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Prepare v1.2.0 release
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README.md

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[![Minecraft 1.21.1](https://img.shields.io/badge/Minecraft-1.21.1-blue?style=for-the-badge&logo=minecraft)](https://www.minecraft.net/)
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[![Fabric](https://img.shields.io/badge/Fabric-Loader-9c8a7b?style=for-the-badge&logo=fabric)](https://fabricmc.net/)
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[![Gemini 3.1 Pro Preview](https://img.shields.io/badge/Power-Gemini_3.1_Pro_Preview-orange?style=for-the-badge&logo=google-gemini)](https://deepmind.google/technologies/gemini/)
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[![Official Release](https://img.shields.io/badge/Release-v1.1.0_Orchestration-purple?style=for-the-badge)](https://github.com/aaronaalmendarez/gemini-minecraft/releases/tag/v1.1.0)
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[![Official Release](https://img.shields.io/badge/Release-v1.2.0_Voxel_Architect-purple?style=for-the-badge)](https://github.com/aaronaalmendarez/gemini-minecraft/releases/tag/v1.2.0)
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[![MIT License](https://img.shields.io/badge/License-MIT-green?style=for-the-badge)](LICENSE)
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[**Quick Start**](#-getting-started)[**Features**](#-pillars-of-intelligence)[**Roadmap**](#-roadmap)[**Commands**](#-command-terminal)[**Technical Specs**](#-the-nerd-stack)
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## ⚡ Quick Try
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1. **Download** the latest release: [**v1.1.0 JAR**](https://github.com/aaronaalmendarez/gemini-minecraft/releases/tag/v1.1.0)
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1. **Download** the latest release: [**v1.2.0 JAR**](https://github.com/aaronaalmendarez/gemini-minecraft/releases/tag/v1.2.0)
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2. Drop the `.jar` into your **`mods`** folder.
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3. Launch with **Fabric 1.21.1**.
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4. **Experience the Power**:

gradle.properties

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loom_version=1.15-SNAPSHOT
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# Mod Properties
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mod_version=1.1.0
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mod_version=1.2.0
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maven_group=com.aaron.gemini
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archives_base_name=gemini-ai-companion
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release_notes_v120.md

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# Release v1.2.0 - The Voxel Architect Update
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This release turns Gemini AI Companion into a true structured Minecraft builder instead of a raw command generator.
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### Main additions
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- **Structured voxel architect**: The AI can now return a `build_plan` with cuboids, single-block placements, palettes, rotations, and phased `steps[]`.
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- **Terrain-aware planning**: New `buildsite` scanning gives the model real local terrain context before it builds.
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- **Planner validation and repair**: The build pipeline validates block IDs, block states, volume, coordinates, rotations, and support, then repairs common near-miss issues automatically.
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- **Phased construction**: Larger builds can decompose into foundation, walls, roof, details, and follow-up passes.
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- **Safer special block handling**: Better expansion and normalization for doors, beds, stairs, slabs, fences, panes, and walls.
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- **Support-aware execution**: Floating plans can be repaired with support pillars, and obviously unsupported builds are rejected with useful retry feedback.
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- **Undo for structured builds**: `/chat undo` can now restore terrain and block-entity state after planner-driven builds.
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### Gemini runtime improvements
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- **Gemini 3.1 Pro Preview** is now the Pro target.
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- **Native structured output schema** is applied to Gemini requests for more reliable JSON responses.
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- **Better loop control** reduces repeated tool spam and pointless ASK/TOOL bouncing on simple build requests.
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- **API fallback handling** now retries cleaner on transient Gemini failures.
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### Why this release matters
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You can now ask for things like:
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- `build me a little oak house here`
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- `make a compact furnace shed next to me`
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- `build a watchtower with a stone base and wood roof`
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and the mod will plan the structure, validate it, repair what it can, execute it safely, and preserve an undo path.

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