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| 1 | +#pragma once |
| 2 | + |
| 3 | +#include <cstdint> |
| 4 | + |
| 5 | +namespace ttyd::battle_unit { |
| 6 | + |
| 7 | +extern "C" { |
| 8 | + |
| 9 | +// BtlUnit_CheckShadowGuard |
| 10 | +// BtlUnit_EnemyItemCanUseCheck |
| 11 | +// BtlUnit_HpGaugeMain |
| 12 | +// BtlUnit_HpGaugeInit |
| 13 | +// BtlUnit_snd_se_pos |
| 14 | +// BtlUnit_snd_se |
| 15 | +// BtlUnit_ControlPoseSoundMain |
| 16 | +// BtlUnit_PoseSoundInit |
| 17 | +// BtlUnit_SetCommandAnimPose |
| 18 | +// BtlUnit_SetSeMode |
| 19 | +// BtlUnit_LoadSeMode |
| 20 | +// BtlUnit_ResetMoveStatus |
| 21 | +// BtlUnit_GetGuardKouraPtr |
| 22 | +// BtlUnit_PayWeaponCost |
| 23 | +// BtlUnit_CheckWeaponCost |
| 24 | +// BtlUnit_GetWeaponCost |
| 25 | +// BtlUnit_SetMaxFp |
| 26 | +// BtlUnit_GetMaxFp |
| 27 | +// BtlUnit_RecoverFp |
| 28 | +// BtlUnit_RecoverHp |
| 29 | +// BtlUnit_SetFp |
| 30 | +// BtlUnit_GetFp |
| 31 | +// BtlUnit_GetCoin |
| 32 | +// BtlUnit_GetExp |
| 33 | +// BtlUnit_CheckPinchStatus |
| 34 | +// BtlUnit_SetParamToPouch |
| 35 | +// BtlUnit_ReviseHpFp |
| 36 | +// BtlUnit_SetParamFromPouch |
| 37 | +// BtlUnit_CanActStatus |
| 38 | +// BtlUnit_CanGuardStatus |
| 39 | +// BtlUnit_CheckData |
| 40 | +// BtlUnit_GetData |
| 41 | +// BtlUnit_GetACPossibility |
| 42 | +// BtlUnit_SetTotalHitDamage |
| 43 | +// BtlUnit_GetTotalHitDamage |
| 44 | +// BtlUnit_GetHitDamage |
| 45 | +// BtlUnit_GetEnemyBelong |
| 46 | +// BtlUnit_GetTalkTogePos |
| 47 | +// BtlUnit_ChangeStayAnim |
| 48 | +// BtlUnit_ChangeTalkAnim |
| 49 | +// BtlUnit_SetBodyAnim |
| 50 | +// BtlUnit_SetBodyAnimType |
| 51 | +// BtlUnit_SetAnim |
| 52 | +// BtlUnit_SetAnimType |
| 53 | +// BtlUnit_GetPoseNameFromType |
| 54 | +// BtlUnit_OffUnitFlag |
| 55 | +// BtlUnit_OnUnitFlag |
| 56 | +// BtlUnit_CheckUnitFlag |
| 57 | +// BtlUnit_OffStatusFlag |
| 58 | +// BtlUnit_OnStatusFlag |
| 59 | +// BtlUnit_CheckStatusFlag |
| 60 | +bool BtlUnit_CheckStatus(void *battleUnitPtr, uint32_t status); |
| 61 | +// BtlUnit_CheckRecoveryStatus |
| 62 | +// BtlUnit_ClearStatus |
| 63 | +// BtlUnit_SetStatus |
| 64 | +// BtlUnit_GetStatus |
| 65 | +// _CheckMoveCount |
| 66 | +bool BtlUnit_GetBelong(void *battleUnitPtr); |
| 67 | +// BtlUnit_SetJumpSpeed |
| 68 | +// BtlUnit_SetPartsMoveSpeed |
| 69 | +// BtlUnit_SetMoveSpeed |
| 70 | +// BtlUnit_SetPartsFallAccel |
| 71 | +// BtlUnit_SetFallAccel |
| 72 | +// BtlUnit_SetPartsMoveTargetPos |
| 73 | +// BtlUnit_SetMoveTargetPos |
| 74 | +// BtlUnit_SetPartsMoveCurrentPos |
| 75 | +// BtlUnit_SetMoveCurrentPos |
| 76 | +// BtlUnit_SetPartsMoveStartPos |
| 77 | +// BtlUnit_SetMoveStartPos |
| 78 | +// BtlUnit_AddPartsDispOffset |
| 79 | +// BtlUnit_SetPartsDispOffset |
| 80 | +// BtlUnit_SetDispOffset |
| 81 | +// BtlUnit_AddPartsOffsetPos |
| 82 | +// BtlUnit_SetPartsOffsetPos |
| 83 | +// BtlUnit_GetPartsOffsetPos |
| 84 | +// BtlUnit_SetOffsetPos |
| 85 | +// BtlUnit_SetHeight |
| 86 | +// BtlUnit_GetHeight |
| 87 | +// BtlUnit_GetWidth |
| 88 | +// BtlUnit_AddPartsScale |
| 89 | +// BtlUnit_SetPartsScale |
| 90 | +// BtlUnit_SetPartsBaseScale |
| 91 | +// BtlUnit_AddScale |
| 92 | +// BtlUnit_SetScale |
| 93 | +// BtlUnit_GetScale |
| 94 | +// BtlUnit_SetBaseScale |
| 95 | +// BtlUnit_AddPartsRotateOffset |
| 96 | +// BtlUnit_SetPartsRotateOffset |
| 97 | +// BtlUnit_SetRotateOffset |
| 98 | +// BtlUnit_GetPartsBaseRotate |
| 99 | +// BtlUnit_SetPartsBaseRotate |
| 100 | +// BtlUnit_GetBaseRotate |
| 101 | +// BtlUnit_SetBaseRotate |
| 102 | +// BtlUnit_AddPartsRotate |
| 103 | +// BtlUnit_GetPartsRotate |
| 104 | +// BtlUnit_SetPartsRotate |
| 105 | +// BtlUnit_AddRotate |
| 106 | +// BtlUnit_GetRotate |
| 107 | +// BtlUnit_SetRotate |
| 108 | +// BtlUnit_SetPartsHomePos |
| 109 | +// BtlUnit_AddHomePos |
| 110 | +// BtlUnit_SetHomePos |
| 111 | +// BtlUnit_GetHomePos |
| 112 | +// BtlUnit_SetHitCursorOffset |
| 113 | +// BtlUnit_SetHitOffset |
| 114 | +// BtlUnit_GetHitPos |
| 115 | +// BtlUnit_GetPartsWorldPos |
| 116 | +// BtlUnit_AddPartsPos |
| 117 | +// BtlUnit_SetPartsPos |
| 118 | +// BtlUnit_GetPartsPos |
| 119 | +// BtlUnit_AddPos |
| 120 | +// BtlUnit_SetPos |
| 121 | +void BtlUnit_GetPos(void *battleUnitPtr, float *posXOut, float *posYOut, float *posZOut); |
| 122 | +int32_t BtlUnit_GetBodyPartsId(void *battleUnitPtr); |
| 123 | +void *BtlUnit_GetPartsPtr(void *battleUnitPtr, int32_t bodyPartsId); |
| 124 | +// BtlUnit_GetUnitId |
| 125 | +// BtlUnit_Spawn |
| 126 | +// BtlUnit_Delete |
| 127 | +// BtlUnit_Entry |
| 128 | +// BtlUnit_Init |
| 129 | + |
| 130 | +} |
| 131 | + |
| 132 | +} |
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