/CubeDestroyer.cs.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/LoadSceneInitial.cs renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/LoadSceneInitial.cs

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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace UnityResourceGenerator.Sample
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namespace AutSoft.UnityResourceGenerator.Sample
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{
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public sealed class LoadSceneInitial : MonoBehaviour
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{

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/LoadSceneInitial.cs.meta renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/LoadSceneInitial.cs.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/LoadSceneNext.cs renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/LoadSceneNext.cs

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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace UnityResourceGenerator.Sample
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namespace AutSoft.UnityResourceGenerator.Sample
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{
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public sealed class LoadSceneNext : MonoBehaviour
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{

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/LoadSceneNext.cs.meta renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/LoadSceneNext.cs.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/ResourcePaths.cs renamed to UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/ResourcePaths.cs

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namespace UnityResourceGenerator.Sample
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namespace AutSoft.UnityResourceGenerator.Sample
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{
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// ReSharper disable PartialTypeWithSinglePart
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public static partial class ResourcePaths
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{
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public static partial class Scenes
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{
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public const string CreatePrefab = "UnityResourceGenerator.Sample/Scenes/CreatePrefab";
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public const string LoadSceneInitial = "UnityResourceGenerator.Sample/Scenes/LoadSceneInitial";
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public const string LoadSceneNext = "UnityResourceGenerator.Sample/Scenes/LoadSceneNext";
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public const string CreatePrefab = "AutSoft.UnityResourceGenerator.Sample/Scenes/CreatePrefab";
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public const string LoadSceneInitial = "AutSoft.UnityResourceGenerator.Sample/Scenes/LoadSceneInitial";
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public const string LoadSceneNext = "AutSoft.UnityResourceGenerator.Sample/Scenes/LoadSceneNext";
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}
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public static partial class Prefabs
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{

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