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Aardvark is an open-source platform for visual computing, real-time graphics and visualization. The foundation layer provides a large number of common types and building blocks for all other components.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- none
- Aardvark.Base, Aardvark.Base.Essentials, Aardvark.Base.FSharp, Aardvark.Base.IO, Aardvark.Base.Runtime, Aardvark.Geometry
- Apache-2.0
A high-performance incremental computation engine. This is a corner stone of Aardvark’s unique incremental rendering VM.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Aardvark Foundation Layer
- Aardvark.Base.Incremental
- Apache-2.0
Aardvark's high-performance, fully incremental rendering VM.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Aardvark Foundation Layer
- Incremental Computation Engine
- Aardvark.Base.Rendering, Aardvark.SceneGraph, Aardvark.SceneGraph.IO
- Apache-2.0
OpenGL/WPF bindings for Aardvark's incremental rendering VM.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: NVIDIA Kepler Architecture (GTX 6*) or greater
- Rendering Foundation Layer
- FShade (OpenGL)
- Aardvark.Application, Aardvark.Application.WPF, Aardvark.Application.WPF.GL, Aardvark.Rendering.GL
- Apache-2.0
Asynchronous, high-performance host to GPU data transfer.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: NVIDIA Kepler Architecture (GTX 6*) or greater
- Rendering Foundation Layer
- FShade (OpenGL)
- Aardvark.SceneGraph
- Apache-2.0
A high-performance point cloud rendering engine based on the out-of-core persistent point cloud data structure and applicable to the OpenGL/* Rendering Kernels.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: NVIDIA Kepler Architecture (GTX 6*) or greater
- Out-of-Core Rendering Foundation Layer
- OpenGL/WPF Rendering Kernel
- Aardvark.Rendering.GL
- Apache-2.0
Adds high-quality glyph generation and basic text layouting capabilities to Aardvark rendering kernels for incremental 2d- and 3d-rendering.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: NVIDIA Kepler Architecture (GTX 6*) or greater
- Rendering Foundation Layer
- Aardvark.Rendering.Text
- Apache-2.0
- This component is an external contribution. Copyright (c) Georg Haaser.
A high-performance in-memory point rkd-tree implementation including multiple highly optimized tree construction algorithms allowing to choose various time/space trade-offs. Highly optimized k-nearest points-to-point and points-to-ray queries.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Aardvark Foundation Layer
- Aardvark.Geometry.PointTree
- AGPL-3.0
A high-performance out-of-core persistent point cloud data structure.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Aardvark Foundation Layer
- Aardvark Point Queries
- SimpleStore
- Aardvark.Geometry.PointSet
- AGPL-3.0
An out-of-core map/reduce processing pipeline for point clouds of arbitrary size.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Geometry.PointSet
- AGPL-3.0
An out-of-core level-of-detail generator for point clouds.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Geometry.PointSet
- AGPL-3.0
High-performance out-of-core ray and line queries for point clouds, e.g. querying points near rays or line segments.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Geometry.PointSet
- AGPL-3.0
High-performance out-of-core contained-in queries for point clouds, e.g. points inside/outside convex hulls, or points (not) near planes or polygons.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Geometry.PointSet
- AGPL-3.0
High-performance out-of-core plane and polygon queries for point clouds, e.g. querying points (not) near planes or polygons.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Geometry.PointSet
- AGPL-3.0
A point cloud importer for the ASTM E57 3D file format, version 1.0. Supports cartesian and spherical positions, colors and intensities. Integrates with out-of-core persistent point cloud data structure.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Data.E57
- AGPL-3.0
A point cloud importer for the PTS file format. Supports cartesian positions and colors. Integrates with out-of-core persistent point cloud data structure.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Data.E57
- AGPL-3.0
A parametrizable point cloud importer for line-based point-cloud ASCII file formats (like .pts, .xyh, .xyz, …). Supports cartesian positions, colors and intensities. Integrates with out-of-core persistent point cloud data structure.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Out-of-Core Persistent Point Cloud Data Structure
- Aardvark.Data.E57
- AGPL-3.0
FShade is a library that extends F# with a domain specific language for shaders. It provides high-level utilities for working with first-class shaders including composition-, modification- and preprocessing-tools. It focuses on graphics shaders but also provides reusable utilities for compiling F# functions to other C-like languages.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- Aardvark Foundation Layer
- FShade.Core, FShade.Imperative
- Apache-2.0
- This component is an external contribution. Copyright (c) Georg Haaser.
FShade OpenGL code generator and integration with Aardvark OpenGL rendering kernels.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: NVIDIA Kepler Architecture (GTX 6*) or greater
- FShade Foundation Layer
- OpenGL/WPF Rendering Kernel
- FShade.GLSL
- Apache-2.0
- This component is an external contribution. Copyright (c) Georg Haaser.
A high-performance out-of-core storage engine optimized for visual computing workloads.
- OS/Runtime: Windows 10 (64bit, v1709), .NET Framework 4.5 or greater
- Graphics: none
- none
- Uncodium.SimpleStore
- MIT
- This component is an external contribution. Copyright (c) Stefan Maierhofer.