@@ -799,8 +799,7 @@ void Mod::run()
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// Check if the menu should be enabled or disabled
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// Prevent checking it if currently in the process of spawning an item
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- bool CurrentlySpawningItem = SpawnItem.InAdjustableValueMenu ;
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- if (!CurrentlySpawningItem)
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+ if (!SpawnItem.InAdjustableValueMenu )
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{
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enableOrDisableMenu ();
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}
@@ -834,8 +833,7 @@ void Mod::run()
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if (!MenuVar.MenuIsDisplayed || MenuVar.HideMenu )
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{
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// Don't display some displays if the Guard/Superguard timings display is active
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- // Don't display some displays if current in the process of spawning an item
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- if ((DisplayActionCommands.DisplayTimer == 0 ) && !CurrentlySpawningItem)
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+ if (DisplayActionCommands.DisplayTimer == 0 )
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{
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// Only run button-based displays if currently not changing button combos
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if (!tempChangingCheatButtonCombo)
@@ -857,14 +855,9 @@ void Mod::run()
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// Only run button-based displays if currently not changing button combos
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if (!tempChangingCheatButtonCombo)
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{
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- // Don't display some displays if current in the process of spawning an item
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- if (!CurrentlySpawningItem)
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- {
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- displayOnScreenTimer ();
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- displayFrameCounter ();
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- displayJumpStorageDetails ();
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- }
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-
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+ displayOnScreenTimer ();
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+ displayFrameCounter ();
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+ displayJumpStorageDetails ();
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displayButtonInputs ();
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}
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