@@ -832,36 +832,25 @@ void Mod::run()
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// Run if currently repositioning watches
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if (!MenuVar.MenuIsDisplayed || MenuVar.HideMenu )
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{
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- // Don't display some displays if the Guard/Superguard timings display is active
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- if (DisplayActionCommands.DisplayTimer == 0 )
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- {
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- // Only run button-based displays if currently not changing button combos
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- if (!tempChangingCheatButtonCombo)
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- {
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- displayYoshiSkipDetails ();
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- displayPalaceSkipDetails ();
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- displayBridgeSkipDetails ();
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- displayBlimpTicketSkipDetails ();
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- }
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-
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- // Run each display function that isn't button-based
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- displayMarioCoordinates ();
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- displayMarioSpeedXZ ();
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- displayStickAngle ();
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- displayMemoryWatches ();
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- displayNpcNameToPtrError ();
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- }
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-
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// Only run button-based displays if currently not changing button combos
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if (!tempChangingCheatButtonCombo)
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{
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+ displayYoshiSkipDetails ();
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+ displayPalaceSkipDetails ();
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+ displayBridgeSkipDetails ();
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+ displayBlimpTicketSkipDetails ();
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displayOnScreenTimer ();
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displayFrameCounter ();
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displayJumpStorageDetails ();
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displayButtonInputs ();
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}
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// Run each display function that isn't button-based
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+ displayMarioCoordinates ();
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+ displayMarioSpeedXZ ();
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+ displayStickAngle ();
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+ displayMemoryWatches ();
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+ displayNpcNameToPtrError ();
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spawnItem (); // Needs to always run due to the adjustable value menu sometimes being displayed
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displaySequenceInPauseMenu ();
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displayActionCommandsTiming ();
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