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Sketches
stuff from various readme files.
This library contains data types and algorithms commonly used in computer graphics, like
- basic vector/matrix/color/range types (Vector/Matrices Cheatsheet)
- transformation utilities (e.g. quaternions, ...) (Transformations Cheatsheet)
- geometric primitives (e.g. triangle, polygon, line, etc.) (Geometry Cheatsheet)
- efficient tensor library (Vector, Matrix, Volume, Tensor4)
- sorting algorithms (dual-pivot quick sort, timsort, etc.)
- minimum spanning tree / shortest path / etc.
- polynomial solver / LU-Factorization / QR-Factorization
- ...
Aardvark.Base is also distributed as a binary package via NuGet!
Our quickstart for Windows and Linux smoothes the path for your Aardvark experience!
Do not forget to check out our wiki and various examples, where your contributions are very welcome!
Aardvark libraries are free to use: Apache License 2.0.
In order to use F# interactive with Aardvark.Rendering make sure you are using the 64bit version of fsi.exe (fsharpi.exe on linux). For windows, in order to use the visual studio integrated interactive shell, go to Tools/Options/F# and 64bit interactive to true. On Linux, make sure to use a 64bit mono and all is fine.
Tutorials can be found here: https://github.com/aardvark-platform/aardvark.rendering/tree/master/src/Demo/Examples
- Tutorial: Terrain Generator
- "Hello World": https://github.com/aardvark-platform/aardvark.rendering/blob/master/src/Demo/Examples/HelloWorld.fs
- a version of Hello World based on Aardvark.Rendering.Interactive (lightweight abstraction for application setup in examples): https://github.com/aardvark-platform/aardvark.rendering/blob/master/src/Demo/Examples/Tutorial.fs ... Note that this file can be executed in the F# interactive shell
(none)
This repository contains some useful extensions for the Fake/Paket infrastructure,
which we use in our projects, such as Aardvark.Rendering and Aardvark.Base.
Most importantly, AdditionalSources.fsx provides cabal add-source
like functionality for referencing source versions of dependent packages.
in our packages we typically use a paket.dependencies config as such:
group Build
content: none
source https://vrvis.myget.org/F/aardvark_public/api/v3/index.json
source https://api.nuget.org/v3/index.json
github aardvark-platform/aardvark.fake:standalone
while the build script might look like (DefaultSetup is the main entry script):
#load @"paket-files/build/aardvark-platform/aardvark.fake/DefaultSetup.fsx"
open Fake
open Aardvark.Fake
open Fake.Testing
do Environment.CurrentDirectory <- __SOURCE_DIRECTORY__
DefaultSetup.install ["src/Aardvark.sln"]
Thus, when used that way, the build script provides the following commands (copied from usage section in DefaultSetup.fsx):
syntax: build [Target] where target is one of the following
Default (which is executed when no target is given)
same like compile but also copying native dependencies (from libs/Native/PROJECTNAME)
to bin/Release and injecting them as resource into the resulting dll/exe
Compile
builds the project's solution to bin/Release
Clean
deletes all output files in bin/Debug and bin/Release
CreatePackage
creates packages for all projects having a paket.template using the current
git tag as version (note that the tag needs to have a comment).
the resulting packages are stored in bin/*.nupkg
Push
creates the packages and deploys them to all feeds specified in deploy.targets
Restore
ensures that all packages given in paket.lock are installed
with their respective version.
Install
installs all packages specified in paket.dependencies and
adjusts project files according to paket.references (next to the project)
may also perform a new resolution when versions in paket.dependencies have changed.
Update [regex]
searches for newer compatible version (according to paket.dependencies)
and installs them if possible. this target also adjusts the project files
UpdateBuildScript
updates the build script and its dependencies.
advanced features
AddSource <folder>
adds the repository located in <folder> as source dependecy causing all packages
referenced from that repository to be overriden by a locally built variant.
Note that these overrides are not version-aware and will override all packages
without any compatibility checks.
Furthermore these source packages \"survive\" Install/Update/Restore and
are rebuilt (upon restore/install/update) when files are modified in the source folder
RemoveSource <folder>
removes the repository located in <folder> from the source dependencies and restores
the original version from its respective package source.
aardvark.base's scripts demonstrates how we use the build script from cmd/bash.
This repository contains tools for quickly setting up your own Aardvark project. aardvark.base, aardvark.rendering and aardvark.media packages are already referenced. Start developing interactive visualization apps straight away!
To create a new project run build.cmd or build.sh and follow the instructions.
A visual studio solution inclusive project file is generated.
After successfully setting up your project, build.cmd or build.sh triggers our build script.
Our quickstart for Windows and Linux smoothes the path for your Aardvark experience!
Do not forget to checkout our wiki and various examples, where your contriubtion is very welcomed!