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src/Entity/Boss/AbstractBoss.ts

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@@ -163,9 +163,6 @@ export default class AbstractBoss extends LivingEntity {
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* Will set game.arena.boss to null, so that the next boss can spawn
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*/
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public onDeath(killer: LivingEntity) {
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// Reset arena.boss
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if (this.game.arena.boss === this) this.game.arena.boss = null;
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let killerName: string;
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if (TankBody.isTank(killer)) {

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