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Board.py
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407 lines (376 loc) · 14.8 KB
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from sudoku_generator import *
import pygame
class Board:
'''this should initalize all the variables needed for the board class
the row and col reprsent the current selected row and col'''
def __init__(self, width, height, screen, difficulty):
self.width = width
self.height = height
self.screen = screen
self.difficulty = difficulty
self.row = 0
self.col = 0
self.difficulty_dict = {'easy': 30, 'medium': 40, 'hard': 50}
#
self.user_sudoku = SudokuGenerator(self.difficulty_dict[difficulty])
self.user_sudoku.fill_values()
self.answer = [[],[],[],[],[],[],[],[],[]]
for i in range(0,9):
for j in range(0,9):
self.answer[i].append(self.user_sudoku.get_board()[i][j])
self.user_sudoku.remove_cells()
self.sketch_list = [[], [], [], [], [], [], [], [], []]
for i in range(0, 9):
for j in range(0, 9):
self.sketch_list[i].append(self.user_sudoku.get_board()[i][j])
self.original_board = [[],[],[],[],[],[],[],[],[]]
for i in range(0,9):
for j in range(0,9):
self.original_board[i].append(self.user_sudoku.get_board()[i][j])
self.user_board = self.user_sudoku.get_board()
def draw(self):
for i in range(0, 10):
if i % 3 == 0:
pygame.draw.line(
self.screen,
"black",
(0, i * 67),
(603, i * 67),
10)
else:
pygame.draw.line(
self.screen,
"black",
(0, i * 67),
(603, i * 67),
4)
for i in range(0, 10):
if i % 3 == 0:
pygame.draw.line(
self.screen,
"black",
(i * 67, 0),
(i * 67, 603),
10)
else:
pygame.draw.line(
self.screen,
"black",
(i * 67, 0),
(i * 67, 603),
4)
def fill_board(self):
for i in range(0,9):
for j in range(0,9):
if self.original_board[i][j] != 0:
self.row = j
self.col = i
self.place_number(self.original_board[i][j],"org")
def select(self, row, col):
Board.draw(self)
self.row = row
self.col = col
pygame.draw.rect(self.screen,"red",(row*67,col*67,70,70),3)
def click(self, row, col):
return (row // 67,col//67)
def clear(self):
pygame.draw.rect(self.screen, "white", (self.row * 67+3, self.col * 67+3, 63, 63))
self.update_board(0)
def sketch(self, value):
sketch_font = pygame.font.Font(None, 20)
sketch_surf = sketch_font.render(str(value),5,"black")
sketch_rect = sketch_surf.get_rect(topleft = (self.row * 67 + 10,self.col * 67 +10))
pygame.draw.rect(self.screen, "white", (self.row * 67 + 10, self.col * 67 + 10, 12, 12))
self.screen.blit(sketch_surf,sketch_rect)
self.sketch_list[self.col][self.row] = value
def place_number(self, value,type = "player"):
if type == "player":
num_font = pygame.font.Font(None, 60)
num_surf = num_font.render(str(value),10,"black")
num_rect = num_surf.get_rect(topleft = (self.row * 67 + 25,self.col * 67 +20))
pygame.draw.rect(self.screen, "white", (self.row * 67 + 25, self.col * 67 + 20, 30, 40))
self.screen.blit(num_surf,num_rect)
self.update_board(value)
else:
num_font = pygame.font.Font(None, 60)
num_surf = num_font.render(str(value), 10, "red")
num_rect = num_surf.get_rect(topleft=(self.row * 67 + 25, self.col * 67 + 20))
pygame.draw.rect(self.screen, "white", (self.row * 67 + 25, self.col * 67 + 20, 30, 40))
self.screen.blit(num_surf, num_rect)
self.update_board(value)
#print("user",self.user_board)
def check_original(self,row,col):
if self.original_board[col][row] == 0:
return True
else:
return False
def reset_to_original(self):
self.screen.fill("white")
self.draw()
self.fill_board()
def is_full(self):
for i in range(0,9):
for j in range(0,9):
if self.user_board[i][j] == 0:
return False
return True
def update_board(self,value):
self.user_board[self.col][self.row] = value
def find_empty(self):
#if self.col == 0 or self.row == 0:
for i in range(self.col,9):
if self.user_board[0][0] == 0 and (self.col != i or self.row != 0):
return 0,0
for j in range(self.row,9):
if self.user_board[i][j] == 0 and (self.col != i or self.row != j):
return j,i
self.row = 0
for i in range(0,9):
for j in range(0,9):
if self.user_board[i][j] == 0 and self.col != i and self.row != j:
return j,i
def check_board(self):
for i in range(0,9):
for j in range(0,9):
if self.user_board[i][j] != self.answer[i][j]:
return False
return True
'''
pygame.init()
sketch = False
screen = pygame.display.set_mode((603,603))
screen.fill("white")
myboard = Board(603,603,screen,"hard")
myboard.draw()
myboard.fill_board()
print("userboard",myboard.user_board)
print("answer",myboard.answer)
print("ogr",myboard.original_board)
myboard.user_sudoku.print_board()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
x,y = event.pos
#print(myboard.original_board[myboard.click(x,y)[1]][myboard.click(x,y)[0]])
if myboard.original_board[y//67][x//67] == 0:
myboard.select(x//67,y//67)
#myboard.sketch(1)
#print("userboard", myboard.user_board)
# pygame.time.delay(10)
# myboard.clear()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
myboard.reset_to_original()
if event.key == pygame.K_c:
myboard.clear()
if event.key == pygame.K_s:
sketch = True
if event.key == pygame.K_1:
if sketch:
myboard.sketch(1)
sketch = False
else:
myboard.place_number(1)
if event.key == pygame.K_2:
if sketch:
myboard.sketch(2)
sketch = False
else:
myboard.place_number(2)
if event.key == pygame.K_3:
if sketch:
myboard.sketch(3)
sketch = False
else:
myboard.place_number(3)
if event.key == pygame.K_4:
if sketch:
myboard.sketch(4)
sketch = False
else:
myboard.place_number(4)
if event.key == pygame.K_5:
if sketch:
myboard.sketch(5)
sketch = False
else:
myboard.place_number(5)
if event.key == pygame.K_6:
if sketch:
myboard.sketch(6)
sketch = False
else:
myboard.place_number(6)
if event.key == pygame.K_7:
if sketch:
myboard.sketch(7)
sketch = False
else:
myboard.place_number(7)
if event.key == pygame.K_8:
if sketch:
myboard.sketch(8)
sketch = False
else:
myboard.place_number(8)
if event.key == pygame.K_9:
if sketch:
myboard.sketch(9)
sketch = False
else:
myboard.place_number(9)
pygame.display.update()
'''
#from sudoku_generator import *
#import pygame
#class Board:
# """Represents the Sudoku game board with all functionality."""
# def __init__(self, width, height, screen, difficulty):
# self.width = width
# self.height = height
# self.screen = screen
# self.difficulty = difficulty
# self.row = 0
# self.col = 0
# self.difficulty_dict = {'easy': 30, 'medium': 40, 'hard': 50}
# self.user_sudoku = SudokuGenerator(self.difficulty_dict[difficulty])
#self.user_sudoku.fill_values()
#self.answer = [[], [], [], [], [], [], [], [], []]
#for i in range(0, 9):
# for j in range(0, 9):
# self.answer[i].append(self.user_sudoku.get_board()[i][j])
#self.user_sudoku.remove_cells()
#self.original_board = [[], [], [], [], [], [], [], [], []]
#for i in range(0, 9):
# for j in range(0, 9):
# self.original_board[i].append(self.user_sudoku.get_board()[i][j])
#self.user_board = self.user_sudoku.get_board()
#def draw(self):
# """Draws the Sudoku grid with bold lines for 3x3 boxes."""
# for i in range(0, 9):
# if i % 3 == 0:
# pygame.draw.line(
# self.screen,
# "black",
# (0, i * 67),
# (603, i * 67),
# 10)
#else:
# pygame.draw.line(
# self.screen,
# "black",
# (0, i * 67),
# (603, i * 67),
# 4)
#for i in range(0, 9):
# if i % 3 == 0:
# pygame.draw.line(
# self.screen,
# "black",
# (i * 67, 0),
# (i * 67, 603),
# 10)
#else:
# pygame.draw.line(
# self.screen,
# "black",
# (i * 67, 0),
# (i * 67, 603),
# 4)
#def fill_board(self):
# """Fills the board with initial values from the original board."""
# for i in range(0, 9):
# for j in range(0, 9):
# if self.original_board[i][j] != 0:
# self.row = j
# self.col = i
# self.place_number(self.original_board[i][j])
# def select(self, row, col):
# """Marks a cell as selected."""
# Board.draw(self)
# self.row = row
# self.col = col
# pygame.draw.rect(self.screen, "red", (row * 67, col * 67, 70, 70), 3)
#def click(self, row, col):
# """Returns the cell position based on click coordinates."""
# return (row // 67, col // 67)
#def clear(self):
# """Clears the value of the selected cell."""
# pygame.draw.rect(self.screen, "white", (self.row * 67 + 3, self.col * 67 + 3, 63, 63))
# self.update_board(0)
# def sketch(self, value):
# """Sketches a number in the selected cell."""
# sketch_font = pygame.font.Font(None, 20)
# sketch_surf = sketch_font.render(str(value), 5, "black")
# sketch_rect = sketch_surf.get_rect(topleft=(self.row * 67 + 10, self.col * 67 + 10))
# pygame.draw.rect(self.screen, "white", (self.row * 67 + 10, self.col * 67 + 10, 12, 12))
# self.screen.blit(sketch_surf, sketch_rect)
#def place_number(self, value):
# """Places a number in the selected cell."""
# num_font = pygame.font.Font(None, 60)
# num_surf = num_font.render(str(value), 10, "black")
#num_rect = num_surf.get_rect(topleft=(self.row * 67 + 25, self.col * 67 + 20))
# pygame.draw.rect(self.screen, "white", (self.row * 67 + 25, self.col * 67 + 20, 30, 40))
# self.screen.blit(num_surf, num_rect)
#self.update_board(value)
# def reset_to_original(self):
# """Resets the board to its initial state."""
# self.screen.fill("white")
# self.draw()
# self.fill_board()
#def is_full(self):
# """Checks if the board is completely filled."""
# for i in range(0, 9):
# for j in range(0, 9):
# if self.user_board[i][j] == 0:
# return False
# return True
#def update_board(self, value):
# """Updates the value of the selected cell in the board."""
# self.user_board[self.col][self.row] = value
#def find_empty(self):
# """Finds an empty cell in the board."""
# for i in range(0, 9):
# for j in range(0, 9):
# if self.user_board[i][j] == 0:
# return (i, j)
#return False
#def check_board(self):
# """Checks if the board matches the solution."""
# for i in range(0, 9):
# for j in range(0, 9):
# if self.user_board[i][j] != self.answer[i][j]:
# return False
# return True
# Ensure the code below only runs if this script is executed directly
#if __name__ == "__main__":
# pygame.init()
# sketch = False
# screen = pygame.display.set_mode((603, 603))
#screen.fill("white")
#myboard = Board(603, 603, screen, "hard")
# myboard.draw()
# myboard.fill_board()
# print("userboard", myboard.user_board)
# print("answer", myboard.answer)
# print("ogr", myboard.original_board)
# myboard.user_sudoku.print_board()
# while True:
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# pygame.quit()
# exit()
# if event.type == pygame.MOUSEBUTTONDOWN:
# x, y = event.pos
# if myboard.original_board[y // 67][x // 67] == 0:
# myboard.select(x // 67, y // 67)
# if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_SPACE:
# myboard.reset_to_original()
# if event.key == pygame.K_c:
# myboard.clear()
# if event.key == pygame.K_1:
# myboard.place_number(1)