diff --git a/terrain/variable_lod/voxel_lod_terrain_update_data.h b/terrain/variable_lod/voxel_lod_terrain_update_data.h index 061c630d5..a1ca93140 100644 --- a/terrain/variable_lod/voxel_lod_terrain_update_data.h +++ b/terrain/variable_lod/voxel_lod_terrain_update_data.h @@ -72,7 +72,7 @@ struct VoxelLodTerrainUpdateData { // If true, try to generate blocks and store them in the data map before posting mesh requests. // If false, meshing will generate non-edited voxels on the fly instead. // Not really exposed for now, will wait for it to be really needed. It might never be. - bool cache_generated_blocks = false; + bool cache_generated_blocks = true; bool collision_enabled = true; bool detail_textures_use_gpu = false; bool generator_use_gpu = false;