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feat: add radio animation/prop info
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pages/radio/faq.mdx

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@@ -70,3 +70,43 @@ Change `Shared.OpenType.Value` in `zerio-radio/shared/opentype.lua` to `"custom"
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</Tabs.Tab>
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</Tabs>
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## Animations & Props
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### Change/disable talking animation
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You can disable the talking animation by removing/commenting out the `TalkDictionary` & `TalkAnimation` value in `zerio-radio/shared/animation.lua`.
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Changing the animation would be done via the same values.
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### Change/disable open animation
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Changing the animation played upon opening the radio can be done via the `OpenDictionary` & `OpenAnimation` values.
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The `in_car` dictionary value is used when you're in the car. The `normal` dictionary value is used when you're not in the car.
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The `open` animation value is used when you have the radio currently open while `closed` is used while closing the radio.
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Disabling the animation can be done via removing/commenting out the **entire** `OpenDictionary` & `OpenAnimation` values.
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### Change/disable talking prop
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Changing the talking prop can be done via the `TalkProp`, `TalkBone`, `TalkOffset` & `TalkRotation`.
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<Callout>
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List of player bones can be found
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[here](https://wiki.rage.mp/index.php?title=Bones). You'd use the `ID` value.
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</Callout>
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Disabling the talking prop can be done by removing/commenting out the values mentioned above
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### Change/disable open prop
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Changing the prop spawned when opening the radio can be done via the `OpenProp`, `OpenBone`, `OpenOffset` & `OpenRotation`.
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<Callout>
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List of player bones can be found
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[here](https://wiki.rage.mp/index.php?title=Bones). You'd use the `ID` value.
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</Callout>
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Disabling the talking prop can be done by removing/commenting out the values mentioned above

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