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client.lua
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498 lines (471 loc) · 14.4 KB
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local spot
local jobGarage
local allJobgrades
local visible = false
local passedCheck = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
ESX.PlayerData = ESX.GetPlayerData()
TriggerServerEvent('just_multijob:getJobs')
allJobgrades = lib.callback.await('just_multijob:getAllGrades', false)
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
ESX.PlayerData = ESX.GetPlayerData()
TriggerServerEvent('just_multijob:getJobs')
allJobgrades = lib.callback.await('just_multijob:getAllGrades', false)
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
spot = nil
jobGarage = nil
allJobgrades = nil
visible = false
passedCheck = false
end)
RegisterNetEvent("esx:setJob")
AddEventHandler("esx:setJob", function(job)
ESX.PlayerData.job = job
end)
local jobs = {}
function Split(s, delimiter)
if s ~= nil then
result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, match);
end
return result;
end
end
function onEnter(self)
end
function onExit(self)
if self.type == "garage" then
lib.hideTextUI()
jobGarage = nil
Citizen.Wait(100)
visible = false
passedCheck = false
end
end
function insideZone(self)
local ped = PlayerPedId()
local inVehicle = GetVehiclePedIsIn(ped, false)
local location = Split(self.name, " ")
if passedCheck then
if not visible then
if inVehicle ~= 0 then
visible = true
lib.showTextUI("[E] Store Vehicle", {icon = "fa-solid fa-car"})
else
visible = true
lib.showTextUI("[E] Open Garage", {icon = "fa-solid fa-car"})
end
end
if IsControlJustReleased(0, 54) then
if inVehicle ~= 0 then
lib.hideTextUI()
TriggerEvent('just_multijob:StoreVehicle', inVehicle)
visible = false
passedCheck = false
else
lib.hideTextUI()
TriggerEvent('just_multijob:GetOwnedVehicles', jobGarage)
visible = false
passedCheck = false
end
end
else
if Config.locations[location[1]].job == ESX.PlayerData.job.name then
spot = location[3]
jobGarage = location[1]
passedCheck = true
else
if #jobs < 1 then
TriggerServerEvent('just_multijob:getJobs')
end
for i=1, #jobs, 1 do
if jobs[i].job == Config.locations[location[1]].job then
spot = location[3]
passedCheck = true
jobGarage = location[1]
break
end
end
end
end
end
for k, v in pairs(Config.locations) do
exports.ox_target:addBoxZone({
coords = vec3(v.onoffduty.x, v.onoffduty.y, v.onoffduty.z),
size = vec3(v.onoffduty.w, v.onoffduty.l, v.onoffduty.height),
rotation = v.onoffduty.h,
debug = false,
options = {
{
name = k.." signOff",
serverEvent = 'just_multijob:setJob',
icon = v.icon,
label = 'Clock off from '..v.label,
job = "unemployed",
canInteract = function(entity, distance, coords, name)
if Config.locations[k].job == ESX.PlayerData.job.name then
return true
end
end,
distance = 2.5
},
{
name = k.." signOn",
serverEvent = 'just_multijob:setJob',
icon = v.icon,
label = 'Clock on at '..v.label,
job = v.job,
canInteract = function(entity, distance, coords, name)
if Config.locations[k].job ~= ESX.PlayerData.job.name then
if #jobs < 1 then
TriggerServerEvent('just_multijob:getJobs')
end
for i=1, #jobs, 1 do
if jobs[i].job == v.job then
return true
elseif i == #jobs then
TriggerServerEvent('just_multijob:getJobs')
end
end
end
end,
distance = 2.5
}
}
})
if v.managerPC ~= nil then
for k4, v4 in pairs(v.managerPC) do
exports.ox_target:addBoxZone({
coords = vec3(v4.x, v4.y, v4.z),
size = vec3(v4.l, v4.w, v4.height),
rotation = v4.h,
debug = false,
options = {
{
name = k.." ManageEmployees",
event = 'just_multijob:managementMenu',
icon = "fa-solid fa-users",
label = 'Manage '..v.label.. " employees",
job = v.job,
canInteract = function(entity, distance, coords, name)
local jobGrades = {}
for i=1, #allJobgrades, 1 do
if allJobgrades[i].job_name == v.job then
table.insert(jobGrades, allJobgrades[i].grade)
end
end
table.sort(jobGrades, function(a,b) return a<b end)
if Config.locations[k].job == ESX.PlayerData.job.name and ESX.PlayerData.job.grade >= (jobGrades[#jobGrades] - 1) then
return true
end
end,
distance = 2.5
},
{
name = k.." ManageEmployees",
event = 'just_multijob:hire',
icon = "fa-solid fa-user-plus",
label = 'Hire employee at '..v.label,
job = v.job,
business = k,
canInteract = function(entity, distance, coords, name)
local jobGrades = {}
for i=1, #allJobgrades, 1 do
if allJobgrades[i].job_name == v.job then
table.insert(jobGrades, allJobgrades[i].grade)
end
end
table.sort(jobGrades, function(a,b) return a<b end)
if Config.locations[k].job == ESX.PlayerData.job.name and ESX.PlayerData.job.grade >= (jobGrades[#jobGrades] - 1) then
return true
end
end,
distance = 2.5
},
{
name = k.." RenameGrades",
event = 'just_multijob:renameRank',
icon = "fa-solid fa-i-cursor",
label = 'Rename '..v.label.." employee titles",
job = v.job,
business = k,
canInteract = function(entity, distance, coords, name)
if Config.allowJobGradeRename then
local jobGrades = {}
for i=1, #allJobgrades, 1 do
if allJobgrades[i].job_name == v.job then
table.insert(jobGrades, allJobgrades[i].grade)
end
end
table.sort(jobGrades, function(a,b) return a<b end)
if Config.locations[k].job == ESX.PlayerData.job.name and ESX.PlayerData.job.grade >= (jobGrades[#jobGrades] - 1) then
return true
end
end
end,
distance = 2.5
}
}
})
end
end
if v.storage ~= nil and Config.UseOxInventory then
for k2, v2 in pairs(v.storage) do
exports.ox_target:addBoxZone({
coords = vec3(v2.x, v2.y, v2.z),
size = vec3(v2.w, v2.l, v2.height),
rotation = v2.h,
debug = false,
options = {
{
name = k.."stash"..v2.id,
event = 'just_multijob:useStash',
icon = "fa-solid fa-box-open",
label = 'Open '..v2.label,
stash = (k.."Stash"..v2.id),
canInteract = function(entity, distance, coords, name)
if Config.locations[k].job == ESX.PlayerData.job.name then
return true
else
if #jobs < 1 then
TriggerServerEvent('just_multijob:getJobs')
end
for i=1, #jobs, 1 do
if jobs[i].job == v.job then
return true
elseif i == #jobs then
TriggerServerEvent('just_multijob:getJobs')
end
end
end
end,
distance = 2.5
}
}
})
end
end
if v.parking ~= nil and Config.useGarages then
for k3, v3 in pairs(v.parking) do
lib.zones.box({
coords = vec3(v3.x, v3.y, v3.z),
size = vec3(3, 5.4, 4),
rotation = v3.h,
debug = false,
inside = insideZone,
onEnter = onEnter,
onExit = onExit,
name = k.." parking "..k3,
type = "garage",
})
end
end
end
RegisterNetEvent('just_multijob:sendJobs')
AddEventHandler('just_multijob:sendJobs', function(joblist)
jobs = joblist
end)
RegisterNetEvent('just_multijob:useStash')
AddEventHandler('just_multijob:useStash', function (data)
exports.ox_inventory:openInventory('stash', data.stash)
end)
TriggerEvent('chat:addSuggestion', '/offduty', 'Clock off current job')
RegisterCommand('offduty', function()
local data = {job = "unemployed"}
TriggerServerEvent('just_multijob:setJob', data)
end, false)
RegisterNetEvent('just_multijob:notification')
AddEventHandler('just_multijob:notification', function (header, footer, alertType)
lib.notify({
title = header,
description = footer,
type = alertType
})
end)
-------------
-- Garages --
-------------
RegisterNetEvent('just_multijob:GetOwnedVehicles')
AddEventHandler('just_multijob:GetOwnedVehicles', function (jobGarage)
local vehicles = lib.callback.await('just_multijob:GetVehicles', false, jobGarage)
local options = {}
if not vehicles then
lib.registerContext({
id = 'just_multijob:GarageMenu',
title = Config.locations[jobGarage].label.." Garage",
options = {{title = "No vehicles parked"}}
})
return lib.showContext('just_multijob:GarageMenu')
end
for i = 1, #vehicles do
local data = vehicles[i]
local vehicleMake = GetLabelText(GetMakeNameFromVehicleModel(data.vehicle.model))
local vehicleModel = GetLabelText(GetDisplayNameFromVehicleModel(data.vehicle.model))
local vehicleTitle = vehicleMake .. ' ' .. vehicleModel
local stored = data.stored
-- print(vehicleTitle, data.plate, stored)
if stored then
table.insert(options, {
title = vehicleTitle,
event = 'just_multijob:VehicleMenu',
arrow = true,
args = {name = vehicleTitle, plate = data.plate, model = vehicleModel, vehicle = data.vehicle},
metadata = {
{label = 'Plate', value = data.plate},
}
})
end
end
lib.registerContext({
id = 'just_multijob:GarageMenu',
title = Config.locations[jobGarage].label.." Garage",
options = options
})
lib.showContext('just_multijob:GarageMenu')
end)
RegisterNetEvent('just_multijob:VehicleMenu')
AddEventHandler('just_multijob:VehicleMenu', function (data)
lib.registerContext({
id = 'just_multijob:VehicleMenu',
title = data.name,
menu = 'just_multijob:GarageMenu',
options = {
{
title = 'Take out vehicle',
event = 'just_multijob:RequestVehicle',
args = {
vehicle = data.vehicle,
type = 'garage'
}
}
}
})
lib.showContext('just_multijob:VehicleMenu')
end)
local function spawnVehicle(data, spawn)
lib.requestModel(data.vehicle.model)
exports['just_vehControl']:givePlayerKeys(data.vehicle.plate)
TriggerServerEvent('just_multijob:SpawnVehicle', data.vehicle.model, data.vehicle.plate, spawn, spawn.h)
lib.hideTextUI()
Citizen.Wait(250)
visible = false
end
RegisterNetEvent('just_multijob:RequestVehicle')
AddEventHandler('just_multijob:RequestVehicle', function (data)
local spawn = Config.locations[jobGarage].parking[spot]
if ESX.Game.IsSpawnPointClear(vector3(spawn.x, spawn.y, spawn.z), 1.0) then
return spawnVehicle(data, spawn)
end
end)
RegisterNetEvent('just_multijob:StoreVehicle')
AddEventHandler('just_multijob:StoreVehicle', function (veh)
local vehicle = veh
local vehPlate = GetVehicleNumberPlateText(vehicle)
local vehProps = lib.getVehicleProperties(vehicle)
local isOwned = lib.callback.await('just_multijob:CheckOwnership', false, vehPlate)
if isOwned and jobGarage ~= nil then
TriggerServerEvent('just_multijob:SaveVehicle', vehProps, vehPlate, VehToNet(vehicle), jobGarage)
lib.hideTextUI()
Citizen.Wait(250)
visible = false
end
end)
----------------
-- Management --
----------------
RegisterNetEvent('just_multijob:managementMenu')
AddEventHandler('just_multijob:managementMenu', function(target)
local job = target.job
local jobGrades = lib.callback.await('just_multijob:getJobGrades', false, job)
local elements = {
head = {'Name', 'Position', 'Actions'},
rows = {}
}
lib.callback('just_multijob:getEmployees', false, function(employees)
for i=1, #employees, 1 do
for k, v in pairs(jobGrades) do
if v.grade == employees[i].grade then
table.insert(elements.rows, {
data = employees[i],
cols = {
employees[i].name,
v.label,
'{{' .. 'Change Rank' .. '|changeRank}} {{' .. 'Fire' .. '|fire}}'
}
})
break
end
end
local rankOptions = {}
for i=1, #allJobgrades, 1 do
if allJobgrades[i].job_name == job then
-- print(allJobgrades[i].grade, allJobgrades[i].label)
table.insert(rankOptions, {value = allJobgrades[i].grade, label = allJobgrades[i].label})
end
end
if i == #employees then
ESX.UI.Menu.Open('list', GetCurrentResourceName(), 'employee_list_' .. job, elements, function(data, menu)
local employee = data.data
if data.value == 'changeRank' then
menu.close()
local input = lib.inputDialog('Change Rank', {
{ type = 'select', label = 'Select Rank', options = rankOptions}
})
if not input then return end
-- exports.xng_parsingtable:ParsingTable_cl(input)
local rank = tonumber(input[1])
TriggerServerEvent('just_multijob:changeRank', employee, "changeRank", rank)
elseif data.value == 'fire' then
TriggerServerEvent('just_multijob:changeRank', employee, "fire")
menu.close()
end
end, function(data, menu)
menu.close()
end)
end
end
end, job)
end)
RegisterNetEvent('just_multijob:hire')
AddEventHandler('just_multijob:hire', function(data)
local rankOptions = {}
for i=1, #allJobgrades, 1 do
if allJobgrades[i].job_name == data.job then
-- print(allJobgrades[i].grade, allJobgrades[i].label)
table.insert(rankOptions, {value = allJobgrades[i].grade, label = allJobgrades[i].label})
end
end local input = lib.inputDialog(('Hire at '..Config.locations[data.business].label),{
{ type = "input", label = "Player ID", placeholder = "123" },
{ type = 'select', label = 'Select Rank', options = rankOptions}
})
if not input then return end
TriggerServerEvent('just_multijob:changeRank', data, "hire", nil, input)
end)
RegisterNetEvent('just_multijob:renameRank')
AddEventHandler('just_multijob:renameRank', function(data)
local rankOptions = {}
for i=1, #allJobgrades, 1 do
if allJobgrades[i].job_name == data.job then
-- print(allJobgrades[i].id, allJobgrades[i].label)
table.insert(rankOptions, {value = allJobgrades[i].id, label = allJobgrades[i].label})
end
end local input = lib.inputDialog(('Rename '..Config.locations[data.business].label.." rank"),{
{ type = "input", label = "New name", placeholder = "A fitting Name" },
{ type = 'select', label = 'Select Rank', options = rankOptions}
})
if not input then return end
TriggerServerEvent('just_multijob:renameRank', input[1], input[2])
allJobgrades = lib.callback.await('just_multijob:getAllGrades', false)
end)