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<!DOCTYPE html>
<!-------------------------------------------------------------------------------
// HTML5 Platformer game
//
// Inspired by the Microsoft XNA Community Game Platformer Sample
// Copyright (C) Microsoft Corporation. All rights reserved.
// Ported to HTML5 Canvas with EaselJS by David Rousset - http://blogs.msdn.com/davrous
// Checkout EaselJS: an open-source JavaScript gaming framework : http://easeljs.com
//------------------------------------------------------------------------------->
<html>
<head>
<title>A2R0</title>
<link rel="shortcut icon" href="./icons/favicon.ico"/>
<META name="msapplication-task" content="name=XNA 4.0 Platformer Sample;action-uri=http://create.msdn.com/en-US/education/catalog/sample/platformer;icon-uri=./icons/XNA.ico"/>
<META name="msapplication-task" content="name=Tutorial: Animating sprites in Canvas with EaselJS;action-uri=http://blogs.msdn.com/b/davrous/archive/2011/07/21/html5-gaming-animating-sprites-in-canvas-with-easeljs.aspx;icon-uri=./icons/blogicon.ico"/>
<META name="msapplication-task" content="name=Tutorial: Building the core objects & handling collisions with EaselJS;action-uri=http://blogs.msdn.com/b/davrous/archive/2011/07/29/html5-gaming-building-the-core-objects-amp-handling-collisions-with-easeljs.aspx;icon-uri=./icons/blogicon.ico"/>
<META name="msapplication-task" content="name=Build my pinned site;action-uri=http://buildmypinnedsite.com;icon-uri=./icons/mypinnedsites.ico"/>
<!-- Import EaselJS Framework -->
<script src="./src/easeljs/utils/UID.js"></script>
<script src="./src/easeljs/geom/Matrix2D.js"></script>
<script src="./src/easeljs/events/MouseEvent.js"></script>
<script src="./src/easeljs/utils/SpriteSheetUtils.js"></script>
<script src="./src/easeljs/display/SpriteSheet.js"></script>
<script src="./src/easeljs/display/Shadow.js"></script>
<script src="./src/easeljs/display/DisplayObject.js"></script>
<script src="./src/easeljs/display/Container.js"></script>
<script src="./src/easeljs/display/Stage.js"></script>
<script src="./src/easeljs/display/Bitmap.js"></script>
<script src="./src/easeljs/display/BitmapAnimation.js"></script>
<script src="./src/easeljs/display/Text.js"></script>
<script src="./src/easeljs/utils/Ticker.js"></script>
<script src="./src/easeljs/geom/Rectangle.js"></script>
<script src="./src/easeljs/geom/Point.js"></script>
<!-- End EaselJS Imports -->
<script src="./src/easeljs/XNARectangle.js"></script>
<script src="./src/easeljs/PlatformerHelper.js"></script>
<script src="./src/easeljs/ContentManager.js"></script>
<script src="./src/easeljs/Tile.js"></script>
<script src="./src/easeljs/Gem.js"></script>
<script src="./src/easeljs/Bullet.js"></script>
<script src="./src/easeljs/Enemy.js"></script>
<script src="./src/easeljs/Player.js"></script>
<script src="./src/easeljs/Level.js"></script>
<script src="./src/easeljs/PlatformerGame.js"></script>
<script>
var canvas;
var stage = null;
var contentManager;
var platformerGame;
var globalCanvasContext;
var enableShadows = false;
var enableRAF = true;
// Specific IE9 pinned site experience
// Buttons displayed in the thumnbail preview in the taskbar
var ieBtnLeft, ieBtnRight, ieBtnJump;
function restart() {
if (stage == null) {
//find canvas and load images, wait for last image to load
canvas = document.getElementById("platformerCanvas");
globalCanvasContext = canvas.getContext("2d");
// create a new stage and point it at our canvas:
stage = new Stage(canvas);
// downloading all needed images ressources and preloading sounds & music
contentManager = new ContentManager(stage, canvas.width, canvas.height);
contentManager.SetDownloadCompleted(startGame);
contentManager.StartDownload();
}
else {
platformerGame.ReloadCurrentLevel();
}
}
// Simuate keypress for touch devices & for the IE9 pinned thumbnail buttons
function jumpKey() {
platformerGame.handleKeyDown({ "keyCode": 87 });
setTimeout("platformerGame.handleKeyUp({ \"keyCode\": 87 })", 20);
}
function leftKey() {
platformerGame.handleKeyDown({ "keyCode": 37 });
}
function rightKey() {
platformerGame.handleKeyDown({ "keyCode": 39 });
}
function changeShadows() {
enableShadows = !enableShadows;
}
function changeRAF() {
enableRAF = !enableRAF;
Ticker.useRAF = enableRAF;
}
// Callback function once everything has been downloaded
function startGame() {
platformerGame = new PlatformerGame(stage, contentManager, canvas.width, canvas.height);
platformerGame.StartGame();
}
//********************************************************
// Specific code for IE9+ for the pinned mode experience
function setIE9PinnedModeExperience() {
try {
document.addEventListener('msthumbnailclick', processSelection, false);
ieBtnLeft = window.external.msSiteModeAddThumbBarButton('icons/ie9left.ico', 'Left');
ieBtnJump = window.external.msSiteModeAddThumbBarButton('icons/ie9jump.ico', 'Jump');
ieBtnRight = window.external.msSiteModeAddThumbBarButton('icons/ie9right.ico', 'Right');
window.external.msSiteModeShowThumbBar();
}
catch(e) { }
}
function processSelection(btn) {
switch (btn.buttonID) {
case ieBtnLeft:
leftKey();
break;
case ieBtnRight:
rightKey();
break;
case ieBtnJump:
jumpKey();
break;
}
}
//********************************************************
</script>
</head>
<body onload="setIE9PinnedModeExperience();" style="background:#fff; ">
<style>
.screen{
margin: 0 auto;
position: relative;
width: 960px;
overflow: hidden;
}
#menu img , .screen{
}
</style>
<div class = "screen">
<div style="width:960px; height:640; position:relative;">
<canvas id="platformerCanvas" width="960" height="640" style="background:#000426 url(img/Backgrounds/welcome.png) repeat-x; ">
Your browser doesn't support canvas.
</canvas>
<canvas id="statusCanvas" width="960" height="640" style="display: none; ">
Your browser doesn't support canvas.
</canvas>
</div>
</div>
<input type="button" value="Start" onclick="restart();" style="color:#444; font-size: 24px;" />
</body>
</html>