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Adjusted material opacity settings
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Ab4d.SharpEngine.Samples.Common/HitTesting/InputEventsManagerSample.cs

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@@ -55,7 +55,7 @@ protected override void OnCreateScene(Scene scene)
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// Glass box is used to demonstrate the RegisterExcludedSceneNode method (3D models that do not block hit-testing)
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_glassBoxModelNode = new BoxModelNode(centerPosition: new Vector3(0, 90, 200), size: new Vector3(200, 220, 10), material: StandardMaterials.LightBlue.SetOpacity(0.3f), "Glass box");
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_glassBoxModelNode = new BoxModelNode(centerPosition: new Vector3(0, 90, 200), size: new Vector3(200, 220, 10), material: StandardMaterials.LightBlue.SetOpacity(0.5f), "Glass box");
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scene.RootNode.Add(_glassBoxModelNode);
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Ab4d.SharpEngine.Samples.Common/HitTesting/InputEventsManagerWithSurfaceSample.cs

Lines changed: 1 addition & 1 deletion
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@@ -68,7 +68,7 @@ protected override void OnCreateScene(Scene scene)
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heightDirection: new Vector3(0, 1, 0),
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name: "DragPlane")
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{
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Material = StandardMaterials.Gray.SetOpacity(opacity: 0.2f),
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Material = StandardMaterials.Gray.SetOpacity(opacity: 0.5f),
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};
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_dragPlane.BackMaterial = _dragPlane.Material;

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