@@ -192,7 +192,7 @@ void saveMarioAndPartnerPositions()
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MarioPartnerPositions.MarioPosition [0 ] = player->playerPosition [0 ]; // Mario Coordinate X
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MarioPartnerPositions.MarioPosition [1 ] = player->playerPosition [1 ]; // Mario Coordinate Y
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MarioPartnerPositions.MarioPosition [2 ] = player->playerPosition [2 ]; // Mario Coordinate Z
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- MarioPartnerPositions.MarioPosition [3 ] = player->unk_1a0 ;
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+ MarioPartnerPositions.MarioPosition [3 ] = player->wPlayerAngleCurrent ;
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uint32_t PartnerPointer = reinterpret_cast <uint32_t >(getPartnerPointer ());
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if (PartnerPointer != 0 )
@@ -218,10 +218,10 @@ void loadMarioAndPartnerPositions()
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ttyd::mario::Player *player = ttyd::mario::marioGetPtr ();
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- player->playerPosition [0 ] = MarioPartnerPositions.MarioPosition [0 ]; // Mario Coordinate X
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- player->playerPosition [1 ] = MarioPartnerPositions.MarioPosition [1 ]; // Mario Coordinate Y
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- player->playerPosition [2 ] = MarioPartnerPositions.MarioPosition [2 ]; // Mario Coordinate Z
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- player->unk_1a0 = MarioPartnerPositions.MarioPosition [3 ];
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+ player->playerPosition [0 ] = MarioPartnerPositions.MarioPosition [0 ]; // Mario Coordinate X
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+ player->playerPosition [1 ] = MarioPartnerPositions.MarioPosition [1 ]; // Mario Coordinate Y
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+ player->playerPosition [2 ] = MarioPartnerPositions.MarioPosition [2 ]; // Mario Coordinate Z
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+ player->wPlayerAngleCurrent = MarioPartnerPositions.MarioPosition [3 ];
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uint32_t PartnerPointer = reinterpret_cast <uint32_t >(getPartnerPointer ());
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if (PartnerPointer != 0 )
@@ -585,14 +585,8 @@ void bobberyEarly()
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player->playerPosition [0 ] = -1 ;
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player->playerPosition [1 ] = 59 ;
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player->playerPosition [2 ] = RopePosZ + 10 ;
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-
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- #ifdef TTYD_JP
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- player->unk_19c = 180 ;
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+ player->wPlayerAngleCurrent = 180 ;
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player->wPlayerDirection = 180 ;
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- #else
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- player->unk_1a0 = 180 ;
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- player->unk_1b0 = 180 ;
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- #endif
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}
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if (!Cheat[BOBBERY_EARLY].Active )
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