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lines changed Original file line number Diff line number Diff line change @@ -70,3 +70,43 @@ Change `Shared.OpenType.Value` in `zerio-radio/shared/opentype.lua` to `"custom"
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7171 </Tabs.Tab >
7272</Tabs >
73+
74+ ## Animations & Props
75+
76+ ### Change/disable talking animation
77+
78+ You can disable the talking animation by removing/commenting out the ` TalkDictionary ` & ` TalkAnimation ` value in ` zerio-radio/shared/animation.lua ` .
79+
80+ Changing the animation would be done via the same values.
81+
82+ ### Change/disable open animation
83+
84+ Changing the animation played upon opening the radio can be done via the ` OpenDictionary ` & ` OpenAnimation ` values.
85+
86+ The ` in_car ` dictionary value is used when you're in the car. The ` normal ` dictionary value is used when you're not in the car.
87+
88+ The ` open ` animation value is used when you have the radio currently open while ` closed ` is used while closing the radio.
89+
90+ Disabling the animation can be done via removing/commenting out the ** entire** ` OpenDictionary ` & ` OpenAnimation ` values.
91+
92+ ### Change/disable talking prop
93+
94+ Changing the talking prop can be done via the ` TalkProp ` , ` TalkBone ` , ` TalkOffset ` & ` TalkRotation ` .
95+
96+ <Callout >
97+ List of player bones can be found
98+ [ here] ( https://wiki.rage.mp/index.php?title=Bones ) . You'd use the ` ID ` value.
99+ </Callout >
100+
101+ Disabling the talking prop can be done by removing/commenting out the values mentioned above
102+
103+ ### Change/disable open prop
104+
105+ Changing the prop spawned when opening the radio can be done via the ` OpenProp ` , ` OpenBone ` , ` OpenOffset ` & ` OpenRotation ` .
106+
107+ <Callout >
108+ List of player bones can be found
109+ [ here] ( https://wiki.rage.mp/index.php?title=Bones ) . You'd use the ` ID ` value.
110+ </Callout >
111+
112+ Disabling the talking prop can be done by removing/commenting out the values mentioned above
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