Skip to content

World save not working on Redot 4.4 Alpha 3 'Could not access to filesystem'? #115

@WithinAmnesia

Description

@WithinAmnesia
Image Image Image

How can the Redot 4.4 Alpha 3 version of Voxel Engine VoxelGame demo save world data?
Currently when trying to world save (via pressing the M key in the altered world game script of the linked demo) there are errors not present in the Godot 4.4.1-stable version that make it look like there is an inability of the demo to access engine files related to Redot / Godot in the files. How can this be made better so the world data can be saved successfully?

To recreate this error:

Download:
https://github.com/Redot-Engine/redot-engine/releases/tag/redot-4.4-alpha.3 (I tested upon 'Redot_v4.4-alpha.3_mono_win64.zip')
https://www.mediafire.com/file/a9vll2k0mdp3vk9/Redot_Voxels_Extension_Test%2528V.0.001%2529%255BR4.4.A.3.NET%252B%255D.zip/file
(This is a demo version of the current VoxelGame with Redot 4.4 Alpha 3 working with Voxel Extension addon also with world save added: Zylann/godot_voxel#785 + #100 (comment) )

Load the demo project of BlockyGame in Redot 4.4 Alpha 3 Mono (I tested upon Redot_v4.4-alpha.3_mono_win64)
Run the project in multiplayer and change a block and press the M key and there should be errors to see.

Please feel free to ask questions and all feedback is welcome.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions