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Enemy Encounter Notifier - display for 3 seconds instead of 5
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USER_MANUAL.md

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@@ -185,7 +185,7 @@ This menu allows you to change the HP, Max HP, FP, Max FP, held items, and statu
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13. **Evts Active** displays the amount of **evt**s active out of the maximum valid amount. In this context, **evt**s are scripts.
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14. **Enemy Encounter Notifier** displays a message when a non-cutscene battle would normally occur upon touching an enemy. The message will be displayed for about 5 seconds, and will reset back to 5 seconds if an enemy is touched again. Additionally, all non-cutscene battles will be disabled while this display is active.
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14. **Enemy Encounter Notifier** displays a message when a non-cutscene battle would normally occur upon touching an enemy. The message will be displayed for about 3 seconds, and will reset back to 3 seconds if an enemy is touched again. Additionally, all non-cutscene battles will be disabled while this display is active.
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15. **Yoshi Skip** displays various information about performing this skip. The main timer (labeled YST) is set to reset and start running once you leave a battle, and pauses once you press A. You can also manually reset this timer by holding Y for two seconds.
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ttyd-tools/rel/source/main.cpp

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@@ -785,7 +785,7 @@ void checkForEnemyEncounters(void *ptr)
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}
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// ptr is set, so an encounter would normally occur now
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EnemyEncounterNotifier.Timer = secondsToFrames(5);
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EnemyEncounterNotifier.Timer = secondsToFrames(3);
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EnemyEncounterNotifier.Counter++;
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}
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