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D3D is now used by default on Windows
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.github/workflows/mono.yml

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@@ -247,6 +247,13 @@ jobs:
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run: |
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python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin
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# Add DirectX 12 support.
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# This is not provided by default, despite Godot using D3D by default since 4.6.
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# See https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_windows.html#compiling-with-support-for-direct3d-12
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- name: Add D3D12
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run: |
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python misc/scripts/install_d3d12_sdk_windows.py
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# Compile with explicit flags.
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# `PYTHONIOENCODING` was needed due to certain characters the Godot build system might print (such as '∞'),
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# otherwise it makes the job fail with an encoding error.

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