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Description
How can the Redot 4.4 Alpha 3 version of Voxel Engine VoxelGame demo save world data?
Currently when trying to world save (via pressing the M key in the altered world game script of the linked demo) there are errors not present in the Godot 4.4.1-stable version that make it look like there is an inability of the demo to access engine files related to Redot / Godot in the files. How can this be made better so the world data can be saved successfully?
To recreate this error:
Download:
https://github.com/Redot-Engine/redot-engine/releases/tag/redot-4.4-alpha.3 (I tested upon 'Redot_v4.4-alpha.3_mono_win64.zip')
https://www.mediafire.com/file/a9vll2k0mdp3vk9/Redot_Voxels_Extension_Test%2528V.0.001%2529%255BR4.4.A.3.NET%252B%255D.zip/file
(This is a demo version of the current VoxelGame with Redot 4.4 Alpha 3 working with Voxel Extension addon also with world save added: Zylann/godot_voxel#785 + #100 (comment) )
Load the demo project of BlockyGame in Redot 4.4 Alpha 3 Mono (I tested upon Redot_v4.4-alpha.3_mono_win64)
Run the project in multiplayer and change a block and press the M key and there should be errors to see.
Please feel free to ask questions and all feedback is welcome.