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main.lua
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131 lines (103 loc) · 3.37 KB
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function love.load()
bird = love.graphics.newImage("bird.png")
birdX = 62
birdWidth = 1
birdHeight = 1
playingAreaWidth = 800
playingAreaHeight = 600
pipeSpaceHeight = 100
pipeWidth = 54
function newPipeSpaceY()
local pipeSpaceYMin = 54
local pipeSpaceY = love.math.random(
pipeSpaceYMin,
playingAreaHeight - pipeSpaceHeight - pipeSpaceYMin
)
return pipeSpaceY
end
function reset()
birdY = 200
birdYSpeed = 0
pipe1X = playingAreaWidth
pipe1SpaceY = newPipeSpaceY()
pipe2X = playingAreaWidth + ((playingAreaWidth + pipeWidth) / 2)
pipe2SpaceY = newPipeSpaceY()
score = 0
upcomingPipe = 1
end
reset()
end
function love.update(dt)
birdYSpeed = birdYSpeed + (516 * dt)
birdY = birdY + (birdYSpeed * dt)
local function movePipe(pipeX, pipeSpaceY)
pipeX = pipeX - (60 * dt)
if (pipeX + pipeWidth) < 0 then
pipeX = playingAreaWidth
pipeSpaceY = newPipeSpaceY()
end
return pipeX, pipeSpaceY
end
pipe1X, pipe1SpaceY = movePipe(pipe1X, pipe1SpaceY)
pipe2X, pipe2SpaceY = movePipe(pipe2X, pipe2SpaceY)
function isBirdCollidingWithPipe(pipeX, pipeSpaceY)
return
-- Left edge of bird is to the left of the right edge of pipe
birdX < (pipeX + pipeWidth)
and
-- Right edge of bird is to the right of the left edge of pipe
(birdX + birdWidth) > pipeX
and (
-- Top edge of bird is above the bottom edge of first pipe segment
birdY < pipeSpaceY
or
-- Bottom edge of bird is below the top edge of second pipe segment well this is it!!
(birdY + birdHeight) > (pipeSpaceY + pipeSpaceHeight)
)
end
if isBirdCollidingWithPipe(pipe1X, pipe1SpaceY)
or isBirdCollidingWithPipe(pipe2X, pipe2SpaceY)
or birdY > playingAreaHeight then
reset()
end
local function updateScoreAndClosestPipe(thisPipe, pipeX, otherPipe)
if upcomingPipe == thisPipe
and (birdX > (pipeX + pipeWidth)) then
score = score + 1
upcomingPipe = otherPipe
end
end
updateScoreAndClosestPipe(1, pipe1X, 2)
updateScoreAndClosestPipe(2, pipe2X, 1)
end
function love.keypressed(key)
if birdY > 0 then
birdYSpeed = -165
end
end
function love.draw()
love.graphics.setColor(0,0,128)
love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)
love.graphics.setColor(200, 0, 150)
love.graphics.draw(bird, birdX, birdY, birdWidth, birdHeight)
local function drawPipe(pipeX, pipeSpaceY)
love.graphics.setColor(0,50,0)
love.graphics.rectangle('fill',
pipeX,
0,
pipeWidth,
pipeSpaceY
)
love.graphics.rectangle(
'fill',
pipeX,
pipeSpaceY + pipeSpaceHeight,
pipeWidth,
playingAreaHeight - pipeSpaceY - pipeSpaceHeight
)
end
drawPipe(pipe1X, pipe1SpaceY)
drawPipe(pipe2X, pipe2SpaceY)
love.graphics.setColor(1, 1, 1)
love.graphics.print(score, 15, 15)
end