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ParticleLife.bas
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1064 lines (965 loc) · 72.4 KB
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'---------------------------------------------------------------------------------------------------------
' Particle Life for QB64-PE
' Copyright (c) 2025 Samuel Gomes
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' HEADER FILES
'---------------------------------------------------------------------------------------------------------
$LET TOOLBOX64_STRICT = TRUE
'$INCLUDE:'include/Math/Math.bi'
'$INCLUDE:'include/Math/Vector2f.bi'
'$INCLUDE:'include/Graphics/GUI.bi'
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' METACOMMANDS
'---------------------------------------------------------------------------------------------------------
$VERSIONINFO:ProductName='Particle Life'
$VERSIONINFO:CompanyName='Samuel Gomes'
$VERSIONINFO:LegalCopyright='Copyright (c) 2025 Samuel Gomes'
$VERSIONINFO:LegalTrademarks='All trademarks are property of their respective owners'
$VERSIONINFO:Web='https://github.com/a740g'
$VERSIONINFO:Comments='https://github.com/a740g'
$VERSIONINFO:InternalName='ParticleLife'
$VERSIONINFO:OriginalFilename='ParticleLife.exe'
$VERSIONINFO:FileDescription='Particle Life executable'
$VERSIONINFO:FILEVERSION#=1,1,1,0
$VERSIONINFO:PRODUCTVERSION#=1,1,1,0
$EXEICON:'./ParticleLife.ico'
$RESIZE:SMOOTH
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' CONSTANTS
'---------------------------------------------------------------------------------------------------------
CONST APP_NAME = "QB64-PE Particle Life"
CONST SCREEN_WIDTH = 1920
CONST SCREEN_HEIGHT = 1080
CONST GROUPS_COUNT = 4
CONST PARTICLES_PER_GROUP_MAX = 10000
CONST PARTICLE_RADIUS_MAX = 16
CONST PARTICLE_RADIUS_DEFAULT = 1
CONST PARTICLES_PER_GROUP_DEFAULT = 500
CONST GROUP_RED = 1
CONST GROUP_GREEN = 2
CONST GROUP_CYAN = 3
CONST GROUP_YELLOW = 4
CONST ATTRACTION_MIN = -100
CONST ATTRACTION_MAX = 100
CONST RADIUS_MIN = 0
CONST RADIUS_MAX = 200
CONST VISCOSITY_DEFAULT = 0.7!
CONST TIMESCALE_DEFAULT = 1.0!
CONST GRAVITY_DEFAULT = 0.0!
CONST WALL_REPEL_DEFAULT = 40.0!
CONST WALL_REPEL_STRENGTH_DEFAULT = 0.1!
CONST PULSE_DURATION_DEFAULT = 10
CONST FRAME_RATE_TARGET = 60
CONST UI_WIDGET_HEIGHT = 16
CONST UI_WIDGET_SPACE = 2
CONST UI_PUSH_BUTTON_WIDTH_LARGE = 120
CONST UI_PUSH_BUTTON_WIDTH_SMALL = 24
CONST UI_TEXT_BOX_WIDTH = UI_PUSH_BUTTON_WIDTH_LARGE - (UI_PUSH_BUTTON_WIDTH_SMALL * 2) - (UI_WIDGET_SPACE * 2)
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' USER DEFINED TYPES
'---------------------------------------------------------------------------------------------------------
' This defines the universe
TYPE UniverseSettings
size AS Vector2i ' this MUST be set by the user - typically window width & height
particlesPerGroup AS _UNSIGNED LONG ' this MUST be set by the user - typically from the UI
particleRadius AS _UNSIGNED LONG ' this may be set by the user - typically from the UI
viscosity AS SINGLE
timeScale AS SINGLE
gravity AS SINGLE
wallRepel AS SINGLE
wallRepelStrength AS SINGLE
pulse AS LONG ' mouse interaction pulse
pulsePosition AS Vector2f ' mouse interaction position
pulseDuration AS LONG ' mouse interaction duration
END TYPE
' This defines the rule type
TYPE GroupRule
attraction AS LONG
radius AS LONG
END TYPE
' This defines the group
TYPE ParticleGroup
color AS _UNSIGNED LONG ' managed by InitializeGroupTable()
rule1 AS GroupRule ' rules for interaction with each group
rule2 AS GroupRule
rule3 AS GroupRule
rule4 AS GroupRule
END TYPE
' This defines the particle
TYPE SimulationParticle
position AS Vector2f ' managed by InitializeGroup() & RunUniverseSimulation()
velocity AS Vector2f ' managed by RunUniverseSimulation()
groupId AS LONG ' managed by InitializeParticles()
END TYPE
TYPE SimulationUI
hideLabels AS _BYTE ' should labels be hidden?
isChanged AS _BYTE ' did anything significant in the UI change
cmdShowHideControls AS LONG ' hide / show UI
cmdExitProgram AS LONG ' exit button
cmdShowFPS AS LONG ' hide / show FPS
cmdShowAbout AS LONG ' shows an about dialog
cmdResetParticles AS LONG ' reset particles without changing properties
cmdRandomizeRules AS LONG ' random madness
' Controls the number of particles
cmdParticlesDec AS LONG
txtParticles AS LONG
cmdParticlesInc AS LONG
' Controls the particle size
cmdParticleRadiusDec AS LONG
txtParticleRadius AS LONG
cmdParticleRadiusInc AS LONG
' Global simulation controls
cmdViscosityDec AS LONG
txtViscosity AS LONG
cmdViscosityInc AS LONG
cmdTimeScaleDec AS LONG
txtTimeScale AS LONG
cmdTimeScaleInc AS LONG
cmdGravityDec AS LONG
txtGravity AS LONG
cmdGravityInc AS LONG
cmdWallRepelDec AS LONG
txtWallRepel AS LONG
cmdWallRepelInc AS LONG
cmdWallRepelStrengthDec AS LONG
txtWallRepelStrength AS LONG
cmdWallRepelStrengthInc AS LONG
cmdPulseDurationDec AS LONG
txtPulseDuration AS LONG
cmdPulseDurationInc AS LONG
' Various attraction & radius controls
cmdRR_ADec AS LONG: txtRR_A AS LONG: cmdRR_AInc AS LONG
cmdRR_RDec AS LONG: txtRR_R AS LONG: cmdRR_RInc AS LONG
cmdRG_ADec AS LONG: txtRG_A AS LONG: cmdRG_AInc AS LONG
cmdRG_RDec AS LONG: txtRG_R AS LONG: cmdRG_RInc AS LONG
cmdRC_ADec AS LONG: txtRC_A AS LONG: cmdRC_AInc AS LONG
cmdRC_RDec AS LONG: txtRC_R AS LONG: cmdRC_RInc AS LONG
cmdRY_ADec AS LONG: txtRY_A AS LONG: cmdRY_AInc AS LONG
cmdRY_RDec AS LONG: txtRY_R AS LONG: cmdRY_RInc AS LONG
cmdGR_ADec AS LONG: txtGR_A AS LONG: cmdGR_AInc AS LONG
cmdGR_RDec AS LONG: txtGR_R AS LONG: cmdGR_RInc AS LONG
cmdGG_ADec AS LONG: txtGG_A AS LONG: cmdGG_AInc AS LONG
cmdGG_RDec AS LONG: txtGG_R AS LONG: cmdGG_RInc AS LONG
cmdGC_ADec AS LONG: txtGC_A AS LONG: cmdGC_AInc AS LONG
cmdGC_RDec AS LONG: txtGC_R AS LONG: cmdGC_RInc AS LONG
cmdGY_ADec AS LONG: txtGY_A AS LONG: cmdGY_AInc AS LONG
cmdGY_RDec AS LONG: txtGY_R AS LONG: cmdGY_RInc AS LONG
cmdCR_ADec AS LONG: txtCR_A AS LONG: cmdCR_AInc AS LONG
cmdCR_RDec AS LONG: txtCR_R AS LONG: cmdCR_RInc AS LONG
cmdCG_ADec AS LONG: txtCG_A AS LONG: cmdCG_AInc AS LONG
cmdCG_RDec AS LONG: txtCG_R AS LONG: cmdCG_RInc AS LONG
cmdCC_ADec AS LONG: txtCC_A AS LONG: cmdCC_AInc AS LONG
cmdCC_RDec AS LONG: txtCC_R AS LONG: cmdCC_RInc AS LONG
cmdCY_ADec AS LONG: txtCY_A AS LONG: cmdCY_AInc AS LONG
cmdCY_RDec AS LONG: txtCY_R AS LONG: cmdCY_RInc AS LONG
cmdYR_ADec AS LONG: txtYR_A AS LONG: cmdYR_AInc AS LONG
cmdYR_RDec AS LONG: txtYR_R AS LONG: cmdYR_RInc AS LONG
cmdYG_ADec AS LONG: txtYG_A AS LONG: cmdYG_AInc AS LONG
cmdYG_RDec AS LONG: txtYG_R AS LONG: cmdYG_RInc AS LONG
cmdYC_ADec AS LONG: txtYC_A AS LONG: cmdYC_AInc AS LONG
cmdYC_RDec AS LONG: txtYC_R AS LONG: cmdYC_RInc AS LONG
cmdYY_ADec AS LONG: txtYY_A AS LONG: cmdYY_AInc AS LONG
cmdYY_RDec AS LONG: txtYY_R AS LONG: cmdYY_RInc AS LONG
END TYPE
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' GLOBAL VARIABLES
'---------------------------------------------------------------------------------------------------------
DIM SHARED UI AS SimulationUI ' user interface controls
DIM SHARED Universe AS UniverseSettings ' Universe
DIM SHARED ParticleGroups(1 TO GROUPS_COUNT) AS ParticleGroup ' Groups
DIM SHARED AttractionRulesCache(1 TO GROUPS_COUNT, 1 TO GROUPS_COUNT) AS SINGLE ' pre-calculated attraction rules
DIM SHARED RadiusRulesCache(1 TO GROUPS_COUNT, 1 TO GROUPS_COUNT) AS SINGLE ' pre-calculated radius rules
REDIM SHARED AllParticles(0) AS SimulationParticle ' all particles in the universe
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' PROGRAM ENTRY POINT
'---------------------------------------------------------------------------------------------------------
Math_SetRandomSeed TIMER
InitializeSimulationCanvas
InitializeSimulationUniverse
InitializeSimulationGroups
InitializeSimulationParticles
InitializeSimulationUI
' Main loop
DO
InputManager_Update
WidgetUpdate ' update the widget system
UpdateSimulationUI ' update and validate UI user values
RunUniverseSimulation
CLS , 0 ' clear the framebuffer
' From here on everything is drawn in z order
DrawSimulationUniverse ' draw the universe
DrawSimulationFPS ' draw the FPS
DrawSimulationUILabels ' draw the static text labels
WidgetDraw
_DISPLAY ' flip the framebuffer
_LIMIT FRAME_RATE_TARGET ' let's not get out of control
LOOP UNTIL InputManager_PeekKeyboardKey = _KEY_ESC _ORELSE InputManager_WindowShouldClose _ORELSE WidgetClicked(UI.cmdExitProgram)
WidgetFreeAll
SYSTEM
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' FUNCTIONS AND SUBROUTINES
'---------------------------------------------------------------------------------------------------------
SUB InitializeSimulationCanvas
SCREEN _NEWIMAGE(SCREEN_WIDTH, SCREEN_HEIGHT, 32)
_FULLSCREEN _SQUAREPIXELS , _SMOOTH
_PRINTMODE _KEEPBACKGROUND
_TITLE APP_NAME
_FONT 8
END SUB
SUB InitializeSimulationUniverse
Universe.size.x = _WIDTH
Universe.size.y = _HEIGHT
Universe.particlesPerGroup = PARTICLES_PER_GROUP_DEFAULT
Universe.particleRadius = PARTICLE_RADIUS_DEFAULT
Universe.viscosity = VISCOSITY_DEFAULT
Universe.timeScale = TIMESCALE_DEFAULT
Universe.gravity = GRAVITY_DEFAULT
Universe.wallRepel = WALL_REPEL_DEFAULT
Universe.wallRepelStrength = WALL_REPEL_STRENGTH_DEFAULT
Universe.pulseDuration = PULSE_DURATION_DEFAULT
END SUB
SUB InitializeSimulationGroups
ParticleGroups(GROUP_RED).color = _RGBA32(255, 31, 31, 191)
ParticleGroups(GROUP_GREEN).color = _RGBA32(31, 255, 31, 191)
ParticleGroups(GROUP_CYAN).color = _RGBA32(31, 255, 255, 191)
ParticleGroups(GROUP_YELLOW).color = _RGBA32(255, 255, 31, 191)
DIM AS LONG g1, g2
FOR g1 = 1 TO GROUPS_COUNT
FOR g2 = 1 TO GROUPS_COUNT
DIM attractionValue AS LONG: attractionValue = Math_GetRandomBetween(ATTRACTION_MIN, ATTRACTION_MAX)
DIM radiusValue AS LONG: radiusValue = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
SELECT CASE g1
CASE GROUP_RED
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_RED).rule1.attraction = attractionValue: ParticleGroups(GROUP_RED).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_RED).rule2.attraction = attractionValue: ParticleGroups(GROUP_RED).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_RED).rule3.attraction = attractionValue: ParticleGroups(GROUP_RED).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_RED).rule4.attraction = attractionValue: ParticleGroups(GROUP_RED).rule4.radius = radiusValue
END SELECT
CASE GROUP_GREEN
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_GREEN).rule1.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_GREEN).rule2.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_GREEN).rule3.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_GREEN).rule4.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule4.radius = radiusValue
END SELECT
CASE GROUP_CYAN
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_CYAN).rule1.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_CYAN).rule2.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_CYAN).rule3.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_CYAN).rule4.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule4.radius = radiusValue
END SELECT
CASE GROUP_YELLOW
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_YELLOW).rule1.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_YELLOW).rule2.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_YELLOW).rule3.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_YELLOW).rule4.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule4.radius = radiusValue
END SELECT
END SELECT
NEXT
NEXT
UpdateSimulationRulesCache
END SUB
SUB InitializeSimulationParticles
DIM AS _UNSIGNED LONG i, totalParticles
totalParticles = Universe.particlesPerGroup * GROUPS_COUNT
REDIM AllParticles(1 TO totalParticles) AS SimulationParticle
FOR i = 1 TO totalParticles
AllParticles(i).position.x = Math_GetRandomBetween(50, Universe.size.x - 51)
AllParticles(i).position.y = Math_GetRandomBetween(50, Universe.size.y - 51)
AllParticles(i).velocity.x = 0!
AllParticles(i).velocity.y = 0!
AllParticles(i).groupId = ((i - 1) \ Universe.particlesPerGroup) + 1
NEXT
END SUB
SUB InitializeSimulationUI
UI.isChanged = _TRUE
DIM AS LONG x, y
' Calculate UI start left
x = Universe.size.x - UI_PUSH_BUTTON_WIDTH_LARGE - 1 - UI_WIDGET_SPACE
y = UI_WIDGET_SPACE
UI.cmdShowHideControls = PushButtonNew("Show Controls", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, _TRUE)
PushButtonDepressed UI.cmdShowHideControls, _TRUE
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdExitProgram = PushButtonNew("Exit", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdShowAbout = PushButtonNew("About...", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdShowFPS = PushButtonNew("Show FPS", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, _TRUE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdResetParticles = PushButtonNew("Reset", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRandomizeRules = PushButtonNew("Random", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdParticlesDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtParticles = TextBoxNew(_TOSTR$(Universe.particlesPerGroup), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdParticlesInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdParticleRadiusDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtParticleRadius = TextBoxNew(_TOSTR$(Universe.particleRadius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdParticleRadiusInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
' Global parameters
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdViscosityDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtViscosity = TextBoxNew(_TOSTR$(Universe.viscosity), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdViscosityInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdTimeScaleDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtTimeScale = TextBoxNew(_TOSTR$(Universe.timeScale), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdTimeScaleInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGravityDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGravity = TextBoxNew(_TOSTR$(Universe.gravity), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGravityInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdWallRepelDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtWallRepel = TextBoxNew(_TOSTR$(Universe.wallRepel), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdWallRepelInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdWallRepelStrengthDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtWallRepelStrength = TextBoxNew(_TOSTR$(Universe.wallRepelStrength), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdWallRepelStrengthInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdPulseDurationDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtPulseDuration = TextBoxNew(_TOSTR$(Universe.pulseDuration), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdPulseDurationInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
' Rule widgets
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRR_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule1.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRR_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRG_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule2.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRG_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRC_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRC_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule3.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRC_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRC_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRC_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRC_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRY_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRY_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule4.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRY_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRY_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtRY_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_RED).rule4.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRY_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGR_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule1.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGR_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGG_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule2.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGG_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGC_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGC_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule3.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGC_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGC_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGC_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGC_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGY_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGY_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule4.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGY_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGY_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtGY_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_GREEN).rule4.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGY_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCR_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule1.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCR_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCG_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule2.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCG_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCC_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCC_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule3.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCC_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCC_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCC_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCC_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCY_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCY_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule4.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCY_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdCY_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtCY_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_CYAN).rule4.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdCY_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYR_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule1.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYR_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYG_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule2.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYG_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYC_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYC_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule3.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYC_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYC_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYC_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYC_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYY_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYY_A = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule4.attraction), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYY_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdYY_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
UI.txtYY_R = TextBoxNew(_TOSTR$(ParticleGroups(GROUP_YELLOW).rule4.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdYY_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, _FALSE)
END SUB
SUB UpdateSimulationUI
' Check if user wants to change the size
IF WidgetClicked(UI.cmdParticleRadiusDec) THEN Universe.particleRadius = Universe.particleRadius - 1: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdParticleRadiusInc) THEN Universe.particleRadius = Universe.particleRadius + 1: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtParticleRadius) THEN Universe.particleRadius = VAL(WidgetText(UI.txtParticleRadius)): UI.isChanged = _TRUE
' Check if user wants to change the number of particles
IF WidgetClicked(UI.cmdParticlesDec) THEN WidgetText UI.txtParticles, _TOSTR$(VAL(WidgetText$(UI.txtParticles)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdParticlesInc) THEN WidgetText UI.txtParticles, _TOSTR$(VAL(WidgetText$(UI.txtParticles)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtParticles) THEN UI.isChanged = _TRUE
' Global simulation parameters
IF WidgetClicked(UI.cmdViscosityDec) THEN Universe.viscosity = Universe.viscosity - 0.1!: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdViscosityInc) THEN Universe.viscosity = Universe.viscosity + 0.1!: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtViscosity) THEN Universe.viscosity = VAL(WidgetText(UI.txtViscosity)): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdTimeScaleDec) THEN Universe.timeScale = Universe.timeScale - 0.1!: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdTimeScaleInc) THEN Universe.timeScale = Universe.timeScale + 0.1!: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtTimeScale) THEN Universe.timeScale = VAL(WidgetText(UI.txtTimeScale)): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGravityDec) THEN Universe.gravity = Universe.gravity - 0.05!: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGravityInc) THEN Universe.gravity = Universe.gravity + 0.05!: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGravity) THEN Universe.gravity = VAL(WidgetText(UI.txtGravity)): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdWallRepelDec) THEN Universe.wallRepel = Universe.wallRepel - 1!: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdWallRepelInc) THEN Universe.wallRepel = Universe.wallRepel + 1!: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtWallRepel) THEN Universe.wallRepel = VAL(WidgetText(UI.txtWallRepel)): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdWallRepelStrengthDec) THEN Universe.wallRepelStrength = Universe.wallRepelStrength - 0.01!: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdWallRepelStrengthInc) THEN Universe.wallRepelStrength = Universe.wallRepelStrength + 0.01!: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtWallRepelStrength) THEN Universe.wallRepelStrength = VAL(WidgetText(UI.txtWallRepelStrength)): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdPulseDurationDec) THEN Universe.pulseDuration = Universe.pulseDuration - 1: UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdPulseDurationInc) THEN Universe.pulseDuration = Universe.pulseDuration + 1: UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtPulseDuration) THEN Universe.pulseDuration = VAL(WidgetText(UI.txtPulseDuration)): UI.isChanged = _TRUE
' Check if user clicked the reset button
IF WidgetClicked(UI.cmdResetParticles) THEN
InitializeSimulationParticles
END IF
' Check if user clicked the random button
IF WidgetClicked(UI.cmdRandomizeRules) THEN
InitializeSimulationGroups
InitializeSimulationParticles
' Update UI text boxes with new group rules
WidgetText UI.txtRR_A, _TOSTR$(ParticleGroups(GROUP_RED).rule1.attraction)
WidgetText UI.txtRR_R, _TOSTR$(ParticleGroups(GROUP_RED).rule1.radius)
WidgetText UI.txtRG_A, _TOSTR$(ParticleGroups(GROUP_RED).rule2.attraction)
WidgetText UI.txtRG_R, _TOSTR$(ParticleGroups(GROUP_RED).rule2.radius)
WidgetText UI.txtRC_A, _TOSTR$(ParticleGroups(GROUP_RED).rule3.attraction)
WidgetText UI.txtRC_R, _TOSTR$(ParticleGroups(GROUP_RED).rule3.radius)
WidgetText UI.txtRY_A, _TOSTR$(ParticleGroups(GROUP_RED).rule4.attraction)
WidgetText UI.txtRY_R, _TOSTR$(ParticleGroups(GROUP_RED).rule4.radius)
WidgetText UI.txtGR_A, _TOSTR$(ParticleGroups(GROUP_GREEN).rule1.attraction)
WidgetText UI.txtGR_R, _TOSTR$(ParticleGroups(GROUP_GREEN).rule1.radius)
WidgetText UI.txtGG_A, _TOSTR$(ParticleGroups(GROUP_GREEN).rule2.attraction)
WidgetText UI.txtGG_R, _TOSTR$(ParticleGroups(GROUP_GREEN).rule2.radius)
WidgetText UI.txtGC_A, _TOSTR$(ParticleGroups(GROUP_GREEN).rule3.attraction)
WidgetText UI.txtGC_R, _TOSTR$(ParticleGroups(GROUP_GREEN).rule3.radius)
WidgetText UI.txtGY_A, _TOSTR$(ParticleGroups(GROUP_GREEN).rule4.attraction)
WidgetText UI.txtGY_R, _TOSTR$(ParticleGroups(GROUP_GREEN).rule4.radius)
WidgetText UI.txtCR_A, _TOSTR$(ParticleGroups(GROUP_CYAN).rule1.attraction)
WidgetText UI.txtCR_R, _TOSTR$(ParticleGroups(GROUP_CYAN).rule1.radius)
WidgetText UI.txtCG_A, _TOSTR$(ParticleGroups(GROUP_CYAN).rule2.attraction)
WidgetText UI.txtCG_R, _TOSTR$(ParticleGroups(GROUP_CYAN).rule2.radius)
WidgetText UI.txtCC_A, _TOSTR$(ParticleGroups(GROUP_CYAN).rule3.attraction)
WidgetText UI.txtCC_R, _TOSTR$(ParticleGroups(GROUP_CYAN).rule3.radius)
WidgetText UI.txtCY_A, _TOSTR$(ParticleGroups(GROUP_CYAN).rule4.attraction)
WidgetText UI.txtCY_R, _TOSTR$(ParticleGroups(GROUP_CYAN).rule4.radius)
WidgetText UI.txtYR_A, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule1.attraction)
WidgetText UI.txtYR_R, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule1.radius)
WidgetText UI.txtYG_A, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule2.attraction)
WidgetText UI.txtYG_R, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule2.radius)
WidgetText UI.txtYC_A, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule3.attraction)
WidgetText UI.txtYC_R, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule3.radius)
WidgetText UI.txtYY_A, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule4.attraction)
WidgetText UI.txtYY_R, _TOSTR$(ParticleGroups(GROUP_YELLOW).rule4.radius)
END IF
' Check if the about button was clicked
IF WidgetClicked(UI.cmdShowAbout) THEN
_MESSAGEBOX "About", APP_NAME + _CHR_CR + _CHR_CR + "Copyright (c) 2025 Samuel Gomes" + _CHR_CR + _CHR_CR + "This was written in QB64-PE and the source code is avilable at https://github.com/a740g/Particle-Life"
END IF
' Check if the show button was pressed
IF WidgetClicked(UI.cmdShowHideControls) THEN
WidgetVisibleAll PushButtonDepressed(UI.cmdShowHideControls)
UI.hideLabels = NOT PushButtonDepressed(UI.cmdShowHideControls)
WidgetVisible UI.cmdShowHideControls, _TRUE
END IF
' Rule value changes
IF WidgetClicked(UI.cmdRR_ADec) THEN WidgetText UI.txtRR_A, _TOSTR$(VAL(WidgetText$(UI.txtRR_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRR_AInc) THEN WidgetText UI.txtRR_A, _TOSTR$(VAL(WidgetText$(UI.txtRR_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRR_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRR_RDec) THEN WidgetText UI.txtRR_R, _TOSTR$(VAL(WidgetText$(UI.txtRR_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRR_RInc) THEN WidgetText UI.txtRR_R, _TOSTR$(VAL(WidgetText$(UI.txtRR_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRR_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRG_ADec) THEN WidgetText UI.txtRG_A, _TOSTR$(VAL(WidgetText$(UI.txtRG_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRG_AInc) THEN WidgetText UI.txtRG_A, _TOSTR$(VAL(WidgetText$(UI.txtRG_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRG_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRG_RDec) THEN WidgetText UI.txtRG_R, _TOSTR$(VAL(WidgetText$(UI.txtRG_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRG_RInc) THEN WidgetText UI.txtRG_R, _TOSTR$(VAL(WidgetText$(UI.txtRG_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRG_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRC_ADec) THEN WidgetText UI.txtRC_A, _TOSTR$(VAL(WidgetText$(UI.txtRC_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRC_AInc) THEN WidgetText UI.txtRC_A, _TOSTR$(VAL(WidgetText$(UI.txtRC_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRC_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRC_RDec) THEN WidgetText UI.txtRC_R, _TOSTR$(VAL(WidgetText$(UI.txtRC_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRC_RInc) THEN WidgetText UI.txtRC_R, _TOSTR$(VAL(WidgetText$(UI.txtRC_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRC_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRY_ADec) THEN WidgetText UI.txtRY_A, _TOSTR$(VAL(WidgetText$(UI.txtRY_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRY_AInc) THEN WidgetText UI.txtRY_A, _TOSTR$(VAL(WidgetText$(UI.txtRY_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRY_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRY_RDec) THEN WidgetText UI.txtRY_R, _TOSTR$(VAL(WidgetText$(UI.txtRY_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdRY_RInc) THEN WidgetText UI.txtRY_R, _TOSTR$(VAL(WidgetText$(UI.txtRY_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtRY_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGR_ADec) THEN WidgetText UI.txtGR_A, _TOSTR$(VAL(WidgetText$(UI.txtGR_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGR_AInc) THEN WidgetText UI.txtGR_A, _TOSTR$(VAL(WidgetText$(UI.txtGR_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGR_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGR_RDec) THEN WidgetText UI.txtGR_R, _TOSTR$(VAL(WidgetText$(UI.txtGR_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGR_RInc) THEN WidgetText UI.txtGR_R, _TOSTR$(VAL(WidgetText$(UI.txtGR_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGR_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGG_ADec) THEN WidgetText UI.txtGG_A, _TOSTR$(VAL(WidgetText$(UI.txtGG_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGG_AInc) THEN WidgetText UI.txtGG_A, _TOSTR$(VAL(WidgetText$(UI.txtGG_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGG_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGG_RDec) THEN WidgetText UI.txtGG_R, _TOSTR$(VAL(WidgetText$(UI.txtGG_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGG_RInc) THEN WidgetText UI.txtGG_R, _TOSTR$(VAL(WidgetText$(UI.txtGG_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGG_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGC_ADec) THEN WidgetText UI.txtGC_A, _TOSTR$(VAL(WidgetText$(UI.txtGC_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGC_AInc) THEN WidgetText UI.txtGC_A, _TOSTR$(VAL(WidgetText$(UI.txtGC_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGC_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGC_RDec) THEN WidgetText UI.txtGC_R, _TOSTR$(VAL(WidgetText$(UI.txtGC_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGC_RInc) THEN WidgetText UI.txtGC_R, _TOSTR$(VAL(WidgetText$(UI.txtGC_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGC_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGY_ADec) THEN WidgetText UI.txtGY_A, _TOSTR$(VAL(WidgetText$(UI.txtGY_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGY_AInc) THEN WidgetText UI.txtGY_A, _TOSTR$(VAL(WidgetText$(UI.txtGY_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGY_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGY_RDec) THEN WidgetText UI.txtGY_R, _TOSTR$(VAL(WidgetText$(UI.txtGY_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdGY_RInc) THEN WidgetText UI.txtGY_R, _TOSTR$(VAL(WidgetText$(UI.txtGY_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtGY_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCR_ADec) THEN WidgetText UI.txtCR_A, _TOSTR$(VAL(WidgetText$(UI.txtCR_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCR_AInc) THEN WidgetText UI.txtCR_A, _TOSTR$(VAL(WidgetText$(UI.txtCR_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCR_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCR_RDec) THEN WidgetText UI.txtCR_R, _TOSTR$(VAL(WidgetText$(UI.txtCR_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCR_RInc) THEN WidgetText UI.txtCR_R, _TOSTR$(VAL(WidgetText$(UI.txtCR_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCR_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCG_ADec) THEN WidgetText UI.txtCG_A, _TOSTR$(VAL(WidgetText$(UI.txtCG_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCG_AInc) THEN WidgetText UI.txtCG_A, _TOSTR$(VAL(WidgetText$(UI.txtCG_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCG_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCG_RDec) THEN WidgetText UI.txtCG_R, _TOSTR$(VAL(WidgetText$(UI.txtCG_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCG_RInc) THEN WidgetText UI.txtCG_R, _TOSTR$(VAL(WidgetText$(UI.txtCG_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCG_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCC_ADec) THEN WidgetText UI.txtCC_A, _TOSTR$(VAL(WidgetText$(UI.txtCC_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCC_AInc) THEN WidgetText UI.txtCC_A, _TOSTR$(VAL(WidgetText$(UI.txtCC_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCC_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCC_RDec) THEN WidgetText UI.txtCC_R, _TOSTR$(VAL(WidgetText$(UI.txtCC_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCC_RInc) THEN WidgetText UI.txtCC_R, _TOSTR$(VAL(WidgetText$(UI.txtCC_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCC_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCY_ADec) THEN WidgetText UI.txtCY_A, _TOSTR$(VAL(WidgetText$(UI.txtCY_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCY_AInc) THEN WidgetText UI.txtCY_A, _TOSTR$(VAL(WidgetText$(UI.txtCY_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCY_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCY_RDec) THEN WidgetText UI.txtCY_R, _TOSTR$(VAL(WidgetText$(UI.txtCY_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdCY_RInc) THEN WidgetText UI.txtCY_R, _TOSTR$(VAL(WidgetText$(UI.txtCY_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtCY_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYR_ADec) THEN WidgetText UI.txtYR_A, _TOSTR$(VAL(WidgetText$(UI.txtYR_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYR_AInc) THEN WidgetText UI.txtYR_A, _TOSTR$(VAL(WidgetText$(UI.txtYR_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYR_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYR_RDec) THEN WidgetText UI.txtYR_R, _TOSTR$(VAL(WidgetText$(UI.txtYR_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYR_RInc) THEN WidgetText UI.txtYR_R, _TOSTR$(VAL(WidgetText$(UI.txtYR_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYR_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYG_ADec) THEN WidgetText UI.txtYG_A, _TOSTR$(VAL(WidgetText$(UI.txtYG_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYG_AInc) THEN WidgetText UI.txtYG_A, _TOSTR$(VAL(WidgetText$(UI.txtYG_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYG_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYG_RDec) THEN WidgetText UI.txtYG_R, _TOSTR$(VAL(WidgetText$(UI.txtYG_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYG_RInc) THEN WidgetText UI.txtYG_R, _TOSTR$(VAL(WidgetText$(UI.txtYG_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYG_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYC_ADec) THEN WidgetText UI.txtYC_A, _TOSTR$(VAL(WidgetText$(UI.txtYC_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYC_AInc) THEN WidgetText UI.txtYC_A, _TOSTR$(VAL(WidgetText$(UI.txtYC_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYC_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYC_RDec) THEN WidgetText UI.txtYC_R, _TOSTR$(VAL(WidgetText$(UI.txtYC_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYC_RInc) THEN WidgetText UI.txtYC_R, _TOSTR$(VAL(WidgetText$(UI.txtYC_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYC_R) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYY_ADec) THEN WidgetText UI.txtYY_A, _TOSTR$(VAL(WidgetText$(UI.txtYY_A)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYY_AInc) THEN WidgetText UI.txtYY_A, _TOSTR$(VAL(WidgetText$(UI.txtYY_A)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYY_A) THEN UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYY_RDec) THEN WidgetText UI.txtYY_R, _TOSTR$(VAL(WidgetText$(UI.txtYY_R)) - 1): UI.isChanged = _TRUE
IF WidgetClicked(UI.cmdYY_RInc) THEN WidgetText UI.txtYY_R, _TOSTR$(VAL(WidgetText$(UI.txtYY_R)) + 1): UI.isChanged = _TRUE
IF TextBoxEntered(UI.txtYY_R) THEN UI.isChanged = _TRUE
IF UI.isChanged THEN
Universe.particleRadius = Math_ClampLong(Universe.particleRadius, 0, PARTICLE_RADIUS_MAX)
WidgetText UI.txtParticleRadius, _TOSTR$(Universe.particleRadius)
Universe.viscosity = Math_ClampSingle(Universe.viscosity, 0.1!, 2!)
WidgetText UI.txtViscosity, _TOSTR$(Universe.viscosity)
Universe.timeScale = Math_ClampSingle(Universe.timeScale, 0.1!, 5!)
WidgetText UI.txtTimeScale, _TOSTR$(Universe.timeScale)
Universe.gravity = Math_ClampSingle(Universe.gravity, -1!, 1!)
WidgetText UI.txtGravity, _TOSTR$(Universe.gravity)
Universe.wallRepel = Math_ClampSingle(Universe.wallRepel, 0!, 100!)
WidgetText UI.txtWallRepel, _TOSTR$(Universe.wallRepel)
Universe.wallRepelStrength = Math_ClampSingle(Universe.wallRepelStrength, 0!, 1!)
WidgetText UI.txtWallRepelStrength, _TOSTR$(Universe.wallRepelStrength)
Universe.pulseDuration = Math_ClampLong(Universe.pulseDuration, 1, 100)
WidgetText UI.txtPulseDuration, _TOSTR$(Universe.pulseDuration)
IF Universe.particlesPerGroup <> VAL(WidgetText$(UI.txtParticles)) THEN
Universe.particlesPerGroup = Math_ClampLong(VAL(WidgetText$(UI.txtParticles)), 1, PARTICLES_PER_GROUP_MAX)
WidgetText UI.txtParticles, _TOSTR$(Universe.particlesPerGroup)
InitializeSimulationParticles
END IF
' Update rule values
DIM g1 AS LONG, g2 AS LONG
FOR g1 = 1 TO GROUPS_COUNT
FOR g2 = 1 TO GROUPS_COUNT
DIM txtId AS LONG
SELECT CASE g1
CASE GROUP_RED
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtRR_A
CASE GROUP_GREEN: txtId = UI.txtRG_A
CASE GROUP_CYAN: txtId = UI.txtRC_A
CASE GROUP_YELLOW: txtId = UI.txtRY_A
END SELECT
CASE GROUP_GREEN
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtGR_A
CASE GROUP_GREEN: txtId = UI.txtGG_A
CASE GROUP_CYAN: txtId = UI.txtGC_A
CASE GROUP_YELLOW: txtId = UI.txtGY_A
END SELECT
CASE GROUP_CYAN
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtCR_A
CASE GROUP_GREEN: txtId = UI.txtCG_A
CASE GROUP_CYAN: txtId = UI.txtCC_A
CASE GROUP_YELLOW: txtId = UI.txtCY_A
END SELECT
CASE GROUP_YELLOW
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtYR_A
CASE GROUP_GREEN: txtId = UI.txtYG_A
CASE GROUP_CYAN: txtId = UI.txtYC_A
CASE GROUP_YELLOW: txtId = UI.txtYY_A
END SELECT
END SELECT
DIM attractionValue AS LONG: attractionValue = Math_ClampLong(VAL(WidgetText(txtId)), ATTRACTION_MIN, ATTRACTION_MAX)
WidgetText txtId, _TOSTR$(attractionValue)
SELECT CASE g1
CASE GROUP_RED
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtRR_R
CASE GROUP_GREEN: txtId = UI.txtRG_R
CASE GROUP_CYAN: txtId = UI.txtRC_R
CASE GROUP_YELLOW: txtId = UI.txtRY_R
END SELECT
CASE GROUP_GREEN
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtGR_R
CASE GROUP_GREEN: txtId = UI.txtGG_R
CASE GROUP_CYAN: txtId = UI.txtGC_R
CASE GROUP_YELLOW: txtId = UI.txtGY_R
END SELECT
CASE GROUP_CYAN
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtCR_R
CASE GROUP_GREEN: txtId = UI.txtCG_R
CASE GROUP_CYAN: txtId = UI.txtCC_R
CASE GROUP_YELLOW: txtId = UI.txtCY_R
END SELECT
CASE GROUP_YELLOW
SELECT CASE g2
CASE GROUP_RED: txtId = UI.txtYR_R
CASE GROUP_GREEN: txtId = UI.txtYG_R
CASE GROUP_CYAN: txtId = UI.txtYC_R
CASE GROUP_YELLOW: txtId = UI.txtYY_R
END SELECT
END SELECT
DIM radiusValue AS LONG: radiusValue = Math_ClampLong(VAL(WidgetText(txtId)), RADIUS_MIN, RADIUS_MAX)
WidgetText txtId, _TOSTR$(radiusValue)
SELECT CASE g1
CASE GROUP_RED
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_RED).rule1.attraction = attractionValue: ParticleGroups(GROUP_RED).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_RED).rule2.attraction = attractionValue: ParticleGroups(GROUP_RED).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_RED).rule3.attraction = attractionValue: ParticleGroups(GROUP_RED).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_RED).rule4.attraction = attractionValue: ParticleGroups(GROUP_RED).rule4.radius = radiusValue
END SELECT
CASE GROUP_GREEN
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_GREEN).rule1.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_GREEN).rule2.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_GREEN).rule3.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_GREEN).rule4.attraction = attractionValue: ParticleGroups(GROUP_GREEN).rule4.radius = radiusValue
END SELECT
CASE GROUP_CYAN
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_CYAN).rule1.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_CYAN).rule2.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_CYAN).rule3.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_CYAN).rule4.attraction = attractionValue: ParticleGroups(GROUP_CYAN).rule4.radius = radiusValue
END SELECT
CASE GROUP_YELLOW
SELECT CASE g2
CASE GROUP_RED: ParticleGroups(GROUP_YELLOW).rule1.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule1.radius = radiusValue
CASE GROUP_GREEN: ParticleGroups(GROUP_YELLOW).rule2.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule2.radius = radiusValue
CASE GROUP_CYAN: ParticleGroups(GROUP_YELLOW).rule3.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule3.radius = radiusValue
CASE GROUP_YELLOW: ParticleGroups(GROUP_YELLOW).rule4.attraction = attractionValue: ParticleGroups(GROUP_YELLOW).rule4.radius = radiusValue
END SELECT
END SELECT
NEXT
NEXT
UpdateSimulationRulesCache
UI.isChanged = _FALSE
END IF
' Check if a click happened and if it was NOT on the UI area
DIM dummy AS _BYTE, mpos AS Vector2i
IF InputManager_WasMouseButtonPressed(MOUSE_BUTTON_LEFT) THEN
InputManager_GetMouseButtonDownPosition MOUSE_BUTTON_LEFT, mpos
IF mpos.x < Universe.size.x THEN
Universe.pulse = Universe.pulseDuration ' positive pulse = repel
Universe.pulsePosition.x = mpos.x
Universe.pulsePosition.y = mpos.y
dummy = InputManager_GetMouseButtonPressed(MOUSE_BUTTON_LEFT) ' consume the event
END IF
ELSEIF InputManager_WasMouseButtonPressed(MOUSE_BUTTON_RIGHT) THEN
InputManager_GetMouseButtonDownPosition MOUSE_BUTTON_RIGHT, mpos
IF mpos.x < Universe.size.x THEN
Universe.pulse = -Universe.pulseDuration ' negative pulse = attract
Universe.pulsePosition.x = mpos.x
Universe.pulsePosition.y = mpos.y
dummy = InputManager_WasMouseButtonPressed(MOUSE_BUTTON_RIGHT) ' consume the event
END IF
END IF
END SUB
SUB UpdateSimulationRulesCache
DIM AS LONG g1, g2
FOR g1 = 1 TO GROUPS_COUNT
FOR g2 = 1 TO GROUPS_COUNT
DIM attractionValue AS LONG
DIM radiusValue AS LONG
SELECT CASE g1
CASE GROUP_RED
SELECT CASE g2
CASE GROUP_RED: attractionValue = ParticleGroups(GROUP_RED).rule1.attraction: radiusValue = ParticleGroups(GROUP_RED).rule1.radius
CASE GROUP_GREEN: attractionValue = ParticleGroups(GROUP_RED).rule2.attraction: radiusValue = ParticleGroups(GROUP_RED).rule2.radius
CASE GROUP_CYAN: attractionValue = ParticleGroups(GROUP_RED).rule3.attraction: radiusValue = ParticleGroups(GROUP_RED).rule3.radius
CASE GROUP_YELLOW: attractionValue = ParticleGroups(GROUP_RED).rule4.attraction: radiusValue = ParticleGroups(GROUP_RED).rule4.radius
END SELECT
CASE GROUP_GREEN
SELECT CASE g2
CASE GROUP_RED: attractionValue = ParticleGroups(GROUP_GREEN).rule1.attraction: radiusValue = ParticleGroups(GROUP_GREEN).rule1.radius
CASE GROUP_GREEN: attractionValue = ParticleGroups(GROUP_GREEN).rule2.attraction: radiusValue = ParticleGroups(GROUP_GREEN).rule2.radius
CASE GROUP_CYAN: attractionValue = ParticleGroups(GROUP_GREEN).rule3.attraction: radiusValue = ParticleGroups(GROUP_GREEN).rule3.radius
CASE GROUP_YELLOW: attractionValue = ParticleGroups(GROUP_GREEN).rule4.attraction: radiusValue = ParticleGroups(GROUP_GREEN).rule4.radius
END SELECT
CASE GROUP_CYAN
SELECT CASE g2
CASE GROUP_RED: attractionValue = ParticleGroups(GROUP_CYAN).rule1.attraction: radiusValue = ParticleGroups(GROUP_CYAN).rule1.radius
CASE GROUP_GREEN: attractionValue = ParticleGroups(GROUP_CYAN).rule2.attraction: radiusValue = ParticleGroups(GROUP_CYAN).rule2.radius
CASE GROUP_CYAN: attractionValue = ParticleGroups(GROUP_CYAN).rule3.attraction: radiusValue = ParticleGroups(GROUP_CYAN).rule3.radius
CASE GROUP_YELLOW: attractionValue = ParticleGroups(GROUP_CYAN).rule4.attraction: radiusValue = ParticleGroups(GROUP_CYAN).rule4.radius
END SELECT
CASE GROUP_YELLOW
SELECT CASE g2
CASE GROUP_RED: attractionValue = ParticleGroups(GROUP_YELLOW).rule1.attraction: radiusValue = ParticleGroups(GROUP_YELLOW).rule1.radius
CASE GROUP_GREEN: attractionValue = ParticleGroups(GROUP_YELLOW).rule2.attraction: radiusValue = ParticleGroups(GROUP_YELLOW).rule2.radius
CASE GROUP_CYAN: attractionValue = ParticleGroups(GROUP_YELLOW).rule3.attraction: radiusValue = ParticleGroups(GROUP_YELLOW).rule3.radius
CASE GROUP_YELLOW: attractionValue = ParticleGroups(GROUP_YELLOW).rule4.attraction: radiusValue = ParticleGroups(GROUP_YELLOW).rule4.radius
END SELECT
END SELECT
AttractionRulesCache(g1, g2) = attractionValue / ATTRACTION_MIN
RadiusRulesCache(g1, g2) = radiusValue
NEXT
NEXT
END SUB
SUB RunUniverseSimulation
$CHECKING:OFF
DIM AS SINGLE fx, fy, dx, dy, d2, f, g, r2
DIM AS LONG i, j, g1, g2, totalParticles, particlesPerGroup, startIdx, endIdx
DIM AS SINGLE vmix
totalParticles = UBOUND(AllParticles)
particlesPerGroup = Universe.particlesPerGroup
vmix = 1! - Universe.viscosity
' Accumulate forces
FOR i = 1 TO totalParticles
fx = 0!
fy = 0!
g1 = AllParticles(i).groupId
FOR g2 = 1 TO GROUPS_COUNT
g = AttractionRulesCache(g1, g2)
r2 = RadiusRulesCache(g1, g2) * RadiusRulesCache(g1, g2)
IF r2 > 0! THEN
startIdx = (g2 - 1) * particlesPerGroup + 1
endIdx = g2 * particlesPerGroup
FOR j = startIdx TO endIdx
IF i = j THEN _CONTINUE
dx = AllParticles(i).position.x - AllParticles(j).position.x
dy = AllParticles(i).position.y - AllParticles(j).position.y
d2 = dx * dx + dy * dy
IF d2 > 0! _ANDALSO d2 < r2 THEN
f = g / SQR(d2)
fx = fx + dx * f
fy = fy + dy * f
END IF
NEXT
END IF
NEXT
' Mouse pulse
IF Universe.pulse <> 0 THEN
dx = AllParticles(i).position.x - Universe.pulsePosition.x
dy = AllParticles(i).position.y - Universe.pulsePosition.y
d2 = dx * dx + dy * dy
IF d2 > 0! THEN
f = 100. * Universe.pulse / (d2 * Universe.timeScale)
fx = fx + f * dx
fy = fy + f * dy
END IF
END IF
' Wall repel
IF Universe.wallRepel > 0! THEN
IF AllParticles(i).position.x < Universe.wallRepel THEN fx = fx + (Universe.wallRepel - AllParticles(i).position.x) * Universe.wallRepelStrength
IF AllParticles(i).position.x > Universe.size.x - Universe.wallRepel THEN fx = fx + (Universe.size.x - Universe.wallRepel - AllParticles(i).position.x) * Universe.wallRepelStrength
IF AllParticles(i).position.y < Universe.wallRepel THEN fy = fy + (Universe.wallRepel - AllParticles(i).position.y) * Universe.wallRepelStrength
IF AllParticles(i).position.y > Universe.size.y - Universe.wallRepel THEN fy = fy + (Universe.size.y - Universe.wallRepel - AllParticles(i).position.y) * Universe.wallRepelStrength
END IF
fy = fy + Universe.gravity
' Update velocity
AllParticles(i).velocity.x = AllParticles(i).velocity.x * vmix + fx * Universe.timeScale
AllParticles(i).velocity.y = AllParticles(i).velocity.y * vmix + fy * Universe.timeScale
NEXT
' Update positions and bounce
FOR i = 1 TO totalParticles
AllParticles(i).position.x = AllParticles(i).position.x + AllParticles(i).velocity.x
AllParticles(i).position.y = AllParticles(i).position.y + AllParticles(i).velocity.y
' Bounce
IF AllParticles(i).position.x < 0! THEN
AllParticles(i).position.x = -AllParticles(i).position.x
AllParticles(i).velocity.x = -AllParticles(i).velocity.x
ELSEIF AllParticles(i).position.x >= Universe.size.x THEN
AllParticles(i).position.x = 2! * Universe.size.x - AllParticles(i).position.x
AllParticles(i).velocity.x = -AllParticles(i).velocity.x
END IF
IF AllParticles(i).position.y < 0! THEN
AllParticles(i).position.y = -AllParticles(i).position.y
AllParticles(i).velocity.y = -AllParticles(i).velocity.y
ELSEIF AllParticles(i).position.y >= Universe.size.y THEN
AllParticles(i).position.y = 2! * Universe.size.y - AllParticles(i).position.y
AllParticles(i).velocity.y = -AllParticles(i).velocity.y
END IF
NEXT
' Decay pulse
IF Universe.pulse <> 0 THEN
Universe.pulse = Universe.pulse + _IIF(Universe.pulse > 0, -1, 1)
END IF
$CHECKING:ON
END SUB
SUB DrawStringRightAligned (text AS STRING, x AS LONG, y AS LONG)
$CHECKING:OFF
_PRINTSTRING (x - LEN(text) * _FONTWIDTH, y), text
$CHECKING:ON
END SUB