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Full MiniMessage Formatting Flexibility Every placeholder in WYG can be wrapped in MiniMessage formatting, including gradients, colors, bold/italic, and even custom sprites. For example:
"<gradient:red:blue><name></gradient>" "<sprite:gui/hud/heart/full> <name>"
This allows server admins to create stylish, visually appealing messages that match their server’s theme.
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Advanced Sprite Support (1.21.9+) WYG was built even before 1.21.9 Paper was released, using a custom sprite wrapper before Adventure officially supported it (now fully migrated). This means:
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You can embed any sprite from Minecraft’s asset atlas:
<sprite:item/diamond_sword><sprite:gui/hud/heart/full><sprite:gui/icon/checkmark><player_head:Notch>
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Sprites integrate seamlessly with chat and hover tooltips.
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This level of chat iconography is unmatched by any other plugin currently.
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Smart Hover Tooltips WYG replicates Minecraft’s default tooltips, but with full configuration control:
- Conditional skipping of empty placeholders
- Custom layout ordering
- Individual formats for enchantments, attributes, stack sizes, and durability
- Ability to add sprites directly inside tooltips for flair
This creates hover displays that are both detailed and compact, with no unnecessary lines.
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Fully Customizable Attribute Display Attributes (like attack damage, attack speed, armor, toughness, knockback resistance) can each have their own format and color, even including sprites. For example:
attack_damage: "<dark_green> <value> <attribute></dark_green>" armor: "<blue>+<value> <attribute></blue>"
You can even hide slot headers entirely if desired, giving complete control over tooltip appearance.
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Render-If-Same-As-Name Logic WYG avoids redundant info by not showing the base material name if it’s identical to the custom item name:
item-name: format: "<item_name>" render-if-same-as-name: false
This ensures no repeated text, keeping tooltips sleek.
