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Hi Everyone,
Thank you for your ongoing engagement with the code and for bringing up concerns regarding its functionality. Upon attempting to replicate the GitHub code, I observed that the texture synthesized with the AlbedoGAN pretrained weights exhibits artifacts, indicating a potential issue with the checkpoint. I will look into this, and update the checkpoint if required.
In the meantime, I would like to highlight that you can still utilize the texture derived from the cylindrical mapping of the 2D image to UV-coordinates. This approach, implemented solely with the GitHub code, yields near-perfect textures and remains a viable option.
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