Skip to content

Commit aac759c

Browse files
committed
Update manual to include the reset button combo for Jabbi Hive Skip
1 parent 476e2f3 commit aac759c

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

USER_MANUAL.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -210,7 +210,7 @@ This menu allows you to change the HP, Max HP, FP, Max FP, held items, and statu
210210

211211
18. **Palace Skip** displays various information about performing this skip. The main timer (labeled PST) is set to reset and start once you leave the pause menu, and pauses once you press X. You can also manually reset this timer by holding B for two seconds. **PhaEmy** keeps track of the Y coordinate for the phantom ember, **ItemTimer** keeps track of the timer for the current item in the field, and **ParY** keeps track of your partner's Y coordinate.
212212

213-
19. **Jabbi Hive Skip** displays various information about performing this skip. The first field in this display tells you how well your pause jump was (pressed **D-Pad Left** first, pressed **A** first, or pressed both buttons at the same time). **FBP** is the amount of frames between pressing **D-Pad Left** and **A** to do the unspin jump, and **FBUP** is the amount of frames between the two **A** presses for closing the menu.
213+
19. **Jabbi Hive Skip** displays various information about performing this skip. The first field in this display tells you how well your pause jump was (pressed **D-Pad Left** first, pressed **A** first, or pressed both buttons at the same time). **FBP** is the amount of frames between pressing **D-Pad Left** and **A** to do the unspin jump, and **FBUP** is the amount of frames between the two **A** presses for closing the menu. All of the information in this display can be reset by pressing B three times consecutively.
214214

215215
19. **Bridge Skip** displays various information about performing this skip. The first field in this display is how many frames early/late you were with pressing A. If you press A on the correct frame, then the counter will remain at 0. You can also manually reset this counter by holding B for two seconds. **HRP** is the pointer to the area of ground in the current room that you will respawn at upon touching a hazard. In order for **Bridge Skip** to work (as well as any other **Hazard Respawn Glitch**), this pointer must not be set, in which the value will be `0x00000000`.
216216
* Note: **Bridge Skip** will be possible in the PAL version of the game when this display is active.

0 commit comments

Comments
 (0)