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András Kurai
committed
add prefabs with tests
1 parent 10fb15b commit a2af94d

21 files changed

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-8
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using System.Collections;
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using UnityEngine;
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namespace UnityResourceGenerator.Sample
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{
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[RequireComponent(typeof(Rigidbody))]
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public sealed class CubeDestroyer : MonoBehaviour
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{
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private Rigidbody _rigidbody;
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private void Start()
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{
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_rigidbody = GetComponent<Rigidbody>();
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StartCoroutine(DestroyAfterTime());
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}
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private void FixedUpdate() => _rigidbody.AddForce(Physics.gravity);
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private IEnumerator DestroyAfterTime()
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{
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yield return new WaitForSeconds(5.0f);
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Destroy(gameObject);
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}
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}
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/CubeDestroyer.cs.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/LoadSceneInitial.cs

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{
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if (_loadButton == null) throw new InvalidOperationException($"Button is not set on {gameObject.name}");
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_loadButton.onClick.AddListener(() => SceneManager.LoadScene(ResourcePaths.Scenes.LoadSceneInitialScene));
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_loadButton.onClick.AddListener(() => SceneManager.LoadScene(ResourcePaths.Scenes.LoadSceneInitial));
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}
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}
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/LoadSceneNext.cs

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{
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if (_loadButton == null) throw new InvalidOperationException($"Button is not set on {gameObject.name}");
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_loadButton.onClick.AddListener(() => SceneManager.LoadScene(ResourcePaths.Scenes.LoadSceneNextScene));
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_loadButton.onClick.AddListener(() => SceneManager.LoadScene(ResourcePaths.Scenes.LoadSceneNext));
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}
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}
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/ResourcePaths.cs

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// ReSharper disable PartialTypeWithSinglePart
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public static partial class ResourcePaths
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{
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public static partial class Prefabs
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{
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public const string Cube = "Cube";
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}
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public static partial class Scenes
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{
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public const string LoadSceneInitialScene = "UnityResourceGenerator.Sample/Scenes/LoadSceneInitial";
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public const string LoadSceneNextScene = "UnityResourceGenerator.Sample/Scenes/LoadSceneNext";
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public const string CreatePrefab = "UnityResourceGenerator.Sample/Scenes/CreatePrefab";
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public const string LoadSceneInitial = "UnityResourceGenerator.Sample/Scenes/LoadSceneInitial";
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public const string LoadSceneNext = "UnityResourceGenerator.Sample/Scenes/LoadSceneNext";
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}
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}
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}

UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/Resources.meta

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UnityResourceGenerator/Assets/UnityResourceGenerator.Sample/Resources/Cube.prefab.meta

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