@@ -2891,7 +2891,11 @@ void drawPartnerFollowerMessage(int32_t textPosY, bool drawForPartner)
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return ;
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}
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- int32_t TextPosX = -172 ;
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+ int32_t TextPosX = -158 ;
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+
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+ #ifdef TTYD_JP
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+ TextPosX += 2 ;
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+ #endif
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// Get the text to use
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const char *PartnerOrFollowerText;
@@ -2912,7 +2916,7 @@ void drawPartnerFollowerMessage(int32_t textPosY, bool drawForPartner)
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char *tempDisplayBuffer = DisplayBuffer;
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sprintf (tempDisplayBuffer,
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- " To spawn a %s, you must have a file \n loaded and not be in a battle nor a \n screen transition." ,
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+ " To spawn a %s, you must have a\n file loaded and not be in a battle nor\n a screen transition." ,
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PartnerOrFollowerText);
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drawErrorWindow (tempDisplayBuffer, TextPosX, textPosY);
@@ -2926,7 +2930,7 @@ void drawNotInBattleErrorMessage()
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}
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const char *CurrentLine = " You must be in a battle to use the Battles menu." ;
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- int32_t TextPosX = -205 ;
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+ int32_t TextPosX = -204 ;
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int32_t TextPosY = 0 ;
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#ifdef TTYD_JP
@@ -3025,11 +3029,11 @@ void drawWarpsErrorMessage(int32_t textPosY)
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}
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// Print error text if currently trying to warp when not able to
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- const char *CurrentLine = " To warp, you must have a file loaded and not \n be in a battle nor a screen transition." ;
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- int32_t TextPosX = -195 ;
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+ const char *CurrentLine = " To warp, you must have a file loaded and\n not be in a battle nor a screen transition." ;
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+ int32_t TextPosX = -175 ;
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#ifdef TTYD_JP
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- TextPosX += 10 ;
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+ TextPosX += 5 ;
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#endif
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drawErrorWindow (CurrentLine, TextPosX, textPosY);
@@ -3804,8 +3808,12 @@ void drawAddByIcon(uint32_t currentMenu)
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else
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{
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const char *CurrentLine = " The inventory is currently full." ;
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- int32_t TextPosX = -130 ;
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+ int32_t TextPosX = -125 ;
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int32_t TextPosY = 40 ;
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+
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+ #ifdef TTYD_JP
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+ TextPosX += 3 ;
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+ #endif
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drawErrorWindowAutoCheckForClose (CurrentLine, TextPosX, TextPosY);
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}
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}
@@ -3819,8 +3827,12 @@ void drawAddById(uint32_t currentMenu)
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else
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{
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const char *CurrentLine = " The inventory is currently full." ;
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- int32_t TextPosX = -130 ;
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+ int32_t TextPosX = -125 ;
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int32_t TextPosY = 40 ;
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+
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+ #ifdef TTYD_JP
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+ TextPosX += 3 ;
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+ #endif
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drawErrorWindowAutoCheckForClose (CurrentLine, TextPosX, TextPosY);
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}
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}
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