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Release v1.2.0 - The Voxel Architect Update

This release turns Gemini AI Companion into a true structured Minecraft builder instead of a raw command generator.

Main additions

  • Structured voxel architect: The AI can now return a build_plan with cuboids, single-block placements, palettes, rotations, and phased steps[].
  • Terrain-aware planning: New buildsite scanning gives the model real local terrain context before it builds.
  • Planner validation and repair: The build pipeline validates block IDs, block states, volume, coordinates, rotations, and support, then repairs common near-miss issues automatically.
  • Phased construction: Larger builds can decompose into foundation, walls, roof, details, and follow-up passes.
  • Safer special block handling: Better expansion and normalization for doors, beds, stairs, slabs, fences, panes, and walls.
  • Support-aware execution: Floating plans can be repaired with support pillars, and obviously unsupported builds are rejected with useful retry feedback.
  • Undo for structured builds: /chat undo can now restore terrain and block-entity state after planner-driven builds.

Gemini runtime improvements

  • Gemini 3.1 Pro Preview is now the Pro target.
  • Native structured output schema is applied to Gemini requests for more reliable JSON responses.
  • Better loop control reduces repeated tool spam and pointless ASK/TOOL bouncing on simple build requests.
  • API fallback handling now retries cleaner on transient Gemini failures.

Why this release matters

You can now ask for things like:

  • build me a little oak house here
  • make a compact furnace shed next to me
  • build a watchtower with a stone base and wood roof

and the mod will plan the structure, validate it, repair what it can, execute it safely, and preserve an undo path.