You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: USER_MANUAL.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -59,7 +59,7 @@ This menu allows you to modify your entire inventory, including standard items,
59
59
20.**Force NPC Item Drop** forces any defeared enemy to drop a specified item. The item can be changed at will.
60
60
21.**Resolve Fades** allows you to resolve any fades that are currently active and linger on-screen. Some examples of these are the Mario heads after each chapter, and when the screen pans to black when transitioning to a new screen.
61
61
22.**Lock Flags** allows you to lock specific variables/flags. The **LSW**s and **LSWF**s are local variables/flags that change depending on the area that you're in. As such, the cheat will only allow you to lock the flags for one specific area at a time. However, you can lock the **LSW** variables for one area, and then lock the **LSWF** flags for a different area. The **Set New Area** options allow you to set the current area as the area to store the local flags for.
62
-
* It is important to note that each **Lock** option allocates memory, so they shouldn't be left on if not in use.
62
+
* It is important to note that each **Lock** option allocates memory, so they shouldn't be left on when not in use.
63
63
23.**Manage Flags** allows you to manually change a lot of the important flags in the game.
64
64
24.**Clear Area Flags** allows you to clear most of the flags for a specified area. A confirmation message is displayed when trying to do so, to prevent accidently clearing flags. The flags will be cleared on the next screen transition.
0 commit comments