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Hi Godot people!
Im new to godot (or any real gamedev in that sense) and I'm trying an voxel blocky approach. I got pretty far in generation, and movement etc, but i keep getting stuck at the idea of creating a DEEP world with multiple different layers. (eg. top grass, dirt, stone, ore generation in stone, deepstone, etc) I tried doing a graph approach but that doenst really work out for me. now i tried this demo from zylann themself and im still none the wiser on doing multiple layers or blocks at multiple places. Will there be someone that is going to do tutorials? If i get better at this I'll definitely try doing so. Thanks for reading and I look forward to any response! <3
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